Capeman Adventure by DarkSamus9000

[raw]
made by DarkSamus9000 for LD 40 (JAM)

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Made for Ludum Dare 40 (Jam) by URNext7634 and DarkSamus9000

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Capeman Adventure is a short and unfortunately horribly buggy platformer. In it, you play as Capeman, who goes on an adventure to defeat the forces of evil blah blah blah.

Yes, It's horribly buggy. We know :( With limited time and virtually no skill there was only so much we could do. Issues with our custom engine forced us to make an emergency switch to Construct 2, which we had basically no experience in. Considering that both of us were doing a first time job here, I'm ok with how it turned out. Play it! Or don't.

Please enjoy, if possible :)

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Controls:

Jump: W

Left & Right: A & D

Attack: Spacebar

(Double Jump is acquired after level 1 - press W while in air to jump again)

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Art, sound, level design: URNext7634

Music, putting together game in Construct 2: DarkSamus9000

This game has shown us all our weak areas of game development (all of them). In the next six months we will be practicing code, music, art, and game development together to prepare for the next Ludum Dare. (Hopefully we will be less busy then as well!)

Enjoy the game if you can!

EDIT: Fixed a bug where the ending for level 1 was on the wrong layer, making it impossible to finish level 1

Ratings

Overall 1142th 2.426⭐ 49🧑‍⚖️
Fun 1101th 2.436⭐ 49🧑‍⚖️
Innovation 1152th 1.83⭐ 46🧑‍⚖️
Theme 1149th 1.889⭐ 47🧑‍⚖️
Graphics 1054th 2.096⭐ 49🧑‍⚖️
Audio 671th 2.378⭐ 47🧑‍⚖️
Humor 846th 2.314⭐ 45🧑‍⚖️
Mood 1067th 2.209⭐ 45🧑‍⚖️
Given 80🗳️ 49🗨️

Feedback

0not
05. Dec 2017 · 03:37 UTC
Great job for your first time! Don't give up!
URNext7634
05. Dec 2017 · 12:19 UTC
@0not thanks! :) It was a little of a a disaster from our end, so we had to salvage what we could. We'll hopefully be in next time and have something better :D
Beege1
05. Dec 2017 · 12:58 UTC
Good attempt. Level design was pretty good!
Brian Wurster
05. Dec 2017 · 13:36 UTC
Nice job getting to the finish line, I didn't notice any terrible bugs. You can see the game had good ideas, but keep working on your execution so you can fully realize them.
MachoCodes
05. Dec 2017 · 16:19 UTC
Fun
Emil Sunesson
05. Dec 2017 · 16:37 UTC
If the first time isn't terrible you aren't doing it right. Good job actually publishing it. It was still fairly fun to play!
LillyByte
05. Dec 2017 · 16:39 UTC
Congrats on crossing the finish line, because that is an accomplishment in and of itself! :) Keep it up! :)
Bodom4ever
05. Dec 2017 · 16:50 UTC
Hell, I think this is great for a first time, keep it up!
ponker
05. Dec 2017 · 20:50 UTC
Level design was good! Sound was not that good to be honest... Had fun!
JohnStapler
05. Dec 2017 · 20:50 UTC
Sound was a bit high!
URNext7634
05. Dec 2017 · 20:54 UTC
@johnstapler and also @ponker yeah, sorry about that, sounds were made and implemented right before we uploaded, so there wasn't much time to make better ones or tweak them around much. Would it be against the rules to lower the volume post-jam?
CG_Fred
05. Dec 2017 · 22:38 UTC
Good work, nice level design but as you said it's buggy as hell :D

Music is annoying after a while. All in all a nice game.
Dr. Binary
05. Dec 2017 · 22:50 UTC
Way to go for a first attempt guys. Bugs definitely prevented playability, but didn't stop it. Having to switch engines mid-jam is not an easy feat either. Good Idea to keep practicing, I'm excited to see you guys next round.
🎤 DarkSamus9000
05. Dec 2017 · 23:05 UTC
Thank you for all of your comments! I'm glad some of you still enjoyed it. We didn't want to back out completely after having already committed ourselves to the project. That's why we stuck with it after I discovered an engine-breaking bug in an API I was using for the engine on the night before the jam.

