Conthrow by Renan Prates

[raw]
made by Renan Prates for LD 40 (JAM)

Desktop Screenshot 2017.12.04 - 23.45.08.68.png Desktop Screenshot 2017.12.04 - 23.46.42.60.png Desktop Screenshot 2017.12.04 - 23.48.13.54.png Desktop Screenshot 2017.12.04 - 23.48.55.32.png

In Conthrow (con = control + throw) you play with two to four players in a competitive map, and the objective is join most characters to your team, but the more you have, the worse it gets, because you'll need to control everyone with the same joystick.

The game is simple, all the teams starts with one character, then you all have three minutes to take the most characters to your team as you can, and how you do that? You throw a knife on a enemy and he dies, then he revives in your team, giving one more character to you control, remembering that a player don't die forever, just for few seconds. Win the game who takes more character until the time's up.

Keyboard Controls:

Z = Jump

X = Throw

Arrow Keys = move

Other Players need controllers

Programs used:

Unity 5, Piskel, Photoshop CC, Ableton Live.

Development Team:

Renan Prates - Art and Animation

Gustavo Giardi - Programming

Luiz Mulula - Sound Design and Music

Guilherme Kaio - Art

Ratings

Given 14🗳️ 9🗨️

Feedback

Versatile Box
06. Dec 2017 · 02:52 UTC
There is no game available in the zip!
Maybe you could fix that~
🎤 Renan Prates
06. Dec 2017 · 03:05 UTC
@versatile-box Thanks! Fixed, try it now with a friend :wink:
narve
06. Dec 2017 · 03:10 UTC
It would be helpful if you had it uploaded as a zip file. Google Drive is taking a long time to zip it so that I can download & play.
🎤 Renan Prates
06. Dec 2017 · 03:20 UTC
@narve Your wish is my command! I made it, now you can download without any problems :wink:
Ethos
06. Dec 2017 · 04:04 UTC
I can't seem to get past the character selection screen, clicking on the 'READY' button doesn't seem to do anything :(
Giardi
06. Dec 2017 · 05:03 UTC
@ethos It's only possible to click ready if you are playing with more than one player. Try with a friend later (a joystick is necessary).
oskarOlausson
06. Dec 2017 · 10:30 UTC
The mechanics are not well communicated, thought the respawn was bugged out. Leading one player not able to play at all. Then when you throw your sword you sometimes kill yourself (if you have friendly fire, I know you are supposed to hit others of the same team). A shame because I really liked how it felt to move, the grass cutting animation is beautiful and the song gives it a nice fast mood.
oskarOlausson
06. Dec 2017 · 10:40 UTC
Controller was a bit weird also, kept going right or left even we let go. Maybe add some dead-zone or something

Was really funny though, having an armie of players bettling out, swords flying everywhere, highly recommend :D
🎤 Renan Prates
06. Dec 2017 · 22:58 UTC
Thanks @oskarolausson your feedback is important to us! And yes, we has a lot of bugs, but we will improve these ones. Thanks for playing, hope you enjoyed.
nax_89
07. Dec 2017 · 05:37 UTC
Nide idea, and very fun to play with friends (or a brother) it has a lot of details that make it great. I don't undesrtand why I die on snow level, but anyways, the game has potential. Congrats, I hope to see a post-jam version!
phi
19. Dec 2017 · 19:39 UTC
Great idea! I didn't actually have another human handy to test the multiplayer aspect, but the controls seemed nice and smooth both with the controller and the keyboard (but please have mercy on QWERTZ keyboard users... X and Z feels like I'm doing gymnastics with my fingers). I don't know whether that's intentional or not, but the music kept fading out whenever more than two players were throwing their swords (lightsabers?) at once. The graphics are somewhat weird, with the different pixel sizes and awkward color palette, but the animations are nicely done, the grass-cutting effect is really neat!

Overall great job! I'm sure this would be a lot of fun if I had friends :P