Cooking Fantasy VI by Loowees
Genre: Time Management Turn Based Cooking JRPG
Theme: Manage a party of four brave Chefs as you prepare delicious food, while racing the timer!
Instructions: Use the menus in the bottom left of the screen to prepare the dish specified on the top right of the screen.

Credits:
Programming: Maybri Flores
Art: Luis Armstrong
Music downloaded from: http://freemusicarchive.org/music/BigBangBoom/
| Windows | https://github.com/Therdre/LD41/raw/master/LD41_CookingFantasy.zip |
| Original URL | https://ldjam.com/events/ludum-dare/41/cooking-fantasy-vi |
Ratings
| Overall | 520th | 3.5⭐ | 25🧑⚖️ |
| Fun | 702th | 3.196⭐ | 25🧑⚖️ |
| Innovation | 515th | 3.435⭐ | 25🧑⚖️ |
| Theme | 323th | 3.913⭐ | 25🧑⚖️ |
| Graphics | 224th | 4.065⭐ | 25🧑⚖️ |
| Humor | 403th | 3.167⭐ | 23🧑⚖️ |
| Mood | 427th | 3.455⭐ | 24🧑⚖️ |
| Given | 28🗳️ | 21🗨️ |
Great job!
Also check out this great recipe

fundamentally i think its missing customers maybe? and a more clearcut way of inventory management. moodwise though, Its amaaaaazing
2D sprites with 3D environment reminds me of Breath of Fire III
hilarious!
I managed to cook 13 recipes. At the end, it started to get impossible because my chefs just couldn't move fast enough to complete a 3-step recipe within 15 seconds. I agree with @Eugene-Myach that it might be more interesting if you could command multiple chefs. It also might be cool if there were Paper Mario style minigames that let you cook faster.
The UI worked pretty well for me. But I wish that it supported arrow keys so I could *really* get that classic JRPG feel!
I also loved the random orders. Who is out there ordering "sliced boiled butter"? Why does it need to be sliced first? Well, don't knock it 'til you try it I guess!
Also, I appreciate the random misses and taking damage. It's a small touch, but it really helps sell the JRPG aspect of the game. I wish there were critical hits, too! Or maybe there actually were crits and I just got really unlucky...
It reminds me of a customer at work, who, during lunch, put sugar on a boiled egg. The orders in this game are comparable to that.
Actually it was quite hard for me to understand the gameplay, I think it is because generally I am not a fan of JRPG genre.
The hardest problem for me was to understand how to craft complex recepies like this one:

Spent some time until realised that after one action an object appears in my list and I can do something else with it.
A few times tried to act every action of a complex recepie taking a new ingredient every time.
But when I catched the idea game became pretty fun! :)
Also art looks lovely and you added a really good soundtrack to support the spirit of the game. :3