Ludum Dare 40 has us sold on game development. I'm still working on the hand-coded 2D engine that we were going to use originally. Over the next six months, @URNext7634 and I will be sharpening our art, music, and programming skills, and we'll be back again for Ludum Dare 41.
CubicTimeline
05. Dec 2017 · 23:44 UTC
Congrats on making it through your first jam. Sounds like you had a bit of an issue with scope, but that is one of the great things about doing these jams, it's all about just developing your skills.
basti
06. Dec 2017 · 00:20 UTC
It's great you got your game submitted despite the technical difficulties you had at first. I liked the oldschool music a lot, but it got a bit droned out by the sound-effects - turn their volume down a bit and you're good to go. :)

The platforming felt fun, only problem was that the double jump sometimes didn't seem to work.

Also, the ending gave me a good chuckle. Don't be so harsh to yourselves and keep up the good work. :)
Sebastian Lague
06. Dec 2017 · 11:45 UTC
Well done for getting something playable. Will be interested to check out your next entry to see how much you've improved by then. Keep at it!
SavePoint
06. Dec 2017 · 16:47 UTC
Some of the levels could be dialed down a lil but wow what a dope entry on such short notice! Congrats! Also a heart bar instead of numerical would be nice too. But I'm not complainin! That was fun goodjob!
kothead
06. Dec 2017 · 17:48 UTC
Could not complain almost about anything, except maybe spontaneous moonwalk of main character (that's fun actually) and that I may have suffered permanent brain damage ;) Good job!
hatchet
06. Dec 2017 · 21:38 UTC
The controls are really solid, despite the bugs! Better than some platformers I've seen here :) Great for a first-time entry! Keep practicing!
PowerSpark
09. Dec 2017 · 04:47 UTC
Good work on putting something out there for your first time! It's always rough, especially with scope; I still overestimate how much I can complete in a weekend. Anyways, I thought the platforming was fine when not on slopes. The music sounded cool too. I will follow you and look forward to your next games!
Samusoidal
12. Dec 2017 · 01:14 UTC
Excellent first go! The music was very fitting, though I didn't see the theme in this one. The graphics weren't all that great (I understand it's programmer art, though :wink:), and yes, it was buggy, but for learning a completely new engine in 72 hours? Hats off to you!
🎤 DarkSamus9000
12. Dec 2017 · 03:11 UTC
@kothead I'm glad you enjoyed that. I noticed the bug myself and didn't waste my time fixing it because it was too fun :) And bravo to you for playing until the end!

@samusoidal Thanks for the reply! Our original plan was for the character to gain more abilities, and each ability would have a stronger negative effect on the character, until you arrived at a boss fight with the demon who was granting you such powers. We loved the idea, but we had too much work to do over the weekend, and combined with switching to Construct 2, we had no choice but to settle with something easier.

We decided to go with the lazy "The further you go through the game, the more broken it becomes", although I think our execution was pretty lame. Level 2 introduced buggy collision, which just became frustrating, and it also showed some bizarre looking tiles & missing texture icons further on. Level 3 was a huge abomination of missing tile textures, finally ending in a blue screen of death, to which I took artistic liberties with the ending message.

I'm still working on my custom engine. Hopefully next time we will be less busy and more prepared, and we can make something better. Even if it's not great, I did appreciate the challenge of Ludum Dare and the things I learned during the 72 hour jam. @URNext7634 and I are certainly coming back!

Forgive the long posts - it's my nature to write like this ;)
paulhocker
14. Dec 2017 · 03:22 UTC
not sure how the theme fit - it was a good effort but the controls were just not very solid - nice effort
Zarrl
21. Dec 2017 · 05:08 UTC
Not bad for a first attempt, keep it to look back at to see how you progress :). Good job!