Life and Death by AVAVT

[raw]
made by AVAVT for LD 41 (JAM)

​Life and death fight over a human world.

2 players play as Life and Death, fighting over the privilege to affect human world.

Each god has 2 sets of skill that active depending on whether the other god is currently active (Mode A) or vanished( Mode B).

Controls:

Life:

  • WASD: Movement
  • F: Attack (in Mode A) or make people fall in love (in Mode B)
  • G: Brief immunity Shield (in Mode A) or Heal/Cure Disease (in Mode B). Cost Spirit to use.

Death

  • Arrow Keys: Movement
  • K: Attack in front(in Mode A) or Reap Human's Soul (in Mode B)
  • L: Brief immunity Shield (in Mode A) or Cause Disease in front (in Mode B). Cost Spirit to use.

Due to complications this is a proof of concept at best. There are many issues/bugs remaining, we will try to improve the game post-jam.

Ratings

Overall 943th 3.061⭐ 35🧑‍⚖️
Fun 795th 3.074⭐ 36🧑‍⚖️
Innovation 822th 3.074⭐ 36🧑‍⚖️
Theme 1078th 2.757⭐ 37🧑‍⚖️
Graphics 525th 3.557⭐ 37🧑‍⚖️
Humor 687th 2.71⭐ 33🧑‍⚖️
Mood 781th 3.047⭐ 34🧑‍⚖️
Given 34🗳️ 39🗨️

Feedback

WalterP
24. Apr 2018 · 08:20 UTC
Very interesting concept! Was fun playing with my brother next to me. Keep up the good work.
KappaJin
24. Apr 2018 · 14:59 UTC
Sick concept! Enjoyed this one a lot, this feels really polished and I think if you had more time to expand on it it could be a fun little game!

Also, if you have time, make sure to rate and comment on my game as well! It would go a long way! https://ldjam.com/events/ludum-dare/41/seaman-sleuth
Bitten Toast Games
24. Apr 2018 · 15:45 UTC
Great concept!! Love the art style, will have to play this more when I have someone to battle.
If you have a second and want to check out our game would appreciate it :
https://ldjam.com/events/ludum-dare/41/shipwrecked-on-robot-island
rowan
24. Apr 2018 · 17:12 UTC
Interesting concept - reminds me of the Black and White series :) Good job!
hatchet
24. Apr 2018 · 17:35 UTC
Unfortunately I couldn't find someone to play with :D so I maneuvered with both players. I like the concept, and the very charming graphics!
theamazingb
24. Apr 2018 · 19:09 UTC
Hard to play as just one player but worth it!
Travis W. Hendrix
24. Apr 2018 · 20:38 UTC
I enjoyed playing this even though I don't have anyone else to play with at the moment. Such a cool concept! Can't wait to try it with someone else.
nidup
25. Apr 2018 · 09:47 UTC
Cool concept and great idea, good artwork & animations overally, a small music & few sounds could make it more immersive. Congratz :thumbsup:
JheysonLima
26. Apr 2018 · 15:20 UTC
nice concept but there's no one here to play with... some bmg would make it even better! good job
Bobgar
27. Apr 2018 · 00:07 UTC
The art work is really cute and the game seems neat!
C.zzz
27. Apr 2018 · 03:50 UTC
Lovely art work!And the concept is really interesting. If there is some BGM and some other sound, I believe it will be better.
Colleen9416
28. Apr 2018 · 10:31 UTC
Multiplayer game is full of funny!We have a good time on this island. hope you can show the attack range and add some bgm.
XD
Ryunos
03. May 2018 · 15:16 UTC
Played it with a friend, that was so very fun. We just spammed the controls to kill each other and then, it was very difficult for the death to kill people and life didn't really understand how to make people fall in love. Even when they were pressing the correct buttons, nothing seemed to happen and sometimes hearts appeared and sometimes not... Pretty confusing. That's sad because life and death fighting each other like that could have been really fun =/
ian1337
06. May 2018 · 11:11 UTC
Great art style and a very interesting idea :)

Have a look at mine and let me know what you think :)
https://ldjam.com/events/ludum-dare/41/sam
GNTX_LD_Lan_Party
06. May 2018 · 15:20 UTC
Intersing idea. Though I think another player would be more fun
saoi-games
07. May 2018 · 02:46 UTC
I'm not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

When I tried to play, at first I didn't realize I needed to fight the second player and couldn't figure out why the villagers would not stop mating and die. As death, I tried pressing K to attack, but nothing happened. Eventually I realized that I needed to fight Life, but then everything became very confusing. Death seemed to have an advantage and was able to kill Life more easily than Life could kill Death. Once life was down, I could go into the love nest. Introduce some disease and wipe out all the people, however this took some time and because it was delayed I didn't realize that I had caused their deaths. With all of the humans running around, it became very hard to see Life making the game more challenging that it needed to be. I'm not sure why we had to fight each other. The game could have been good if we had just been running around healing or killing in a tug-of-war balance, but as it was I was setting myself up to have an advantage. It didn't feel fair; it didn't feel fun. I'm not sure what the win condition was, life won the first time when we couldn't figure that we needed to kill each other. Death won the second time, even when there was some gold on the bar on the top of the screen. Was the goal to reduce the golden bar to zero?

I am glad that you made a multiplayer game. I hope that you get a chance to work out the bugs and increase the intuitiveness of gameplay.
gustavo.christino
07. May 2018 · 22:25 UTC
Unfortunately I could not find someone to play with me. I have tested the characters' abilities (checking a little bit about concept, graphic art and animation). Sound really is missing. Keep up the work, I would like to play on an improved version when I find someone else to play! :)