CoinCase (Ludum Dare 40) by Billeclipse

[raw]
made by Billeclipse for LD 40 (COMPO)

Capture2.PNG ​Its my first ludum dare compo and i can say it was pretty fun... Not as a game but as testing some of the unity's tools and assets. Well if you dare you can check it out but disclaimer its super boring :P! Time spend on this: 5hours.

INSTRUCTIONS

Arrow Keys (←↑↓→) for movement and... thats pretty much all you can do :P

Except of course collect coins and disposed them... In 100 disposed coins you win... and if you run into "water" you die :P

EXTRA INFO

As an idea close to the theme of ludum dare 40 "The more you have, the worse it is", i made it so the more coins you collect (with your little boulder :P) the slower you become. So in order to collect more coins you have to dispose the already collected ones so you can return to your regular speed.

P.S. I know that this prototype needed much more work to be as a part of ludum dare compo but as my first project i didn't dedicated the time that i should have and also i was still trying to learn the tools of the engine... So yeah it needs a lot of improvement like adding some timer so its a little bit of a challenge and many many more... But thats what i ended up with and i am pretty happy that at least i tried and learned a little more of the engine and what it needs to participate to a event like ludum dare compo :D

Ratings

Overall 655th 2.536⭐ 58🧑‍⚖️
Fun 663th 2.179⭐ 58🧑‍⚖️
Innovation 665th 2.045⭐ 58🧑‍⚖️
Theme 461th 3.134⭐ 58🧑‍⚖️
Graphics 575th 2.609⭐ 57🧑‍⚖️
Audio 306th 3⭐ 54🧑‍⚖️
Humor 544th 1.755⭐ 49🧑‍⚖️
Mood 583th 2.378⭐ 51🧑‍⚖️
Given 70🗳️ 74🗨️

Feedback

generalvivi
04. Dec 2017 · 16:00 UTC
Your download link on the next page was broken. or didn't allow me to finish getting it.
LeoF
04. Dec 2017 · 16:07 UTC
The movement is quite slow and hard to control, it generally doiesn't have a very nice feeling and could be much better with a few tweaks.
GoldenHart
04. Dec 2017 · 16:09 UTC
could be better. keep the project and work on it after.
🎤 Billeclipse
04. Dec 2017 · 16:13 UTC
I know about the tweaks needed... Thank you very much for your time :D
🎤 Billeclipse
04. Dec 2017 · 16:15 UTC
@generalvivi The link its from itch.io and i have tried myself to download it and it works fine...
Rixium
05. Dec 2017 · 00:17 UTC
Reminds me of Marble Blast. Would be even better if you could rotate the camera also! Keep it up.
🎤 Billeclipse
05. Dec 2017 · 00:22 UTC
@rixium Yeah thought about the camera but i wasn't too keen with camera controls that why i didn't include it... But yeah thanks for your time and i will try harder next ludum dare compo :D
NatalyCreates
05. Dec 2017 · 01:16 UTC
I think it's good for a first attempt at Ludum Dare :) The idea has potential.
The physics of the ball make it very hard to turn or change direction at high speed. This may be realistic as far as physics go, but for games it's often good to bend the rules to create fun gameplay. So I would allow faster direction changes, maybe. It does add a challenge of planning ahead how fast to go, and how to avoid falling in the water. So I dunno, maybe it's good like this too, depends on the feel you are going for.
Music was very pleasant. Good luck with your next projects!
masamunedragon
05. Dec 2017 · 01:17 UTC
Where's the link to the source code? :scream:
🎤 Billeclipse
05. Dec 2017 · 01:48 UTC
@natalycreates Thank you very much for you time playing and commenting on the game :D I will consider everything on my next project :D

@masamunedragon I didn't consider it will be necessary since the code its very basic but here you go :D https://github.com/Billeclipse/CoinCase
cortexdeveloper
05. Dec 2017 · 03:10 UTC
Can you share sources?
SanyingLi
05. Dec 2017 · 03:18 UTC
Nice job for your first compo game already. In my opinion, maybe more coins get more speed could be worse, like its to fast after gain too many coins, then its more likely running into river. Any way good luck with your next jam!
CKlidify
05. Dec 2017 · 03:48 UTC
The music is really good, the graphics look nice but the movement is VERY sluggish from the very beginning and dont seem to get worse, I just feel like i have less control.
05. Dec 2017 · 03:56 UTC
The controls are alright but could be more responsive. there's really no goal/progression, but for a 5 hour project it's pretty good.
🎤 Billeclipse
05. Dec 2017 · 04:21 UTC
@sanyingli thats a really nice idea i haven't thought it that way...

