CCC: Cyber City CAB by Yetman
In CyberCity, CABs are illegal and all how disobeys will be annihilated. So now you need to keep one hand on the wheel and the other on the trigger.
Collect as much money as possible in 5 minutes only. Follow the red arrows to find pickup requests then follow the green arrow to drop the customer at their destination.
The genres I picked are "Score Attack Racing" and "Top Down Shooters". (Not very incompatible but I wanted to play that combination).
NOTE: I recommend the desktop version since sometimes the web version gets a hitch every once in a while (probably the AI system is killing the frame rate, I brought shame to my programmers clan).
Note: The HTML5 version will be kept as the jam version till the end of the PLAY+RATE time of ldjam 41.
Tools:
- Engine: Unity 2017.4.1 (plus Cinemachine & TMPro)
- Coding: Visual Studio Code
- Art: Aseprite & GIMP
- Sounds: Bfxr
- Music: SunVox
- Font: VCR OSD Mono 1.001
Post Jam v1.0.1:
- Smoother camera movement.
- GTA1&2 Style Camera Zoom based on Speed.
- Faster steering (x1.5).
- Predictive camera biased towards the direction of your movement.
- The cops go back to their lives after killing you instead of continuously shooting at you.
Post Jam To-Do List (+ Recommendations from the comments):
- More visual variation in the city.
- Lateral Movement.
- More Efficient and Intelligent AI.
- More Enemy Types
- Better Music.
- Enhanced Battle System.
- Mini-map.
- More modes and cities.
- Enhance the contrast between the arrows and the scene.
- Visual indication on the distance to the pickup.
Some screenshots:

| HTML5 (web) | https://yetman.itch.io/ccc-ld41 |
| Windows | https://yetman.itch.io/ccc-ld41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/ccc-cyber-city-cab |
Ratings
| Overall | 434th | 3.578⭐ | 60🧑⚖️ |
| Fun | 447th | 3.44⭐ | 60🧑⚖️ |
| Innovation | 854th | 3.026⭐ | 60🧑⚖️ |
| Theme | 836th | 3.241⭐ | 60🧑⚖️ |
| Graphics | 397th | 3.776⭐ | 60🧑⚖️ |
| Audio | 308th | 3.518⭐ | 57🧑⚖️ |
| Mood | 216th | 3.745⭐ | 57🧑⚖️ |
| Given | 83🗳️ | 81🗨️ |
Good job <3
I found it a little tough to manage all of the positions after playing for a while, it may make it more manageable to have a smaller number of maximum available pick up & drop off locations. But either way it was still great fun!
I ran into a small issue occasionally where the shoot got held down (could just be due to me playing it in browser and losing focus though).
The aesthics & mood is really lovely, great work on this!
Graphics: Parallax forever <3
Audio: I thought it was a bit too moody. Felt like a cab driver in a cataclism or something. Needs more Offspring :P
Audio 4/5
Graphics 3/5 Pretty simple graphics not much to say here would have liked more landmark buildings and not all black.
Fun 2.5/5 There are things that are fun like destroying the enemy cars and dropping off passengers and there is difficulty in navigation and also the huge difficulty spike where a dozen cars are shooting at you gets crazy.
Theme 3/5 I am certain I played games with score attack raciing and shooting almost certain, been done before but you did a good take of it.
Innovation 2/5 nothing really innovative here.
Overall 3/5.
@nturnergames I agree. I get nausea too when I play on full screen.
@0nironauta The "music speeding up with the action" idea is great, I was trying to add different music for these parts but I like that idea more. May be a mix would be great.
@david-greene I really like the minimap idea but I still think it won't solve the disorientation problem that the game currently have.
@elhombrebanana I agree. I am still trying to make a better controller but controllers always seem to be my weak point.
@joekinglake Although I only allow up to 10 pickup and 3 deliveries only, I still agree that it can be too much. I wonder if it is better to not have arrows for pickups.
@juju The "lateral movement: and "Zooming out with speed" Ideas are great; I wonder why I didn't think of the zooming idea despite being a fan of GTA2. I think I still need to tune the battle, It may become more balanced if I added power up or special weapon pickup to give the some advantage. The mood however is a bit intentional but I might have gone too far.
@darylsteak Now that you said, I think that is why I hit walls a lot too. The "Zooming out with Speed" idea by @juju should help.
@obvious-alien-interactions To be honest, I am very bad at music. I just picked the major scale and one of the default pads in SunVox and kept hitting randomly till it felt like something. It is only a single note at each time, so yeah it is too simple. I need to study more music theory.
