Helicopter Crate Overload by Bificommander

Become a helicopter pilot, and pick up crate deliveries on various tropical islands!
How fast can you pick up all deliveries and get them back to the helipad?
You can pick up multiple crates with your super magnet crate hook, but the more crates you hook on, the more difficult it gets to manoeuvre your helicopter. And be careful, because some crates are heavier than others.
Controls
W/S: Add and remove thrust from your main rotor. There is a base thrust that keeps you stationary.
A/D: Roll to left and right.
Arrow keys left/right: Yaw (rotate left and right)
Arrow keys up/down: Pitch (rotate up and down)
Escape: open game menu.
Tips
The slower you fly the easier it is to keep control of the helicopter as it picks up a crate.
Picking up a crate adds weight, if your helicopter is already pitched forward it might pull your helicopter to the ground!
Find all the crates by looking at the smoke stacks, when you have all crates, drop them off at the helipad to finish the level.
Make it easier and drop off crates at the helipad one at a time, you probably won't get the best times though!
Post your times in the comments to impress us and other Ludum Dare reviewers!
Credits
Game engine by Unity!
Theme midi generated by Abundant Music
Helicopter sound byte from freesfx.co.uk
Code and most other assets by Ivan and Tinco, thanks for playing!
Bonus level: Sinterklaas Surprise
NOTE: This level was made after the Ludum Dare challenge, and should not be taken into consideration for the rating.
As my family is celebrating the Dutch holiday of Sinterklaas (for all you non-Dutchies: He's the O.G. Santa Claus) this weekend I decided to create a bonus level. My aunt will have to play this bonus level to find out where her present has been hidden (though for the sake of keeping the peace within the family, the game also tells you where it is if you die too often).
I'm afraid I haven't hidden a present in your houses to go with it, but you can still play the level. Instead of collecting all the crates in a single spot, you start with three presents and have to deliver them to three different chimneys. Don't worry, they're not as heavy as the regular crates.
And don't worry about the block of Dutch text at the menu, you don't need to understand it. If you do, well, I hope you'll get a chuckle out of it.
Bonus level Credits
All the regular credits
Music made with onlinesequencer.net and Apowersoft Streaming Audio Recorder
Additional code & assets by Ivan
Ratings
| Overall | 493th | 3.523⭐ | 46🧑⚖️ |
| Fun | 210th | 3.705⭐ | 46🧑⚖️ |
| Innovation | 567th | 3.17⭐ | 46🧑⚖️ |
| Theme | 685th | 3.295⭐ | 46🧑⚖️ |
| Graphics | 693th | 3.284⭐ | 46🧑⚖️ |
| Audio | 489th | 3.068⭐ | 46🧑⚖️ |
| Humor | 774th | 2.5⭐ | 43🧑⚖️ |
| Mood | 795th | 2.988⭐ | 45🧑⚖️ |
| Given | 68🗳️ | 38🗨️ |
I think mine ruined that but please check it out and leave feedback for me to improve on
Extremely difficult to control!(I think that was intended)
The camera angle might be a little too steep, I could see the trails of smoke from far away unless I was moving forward very fast.
Overall a nice but not so innovative game.
About controlling the camera: I didn't put any other options in since I figured you'd need both hands to fly anyway. I could've tried some options to tweak the auto-camera, but to manually control the camera... I dunno, maybe with a controller I could've assigned the d-pad for that. But optimizing the game for using a controller is another thing we didn't get around to.
Otherwise, the physics are well done and fun to play around with.
And on that note, that's also the reason for the crates being tricky. Bigger crates weren't really an option because they made it harder to pick up a second crat, since the first crate blocked the magnet. What we wanted was that crates attached to the magnet from a little further away. Trouble is, if we turned that on we couldn't get the crates to move closer, and the bigger collision volume from the magnet would snag on the ground. In the end we resorted to giving the crates a little push towards the magnet when they were nearby, and still only making the crates stick upon a direct hit.