@cklidfy Yeah like some others said the controls are a little be slow already cause of the physics needed more tweaking so it could be more fun than realistic...

@Anonymous Yeah i know like i said i wanted to put a timer so it would be more challenging but i didn't had time to test it so it would be fair... I will try harder next time :D
mrthee
05. Dec 2017 · 04:43 UTC
The game could've benefited with a more interesting sense of progression than just a number going up, but congrats on ur first ludum dare submission! :)
🎤 Billeclipse
05. Dec 2017 · 04:45 UTC
@mrthee Thanks a lot for your time and your feedback :D
4kbshort
05. Dec 2017 · 06:31 UTC
I actually liked this a lot. The intro menu and options screen were well designed and they worked as intended. When I started playing it was just about trying it out then I started to see if I could get lower speeds and more coins until oops.. fell in the water because I couldn't slow down. The music was very relaxing as well. Overall, even if it was just a test this is a really good little game.
🎤 Billeclipse
05. Dec 2017 · 10:08 UTC
@4kbshort Thank you very much for you time and feedback :D I am really happy that you liked it :D
jk5000
05. Dec 2017 · 10:30 UTC
The game idea is okay, but nothing super special. I would have liked some kind of end goal for this game. The graphics is fine, and the music is pretty good. This is overall a fine first LD game. Hope to see more from you in the future. And welcome to LD.
🎤 Billeclipse
05. Dec 2017 · 10:38 UTC
@jk5000 Thank you for your feedback :D The goal of the game is to get to 100 disposed coins which yeah its a little bit too much (spoiler: you just gonna get a "you won" message :P) and also it doesn't have a timer to make at least a little bit challenging i know but i will keep that in my mind going to the next project/ludum dare :D
Bismark
05. Dec 2017 · 11:20 UTC
A minimalist gameplay ruleset to a great fun.

Perhaps, you can add some "bonus" counter when the player place a great quantity of coins in the disposer ; your game would make you want to take more "risks".

:-)
sirikan
05. Dec 2017 · 13:18 UTC
Well done on completing your first Ludum Dare game :).
W0jciechZ
05. Dec 2017 · 13:22 UTC
Need additional features in gameplay. For me it is too minimalistic:)
🎤 Billeclipse
05. Dec 2017 · 15:31 UTC
@bismark, @sirikan, @w0jciechz Thank you for your time and feedback :D
fullmontis
05. Dec 2017 · 16:27 UTC
I have to disagree with another commenter, personally I found the controls quite interesting because they felt quite real, since you are a big rock and not a light ball. But maybe making them more snappy would make it a little more interesting, and maybe adding more challenge to the gameplay, which as it is right now is quite simple. Good work!
🎤 Billeclipse
05. Dec 2017 · 18:09 UTC
@fullmontis Thank you a lot for your time and feedback :D
niterich
05. Dec 2017 · 18:23 UTC
I think this has some really nice potential, especially for a game made in 5 hours.

Though I have to agree with the other commenter: the game's pretty boring. I never really felt challenged. I certainly like what you did with the theme, but I found the mechanic really only got noticeable after 10 or more coins, and then it just felt like trying to roll a boulder around (I mean, that's the point, but it certainly felt sluggish and unresponsive). The music was interesting (though the title screen and main theme couldn't be more musically different), but I noticed a distinct lack of sound effects.

My main suggestion would be to change the flat playing field into a obstacle course, to provide some much-needed tension while rolling around.
🎤 Billeclipse
05. Dec 2017 · 18:47 UTC
@niterich Thank you for your time and feedback :D
Wolfo
05. Dec 2017 · 23:31 UTC
I liked it, inherent to the theme and polished. If the level changed getting more difficult to move around, it would have been even nicer.

Good job.
🎤 Billeclipse
06. Dec 2017 · 06:14 UTC
@wolfo Thank you very much for your time and feedback :D
witylernn
06. Dec 2017 · 15:16 UTC
Nice job staying on the theme. fun!
🎤 Billeclipse
06. Dec 2017 · 18:24 UTC
@witylernn Thank you :D
nizlow
07. Dec 2017 · 00:01 UTC
Obviously there is a lack of gameplay / things to do because picking up coins and rolling around just doesn't cut it that much anymore... But I actually liked the idea of the ball getting slower. With more things to do where you could possibly lose some HP (rolling down a parcour track or a hill) would increase replay value by tons.
Also why is the camera not rotatable? I think you could have had a nice rotation going there..
Oh and also, the way your rock moves is pretty satisfying IMO.

