MEGA by Yetman

In the far far future, Earth is being attacked by Alien Robots. And no one can stop them except The Robo-Warrior "Mr. Triumph". But there is a problem... the weapons are heavy and those aliens are fast, so don't hold a lot of weapons or you will be slow to react. Now go and "Make Earth Great Again".
Tools used: - Unity 2017.2 (+ Cinemachine, TextMesh Pro, Ocias Pixel Art Camera, Prime31 CharacterController2D) - VS Code - Aseprite - Gimp
Assets used: - Press Start 2P by Codeman38 (Font)
I had to make the game in only 16 hours so I was only able make one level.
TODO Post-Jam: - Gameplay Balance and Tuning - VFX for Damage and Death - SFX and Music - More Levels + Tutorial Levels
| Windows | https://yetman.itch.io/mega-ld40 |
| HTML5 (web) | https://yetman.itch.io/mega-ld40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/mega |
Ratings
| Overall | 748th | 3.25⭐ | 48🧑⚖️ |
| Fun | 839th | 2.978⭐ | 48🧑⚖️ |
| Innovation | 675th | 3.054⭐ | 48🧑⚖️ |
| Theme | 430th | 3.587⭐ | 48🧑⚖️ |
| Graphics | 596th | 3.457⭐ | 48🧑⚖️ |
| Mood | 828th | 2.942⭐ | 45🧑⚖️ |
| Given | 59🗳️ | 44🗨️ |
But no worries--and no apology required! It's LD, it happens to us all. :) I'll give it another try. :)
don't forget to check out my game too :)
But current level it is easier to simple jump through.
I should not mention obvious things (in your TODOs) and I love the art style and reference. I'd recommend to think how to utilize the main mechanic even more, e.g. player has to move some boxes over platforms to complete the level and this will also be affected by the carrying capacity; or it should transfer some resources (burgers? gold?) across the level from point A to B, so player will need to decide whether take more ammo and less resources but it will require additional run OR take less ammo and all the resources but this will be more challenging but less time-consuming.
Here is my playtest:
https://youtu.be/W15ai-dqEfQ
@icxon Compared to AEOS, this one was easier. Since I knew that I had little time (this LD took place in 3 of the busiest days of my life), I tried to keep my target low. In AEOS, I wasted too much time on modeling and designing the scene and ignored the game mechanics. In MEGA, the art took very little time since I needed to dedicate more time to coding. Still, I didn't manage time well enough, since I started designing the level just 2 hours before the deadline. I was hoping to add more enemy types and gun types, in addition to dedicating more time balancing the game. Thanks a lot for the suggestion, I totally like the box idea, especially since the player will need to compromise between amount carried ammo (or resources) and the maximum box weight he can push. I think the resources can also include keys to open doors or material needed for a certain task. It could be more challenging if the enemies can steal some of these resources too if left unprotected.
Nice graphics and good movement. Just would like to be able to aim while shooting.