Crash to the Past by UntitledQ
Looks like your rocket is toast. Time to get used to getting living in the Middle Ages.
Press
| Windows | https://bprd.io/misc/ld41/ld41_crash_to_the_past.zip |
| HTML5 (web) | https://bprd.io/misc/ld41/web/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/crash-to-the-past |
Ratings
| Overall | 498th | 3.529⭐ | 37🧑⚖️ |
| Fun | 115th | 3.941⭐ | 36🧑⚖️ |
| Innovation | 918th | 2.943⭐ | 37🧑⚖️ |
| Theme | 1130th | 2.543⭐ | 37🧑⚖️ |
| Graphics | 821th | 3.071⭐ | 37🧑⚖️ |
| Humor | 392th | 3.197⭐ | 35🧑⚖️ |
| Mood | 825th | 2.985⭐ | 35🧑⚖️ |
| Given | 53🗳️ | 10🗨️ |
Things I liked:
> User interface was fantastic. Nice use of visual cues and prompts. I generally always knew what I had to do next and how to get there thanks to clever camera work.
> Some very pretty low-poly 3D models. There were some cool particle effects (including, for no apparent reason, white dust going upwards?) and the whole thing didn't lag one bit. I especially liked the backdrop.
> Physics was on-point in a totally unrealistic, crazy fun way.
Ideas for next time:
> Space travel and historical time-period would be ok, but there wasn't a lot of "medieval" stuff here. Yes there's cannons and a castle in the background, but being shot around in a spacesuit from flying cannons is (if anything) clearly something from the future. This lack of balance made the theme hard to get.
> I liked the variation in the levels - it added to the replayability a lot - but some generated levels were literally impossible because it set you up after a few cannons to go straight into a spikey ball (automatically with no escape).
> I like sound.
Overall this was a fun, arcady experience that I enjoyed reviewing.
The game is really fun and nicely polished. I really liked the graphics, especially the duck animation, so funny :D
One question - does the game help you? When there were trails by coins, it seemed like if I was close enough it would fire me in the right direction...
It's really amazing how many things for better player experience (the camera is also really good) you have managed to put into the game - these are mostly the things LD games lack...
@Altron In the rotating cannons, if the player misses the correct angle only by a little bit, we do indeed help them out, as longer shots were quite frustrating otherwise. We considered adding in a "hard mode" without this help but didn't get around to it. It probably wouldn't be a lot of fun.