@willoxs Totally agree, I usually escape while shooting randomly so I believe that the battle system should be fixed.
@digitaldude555 Thank you very much for your detailed review. I also wanted to add "landmark buildings" but mainly black one with an additional decoration layer to make different locations stand out and decrease the feeling of disorientation. If you know the names of any of the games you mentioned, please tell me, I would totally love to play any of them.
@narudg Thanks
Thank you all for your comments and feedback. I truly appreciate it.
My favorite details in the game were the gorgeous parallax layers of the environment and the trails behind the vehicles. Especially the trails on the cop cars, so pretty.
The only thing I would change is to make the red arrows a bit brighter to contrast a bit more with the background, and have their size be relative to their distance. For example, the closest pick ups would be big red arrows, and the ones further away would be smaller.
I do get a little dizzy with the control mechanism where it feels like the map is turning rather than your car, but that is not the fault of the game, or a problem at all. That's just my personal preference and my lousy sensitive brain ;) I'm sure with more practice I'd get used to it.
The idea of scaling the red arrows based on the distance is great, I will try it as soon as possible and probably add it in the next post-jam build.
I didn't think of the Fifth Element till you mentioned Bruce Willis. Now I am obliged to have Leeloo fall into the taxi in the middle of the game :laughing:
While simple the game is pretty fun. It gave me a bit of the GTA2 vibes from ages ago, so that's really nice. The gameplay was a bit simple though, and I'm not a fan of time limits. The controls felt nice and it worked really well with the shooting. Some upgrades for movement and weapons would have been great; I loved shooting all kinds of stuff and placing mines in GTA2. But I assume GTA wasn't build in a weekend, so maybe I'm asking a lot here.
__Innovation__
I didn't really see any innovative things. Though bringing back retro genres with modern technology might be considered innovation nowadays.
__Theme__
Like you already mentioned, it not really incompatible, and it feels like a single genre to me. Which is fine, but not a perfect score. Sorry.
__Graphics__
I liked the perspective wall graphics. Though I wouldn't have gone with a pixel style car. But it worked well enough. The overall aesthetic worked really well as a cyber punk-ey city.
__Audio__
I liked the music a lot, it fits the overall aesthetic well. But I'm not sure it matches the action of the game well. I'm not sure if you can make it more upbeat and still match the rest of aesthetic though. And I guess modern media does like to go with less upbeat music for action scenes, so I won't be too harsh. The bit-ey effects were well selected but got a bit repetitive after a while.
__Mood__
This is what I liked a lot. It felt a bit like tron, which does this really well, and might even be the one thing to introduce this style to the major public.
__Overall__
I think that overall it is very polished, not to ambitious, but that entirely cool during a jam. I guess a few untested extra things might hurt it more than improve it. Well done!
The music was a nice fit but could of been a bit more upbeat with the whole police chase kinda theme going on
Graphics was very good i loved the look of the cars and the buildings they fit really nicely together.
The main thing i disliked was the camera rotation i found it a bit disorienting and i was just smashing into walls all the time, however the controls was fine. I think one thing that would of helped would of been a basic minimap.
Overall i did find it fun even though it wasn't really for me personally, but i could see other people really enjoying the game.
Well done it is a nice polished game that i couldn't find any bugs with at all. Good job!
I really dig the level art, the stacked 2D planes give it a really cool visual. The gunfire works with it pretty well with it (if only they had a neon glow, though :wink:), but the art for the cars contrasts with the style. Also, and this is a personal preference, but I wanted two separate light trails coming from each tail light. :stuck_out_tongue: The music sets a calm tone, when sometimes the game is far from calm.
You seem to know exactly what you need and want to do post-jam, good luck!
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I liked the mood you created and the fake 3d effect of the stacked blocks. The music was unobtrusive and stayed out of the way and the sound was simple, but fit in with everything else.
I agree with the other comments about the larger arrows for closer targets. I also think that if you moved the camera ahead of the car when going forward and behind when going backwards it would make navigating a whole lot easier.
Nicely done.
Speed effect can be incresed if your's decreased roof range.
- I think I would have liked if left click fired forward and right fired backward so I had more control, but I suppose it doesn't really matter with infinite ammo.
- I also think another improvement would be if the camera were slightly dynamic. Rather than being centered all the time if you start moving faster pan out slightly and move the camera ahead of the movement a bit so you can see where you are going better. (GTA 2 does this kind of thing and is similar, see the link below)
https://youtu.be/Z9ZZX1uO7Hg?t=208
Anyway, great job! :grinning: