MEGA by Yetman

[raw]
made by Yetman for LD 40 (JAM)

ss4.png

In the far far future, Earth is being attacked by Alien Robots. And no one can stop them except The Robo-Warrior "Mr. Triumph". But there is a problem... the weapons are heavy and those aliens are fast, so don't hold a lot of weapons or you will be slow to react. Now go and "Make Earth Great Again".

Tools used: - Unity 2017.2 (+ Cinemachine, TextMesh Pro, Ocias Pixel Art Camera, Prime31 CharacterController2D) - VS Code - Aseprite - Gimp

Assets used: - Press Start 2P by Codeman38 (Font)

I had to make the game in only 16 hours so I was only able make one level.

TODO Post-Jam: - Gameplay Balance and Tuning - VFX for Damage and Death - SFX and Music - More Levels + Tutorial Levels

Ratings

Overall 748th 3.25⭐ 48🧑‍⚖️
Fun 839th 2.978⭐ 48🧑‍⚖️
Innovation 675th 3.054⭐ 48🧑‍⚖️
Theme 430th 3.587⭐ 48🧑‍⚖️
Graphics 596th 3.457⭐ 48🧑‍⚖️
Mood 828th 2.942⭐ 45🧑‍⚖️
Given 59🗳️ 44🗨️

Feedback

alexfalkenberg
05. Dec 2017 · 14:58 UTC
This was pretty fun. Nice idea, nice execution. Keyboard controls were a little clumsy for me. I can imagine some nice audio with this at some point. I wonder if being able to drop weapons would be helpful, or was that a conscious decision you made to not allow it? Anyway, congrats, and have a great LD!
kingswind
05. Dec 2017 · 15:03 UTC
Nice game. I really like how it riffs on the theme
Jiri_One
05. Dec 2017 · 15:04 UTC
Nice game, liked the Idea and was well executed. Only the movement felt a bit "floaty" this could, in my opinion, be improved by making the jump distance a bit further compared to the jump height. Also nice graphics.
🎤 Yetman
05. Dec 2017 · 15:29 UTC
@alexfalkenberg you can drop weapons using right-mouse-clicks. I know I should have made controls more understandable but I didn't have time. Sorry.
alexfalkenberg
05. Dec 2017 · 16:31 UTC
@Yetman: Vague controls? Lack of time? Sounds like my game this time. ;)

But no worries--and no apology required! It's LD, it happens to us all. :) I'll give it another try. :)
ZAX
05. Dec 2017 · 17:46 UTC
i love this choice of colors , cool game keep it up!
don't forget to check out my game too :)
Dyn
05. Dec 2017 · 19:08 UTC
I love graphics and idea.
But current level it is easier to simple jump through.
Fenerax
05. Dec 2017 · 19:16 UTC
Really nice game good graphics. But in some places if you picked up some guns you couldn't jump through the level so I felt restricted in which gun I could use.
OWC
05. Dec 2017 · 22:15 UTC
Interesting mechanics with weapons, you can add some new features with that. Good entry!
6smith
06. Dec 2017 · 22:07 UTC
cool idea, but was a little short. wished there were some music or at least some sound effects.
Mr Lizard
07. Dec 2017 · 13:18 UTC
Nice take on theme, I was positively surprised that number of bullets matter. I definitely agree with others that controls are not very intuitive - especially jump on 'W'. Some background music would be nice addition too! Anyway nice entry guys!
Acr515
07. Dec 2017 · 13:22 UTC
Nice idea, but missing a lot. Graphics were pretty good, but I felt like there should be some visual effects when you hit an enemy. There's only one level that's pretty short, but otherwise I really like the concept you went for. I hope you continue building up this game and adding more levels to it. Nice job!
bradur
07. Dec 2017 · 14:04 UTC
Terrific game, are you sure you made this in 16 hours? I made it to the very end, and I thought the picking up and leaving weapons mechanic was very well thought-out. Crips graphics too :).
MagonX
07. Dec 2017 · 17:00 UTC
The use of the theme was very good! Adding good sound to the game will make it way better, the game is pretty fun :) Good job!!!
icxon
07. Dec 2017 · 22:37 UTC
I wonder.. was it AEOS easier to make than this one?

