Deadline by Sholf

Your editors are here to collect your manuscript, but you haven't written anything! Write your manuscript as quickly as possible while fending off your editors with your trusty pencil!
The more you write, the shorter your pencil gets. The more paper you carry, the slower you move!
Controls:
WASD - Move
LMB - Swing Pencil
RMB - Write Manuscript
Space - Pencil Dash

Credits:
Engine - GameMaker Studio
SFX Generator - Bfxr
Ratings
| Overall | 223th | 3.583⭐ | 50🧑⚖️ |
| Fun | 152th | 3.656⭐ | 50🧑⚖️ |
| Innovation | 146th | 3.594⭐ | 50🧑⚖️ |
| Theme | 157th | 3.84⭐ | 49🧑⚖️ |
| Graphics | 405th | 3.135⭐ | 50🧑⚖️ |
| Audio | 147th | 3.478⭐ | 48🧑⚖️ |
| Humor | 173th | 3.266⭐ | 49🧑⚖️ |
| Mood | 246th | 3.261⭐ | 48🧑⚖️ |
| Given | 54🗳️ | 57🗨️ |
I need a version of this for software development, lol.
I'm with the other posters, I liked the way you interpreted the theme. The gameplay had a good feel to it as well and you really managed to balance the difficulty quite well!
@are-sundnes Unfortunately no :(
The game was made using GMS and I only have the license for windows.
Shorter pencil = shorter swing length & knockback, when you run out you are no longer able to write/dash.
I didn't see any 'refills' among the powerups, is that to end the game?
I wish I could explain more of the features in the game itself (or add more visual indicators) but I was running low on time haha.
I like the music!
A background with streets / building or desks would help a lot to ground the setting.
It seems kind of empty now...
It also seems kind of easy (but not _too_ easy), which is good, because I'm pretty tired tight now. :slight_smile:
i'd play a bit more to smash your highscore, i have a thing for beating people at their own games, but i have school tomorrow so that's it from me.
probably the best game i've played so far
Very, very, very clever mecanism, and very well done game. The graphics could be have been a bit more polished, but it's still very fun and a bit addictive. I ended up playing longer than expected =)
The amount of editors (enemies) that go after you depends on how many written pages you have. They're there to collect your manuscript, so if you haven't written any they wont even bother! :)
I definitely agree that the game feels a bit slow at start. I'll try to improve the pacing on future versions. :)
I enjoy the triple usage of the "The more you have the worse it is" theme. 1. The more papers you have the slower you more, 2. the more written pages you have the more enemies come after you, 3. The more written pages you have/ dashes used the shorter your range is.
I have found that the best strategy is actually pretty boring. I go around the map and collect the amount of papers equal to the score I want (I first write 10-15 pages to speed up this project,) then pick up a writing power-up, then run from enemies and dash whenever they get close to me, never attacking. I managed to get 63 points doing this before running out of pencil from dashing so much https://imgur.com/a/fFtuZ
I found that in the late game I would be overrun and forced to dash instead of fighting back since attacking the horde just slowed down the people in front and it would just give me more papers which would slow me down more which would make me fight more and this cycle would repeat until I mis-timed a swing.
I recommend that you lower the rate at which enemies spawn and lower their health but instead make them faster the more paper you have so that the late game would be more of a challenge of timing rather than endurance.
The empty paper stacking up due to the amount of enemies late game is also a problem. I thought of adding a button that lets you drop empty papers but I didn't want to overcomplicate the game. Maybe I can mess around with lowering the magnetic pull when you have more papers and see how it goes. Thanks again for spending a good amount of time on the game haha, I appreciate the feedback!
Also the start is a little bit slow.
But at the End it's a really good experience.
Thanks for the feedback!