Keep it up!
🎤 Billeclipse
07. Dec 2017 · 03:16 UTC
@nizlow Thank you for your time and feedback :D I know there is a big lack of gameplay cause i didn't dedicate the time needed at least for my first alone game... I wanted to add at least a timer or something to make it more challenging but i didn't have enough time to test the game after the changes. Also like i said i avoid to include rotation on the camera cause i was afraid of not making it enough smooth and it might had made some dizzy reactions as a result :P
Hilvon
07. Dec 2017 · 21:11 UTC
A good game for the first attemp.
The best way to add smoothness to camera otation is to have intended rotatiopn and gradually lerp towards it. Or just use small multiplyers on Rotate command.

Another option would be to go for a top-down view so camera rotation is not required at all. But in current setup it doesn't feel good whn you need to roll backwards without being able to tell how far is the sea...

I really liked your textures.
🎤 Billeclipse
07. Dec 2017 · 22:42 UTC
@hilvon Thank you for your time and feedback :D I will keep all you said in mind for my next project :D
FDR
08. Dec 2017 · 03:00 UTC
Great job for a first entry. Decent textures and you included music too. I'm not sure why a boulder would need to collect coins, but it was fun to roll around and listen to the tunes. This could almost be a zen-garden game!
🎤 Billeclipse
08. Dec 2017 · 06:52 UTC
@fdr Thank you for your time and feedback :D I know a boulder collecting coins its weird, but thats how far my skills can go :P
tschery
08. Dec 2017 · 23:22 UTC
Rolling around as a ball feels satisfying
🎤 Billeclipse
09. Dec 2017 · 01:25 UTC
@tschery Thank you for your time and feedback :D
commanderstitch
09. Dec 2017 · 20:56 UTC
i fell off. nooooooooooooooooooooooooooooooooooo nice ball. felt like rolling rock. then i got slooooow movement anxiety.
🎤 Billeclipse
10. Dec 2017 · 02:54 UTC
@commanderstitch lol the first think that someone did when i gave him this game was to run into "water" so yeah i get what you saying :P Thanks for your time and feedback :D
Cliff Lee CL
11. Dec 2017 · 06:25 UTC
Need to be polished to be more fun!

Still nice job for the first time try. Keep practicing :)
🎤 Billeclipse
11. Dec 2017 · 09:24 UTC
@cliff-lee-cl Thank you for your time and feedback :D I will :P
Lazard
11. Dec 2017 · 14:02 UTC
Nice game, the music is really spot-on ! The only problems are the sound effects, and the dynamism of the gameplay. I'm sure a final version will be great ;)
🎤 Billeclipse
11. Dec 2017 · 14:38 UTC
@lazard Thank you for your time and feedback :D I am not sure if i will continue this game post-ludum
but i might since i see a lot of people liking the idea of it :D Right now though i can't cause i am working on a unity project for my school :P
Ebot102
13. Dec 2017 · 03:35 UTC
Looks nice for a first game!
🎤 Billeclipse
14. Dec 2017 · 07:32 UTC
@ebot102 Thank you for your time and feedback :D
Zinkler
14. Dec 2017 · 12:02 UTC
Congratulations with your first game!
🎤 Billeclipse
14. Dec 2017 · 21:36 UTC
@zinkler Thank you very much for your time and feedback :D
pvtroswold
16. Dec 2017 · 17:49 UTC
Hehe, this was kind of fun, learning how to roll the stone correctly. I would have liked some friction personally, (actually a vertical velocity & horizontal velocity meter would have helped visualize the mechanics of rolling from a player's perspective (I kept over-correcting)), but all-in-all, even if it was slow, pretty solid rolling physics, I must say. ;)
🎤 Billeclipse
17. Dec 2017 · 10:35 UTC
@pvtroswold Thank you for your time and feedback :D I will keep all you said in mind for my next project :D
WoooWooo
18. Dec 2017 · 21:08 UTC
Would be cool with some level variety, controlling the ball was actually pretty fun, might be nice if the ball didn't feel quite so heavy and was a little more responsive.
🎤 Billeclipse
20. Dec 2017 · 14:16 UTC
@wooowooo Thank you very much for your time and feedback :D I might continue developing it after ludum-dare compo and i would definitely keep in mind what you said for it :D
SirPumpyJam
27. Dec 2017 · 03:13 UTC
@billieclipse

I really liked the music and there is some potential to add more to the game post compo: Some bumps (if you are heavy you can't get up those hills). A camera that follows you, powerups that make you quicker for some time... Would be a fun little adventure I guess? :)
🎤 Billeclipse
03. Jan 2018 · 02:38 UTC
@sirpumpyjam Thank you for your time and feedback :D I will keep all you said in mind :D