I should not mention obvious things (in your TODOs) and I love the art style and reference. I'd recommend to think how to utilize the main mechanic even more, e.g. player has to move some boxes over platforms to complete the level and this will also be affected by the carrying capacity; or it should transfer some resources (burgers? gold?) across the level from point A to B, so player will need to decide whether take more ammo and less resources but it will require additional run OR take less ammo and all the resources but this will be more challenging but less time-consuming.

Here is my playtest:

https://youtu.be/W15ai-dqEfQ
🎤 Yetman
07. Dec 2017 · 23:48 UTC
@mr-lizard yeah, I agree about the controls too. It is annoying even for me. The problem is that I needed many keys, so I ended up with a cluttered control scheme.

@icxon Compared to AEOS, this one was easier. Since I knew that I had little time (this LD took place in 3 of the busiest days of my life), I tried to keep my target low. In AEOS, I wasted too much time on modeling and designing the scene and ignored the game mechanics. In MEGA, the art took very little time since I needed to dedicate more time to coding. Still, I didn't manage time well enough, since I started designing the level just 2 hours before the deadline. I was hoping to add more enemy types and gun types, in addition to dedicating more time balancing the game. Thanks a lot for the suggestion, I totally like the box idea, especially since the player will need to compromise between amount carried ammo (or resources) and the maximum box weight he can push. I think the resources can also include keys to open doors or material needed for a certain task. It could be more challenging if the enemies can steal some of these resources too if left unprotected.
Strega
08. Dec 2017 · 07:42 UTC
Good premise, took me a bit to figure it out but once I did I thought it was pretty clever. The controls need to be tightened up a bit and maybe remapping some of the keys can help with the platforming parts.
BasselMks
08. Dec 2017 · 09:52 UTC
This game feels like a prototype for a great game, my main issue was How many bullets left.
ariake81
08. Dec 2017 · 16:18 UTC
Really nice idea - graphics fit great, would really benefit from good music. A little more refinement and this could be great.
donvermo
08. Dec 2017 · 17:41 UTC
Nice concept, would like to play a slightly more fleshed out version for sure.
TheMadPangolin
08. Dec 2017 · 17:58 UTC
Cool interpretation of the theme indeed. The art style has potential. An updated version could benefit from a little bit more variety, such as more enemy types. Not a bad effort overall, though. Good job :D
automatonvx
08. Dec 2017 · 19:22 UTC
Potentially interesting idea and the art that there is was quite nice in a simple but clean way, but as others said controls are a bit awkward and needs some tuning of movement parameters to feel nicer. Also some/any sound would have helped alot even some quick and dirty bfxr sound fx would make all the difference.
Liam Higgo
11. Dec 2017 · 09:48 UTC
The controls felt a bit awkward and music/sound effects would have made it much more immersive, but it's still quite fun and I like the theme interpretation.
Akryllax
11. Dec 2017 · 16:45 UTC
Great idea but controls need a little rework...
rplnt
16. Dec 2017 · 14:07 UTC
The clones... were they intentional or was it a bug? There was three of me :)

Nice graphics and good movement. Just would like to be able to aim while shooting.
🎤 Yetman
18. Dec 2017 · 07:45 UTC
@rplnt This is not a bug, it's a feature.... Just kidding, I didn't expect clones, I will try to find out what may cause such a bug. Thanks for playing the game.
rplnt
18. Dec 2017 · 08:52 UTC
@Yetman they appeared from the orange "light" where I picked up a weapon. At first two clones, then three. I controlled all of them, but died when one of them was killed. Not the one camera was locked on. It was kind of interesting :)
🎤 Yetman
18. Dec 2017 · 10:52 UTC
@rplnt The is probably a problem in the re-spawn logic, I'll try to fix it asap.... or may be I can use it, I like clones :D :D
falak
18. Dec 2017 · 12:04 UTC
Maybe it's my computer's fault but the shooting has HUGE lag. Everything else is very good! Nice entry! :)
ponywolf
19. Dec 2017 · 18:14 UTC
Good start. A little confusing at the start... Maybe call out the WSAD controls on screen...
moonlightbomber
20. Dec 2017 · 09:06 UTC
I gave you a 5 due to the fact that the weight mechanic also adds a strategic depth to this game.