Capeman Adventure by DarkSamus9000
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Made for Ludum Dare 40 (Jam) by URNext7634 and DarkSamus9000
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Capeman Adventure is a short and unfortunately horribly buggy platformer. In it, you play as Capeman, who goes on an adventure to defeat the forces of evil blah blah blah.
Yes, It's horribly buggy. We know :( With limited time and virtually no skill there was only so much we could do. Issues with our custom engine forced us to make an emergency switch to Construct 2, which we had basically no experience in. Considering that both of us were doing a first time job here, I'm ok with how it turned out. Play it! Or don't.
Please enjoy, if possible :)
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Controls:
Jump: W
Left & Right: A & D
Attack: Spacebar
(Double Jump is acquired after level 1 - press W while in air to jump again)
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Art, sound, level design: URNext7634
Music, putting together game in Construct 2: DarkSamus9000
This game has shown us all our weak areas of game development (all of them). In the next six months we will be practicing code, music, art, and game development together to prepare for the next Ludum Dare. (Hopefully we will be less busy then as well!)
Enjoy the game if you can!
EDIT: Fixed a bug where the ending for level 1 was on the wrong layer, making it impossible to finish level 1
| HTML5 (web) | https://urnext7634.itch.io/capeman-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/40/capeman-adventure |
Ratings
| Overall | 1142th | 2.426⭐ | 49🧑⚖️ |
| Fun | 1101th | 2.436⭐ | 49🧑⚖️ |
| Innovation | 1152th | 1.83⭐ | 46🧑⚖️ |
| Theme | 1149th | 1.889⭐ | 47🧑⚖️ |
| Graphics | 1054th | 2.096⭐ | 49🧑⚖️ |
| Audio | 671th | 2.378⭐ | 47🧑⚖️ |
| Humor | 846th | 2.314⭐ | 45🧑⚖️ |
| Mood | 1067th | 2.209⭐ | 45🧑⚖️ |
| Given | 80🗳️ | 49🗨️ |
Music is annoying after a while. All in all a nice game.
Ludum Dare 40 has us sold on game development. I'm still working on the hand-coded 2D engine that we were going to use originally. Over the next six months, @URNext7634 and I will be sharpening our art, music, and programming skills, and we'll be back again for Ludum Dare 41.
The platforming felt fun, only problem was that the double jump sometimes didn't seem to work.
Also, the ending gave me a good chuckle. Don't be so harsh to yourselves and keep up the good work. :)
@samusoidal Thanks for the reply! Our original plan was for the character to gain more abilities, and each ability would have a stronger negative effect on the character, until you arrived at a boss fight with the demon who was granting you such powers. We loved the idea, but we had too much work to do over the weekend, and combined with switching to Construct 2, we had no choice but to settle with something easier.
We decided to go with the lazy "The further you go through the game, the more broken it becomes", although I think our execution was pretty lame. Level 2 introduced buggy collision, which just became frustrating, and it also showed some bizarre looking tiles & missing texture icons further on. Level 3 was a huge abomination of missing tile textures, finally ending in a blue screen of death, to which I took artistic liberties with the ending message.
I'm still working on my custom engine. Hopefully next time we will be less busy and more prepared, and we can make something better. Even if it's not great, I did appreciate the challenge of Ludum Dare and the things I learned during the 72 hour jam. @URNext7634 and I are certainly coming back!
Forgive the long posts - it's my nature to write like this ;)