Claws shape by in3orn
Claws shape:
Fantasy RPG without RPG xD
Collect cards matching to given pattern
=> gain mana
=> cast spells
=> beat your opponents!
Update:
Fixed permissions for Android.
I'm still thinking how to improve the matching system. If you have any ideas just share in comments or here:
http://krk-dev.com/2016/04/26/claws-shape
Thanks! :)
Fantasy RPG without RPG xD
Collect cards matching to given pattern
=> gain mana
=> cast spells
=> beat your opponents!
Update:
Fixed permissions for Android.
I'm still thinking how to improve the matching system. If you have any ideas just share in comments or here:
http://krk-dev.com/2016/04/26/claws-shape
Thanks! :)
Ratings
| Coolness | 84% | 2 |
| Overall | 3.42 | 281 |
| Fun | 3.33 | 328 |
| Graphics | 3.60 | 210 |
| Humor | 2.75 | 274 |
| Innovation | 3.69 | 151 |
| Mood | 3.03 | 392 |
| Theme | 3.21 | 573 |
Very clever theme implementation. Keep up the good work!
It was default Qt setting. I removed all those requirements and updated the Android link. If you still want to try. Thanks :)
@blubberquark
I didn't noticed this option first. It's corrected now.
@ZeroFaction
Thanks for your feedback.
I designed level / spell progress but run out of time to add experience gain unfortunately :(
Nice to know you reached the last level, gz! :)
@all
Thanks for comments. Hope it wasn't waste of time for you :)
I'm still thinking how to improve this matchin system as it's not ideal. If you have some ideas, just share in comments. Thanks! :)
Improvements:
- Sounds when the other guy strikes.
- Easier transforms?
- Some other mechanic to keep track of. (blocking the opponent?)
Yeah, I should work on the ballance.
Blocking opponent sounds cool :)
@Dr. Funkenstein
Didn't know this game. Thanks :)
@Rialgar
Yes, this is the main con of the current logic. Pattern must be changed very often as it almost always expires after card match. This disturbs the flow. Your idea with auto switching the pattern sounds great! I must check it out.
@KunoNoOni
Thanks! If you say so, I will continue working on it :)
@all
Thanks for comments :)