Cooking Fantasy VI by Loowees

[raw]
made by Loowees for LD 41 (JAM)

Genre: Time Management Turn Based Cooking JRPG

Theme: Manage a party of four brave Chefs as you prepare delicious food, while racing the timer!

Instructions: Use the menus in the bottom left of the screen to prepare the dish specified on the top right of the screen.Tutorial.png Ingredients.png

Credits:

Programming: Maybri Flores

Art: Luis Armstrong

Music downloaded from: http://freemusicarchive.org/music/BigBangBoom/

Ratings

Overall 520th 3.5⭐ 25🧑‍⚖️
Fun 702th 3.196⭐ 25🧑‍⚖️
Innovation 515th 3.435⭐ 25🧑‍⚖️
Theme 323th 3.913⭐ 25🧑‍⚖️
Graphics 224th 4.065⭐ 25🧑‍⚖️
Humor 403th 3.167⭐ 23🧑‍⚖️
Mood 427th 3.455⭐ 24🧑‍⚖️
Given 28🗳️ 21🗨️

Feedback

Meijerson
24. Apr 2018 · 03:03 UTC
I see you linked where your music was from, but for some reason I do not hear any music when I play the game. I love the art style!! It's so fun!! I wish I understood what the goal of the game was, and what the rules are. If you could include that information on a menu screen, I think I would enjoy it a lot more. I was a bit confused. I think I am supposed to cook the foods that pop up at the top left! Is it possible to win?

Great job!
schsam
24. Apr 2018 · 03:04 UTC
I loved this game! Such a fun mix of genres. The interface worked pretty well. Sometimes it wasn't totally clear which Potato I was slicing, but otherwise it was great.
YuukiMakoto
24. Apr 2018 · 03:13 UTC
A Great Concept but need more polished content to have some fun. We have also made a little game here: https://ldjam.com/events/ludum-dare/41/typer-world-cup You’ll have my eternal gratitude if you’d check it out
Loois Messina
24. Apr 2018 · 03:24 UTC
Perfect theme. I thought the design of the room was great. I ended up making 4 recipes until I ran out of health. It took me a minute to see the order on the top left. But I was able to make some food. Great submission.
evandowning
24. Apr 2018 · 16:39 UTC
Took me a minute to figure out, but was fun!
Lewis Quaife
24. Apr 2018 · 22:27 UTC
This is a really nice genre mix, fits the theme well - We went for cooking based too its awesome to see other combinations. Love your art style and perspective - I found the text a bit difficult to read but overall a awesome game 👩‍🍳
Goplite
25. Apr 2018 · 05:07 UTC
Oh, I've seen your posts with screenshots on the main page while jam was going, really liked your graphics, I wasn't dissapointed, also the music, it's amazing, really fits the jrpg side of the game. Took me awhile to understand that processed food is on top of the lists though.
Also check out this great recipe

![unknown.png](///raw/38d/1/z/13d6a.png)
Therdre
25. Apr 2018 · 05:38 UTC
@Goplite Thanks for the feedback! We certainly wanted to make a few more improvements to the UI to make things a bit clearer, as well as adding instructions in game but we ran out of time. Based on the feedback we've been getting it's something we'll be focusing on if we decide to continue with the idea. That recipe looks great!
Axe
25. Apr 2018 · 06:28 UTC
I feel like this is a reall exciting concept and i love where it COULD go.

fundamentally i think its missing customers maybe? and a more clearcut way of inventory management. moodwise though, Its amaaaaazing
schmavery
25. Apr 2018 · 06:33 UTC
Very cute/well executed art style, reminds me of another cooking game :P Took me a couple tries to understand what I was supposed to be doing but managed to figure it out. Wasn't sure whether I was supposed to be doing something with the plates on the left either. Maybe it would work well with an enemy that you're racing against rather than the timer?
🎤 Loowees
25. Apr 2018 · 07:57 UTC
@Axe @schmavery It was definitely the intent to add customers on the benches to the left, unfortunately ran out of time D:
alexandervrs
25. Apr 2018 · 10:44 UTC
It's not very straightforward, but it's a nice concept.
2D sprites with 3D environment reminds me of Breath of Fire III
Eugene Myach
25. Apr 2018 · 13:26 UTC
This is really nice game, but working only one cook in one time, It will be more interesting if on the screen cooks will work together or in parallel. Control can be transferred to the keyboard for a more dynamic game.
Jima
25. Apr 2018 · 19:34 UTC
Well, I don't like time pressing games that much, because of how stressing they are. But I appreciated all effort you put in this game. Visuals are awesome and it looks like you implemented actually quite a lot, take for example all that actions with respective icons for each food. And all those crazy orders like "Seasoned boiled butter" are
hilarious!
BluShine
26. Apr 2018 · 05:31 UTC
Great pixel art, and nice music too.

I managed to cook 13 recipes. At the end, it started to get impossible because my chefs just couldn't move fast enough to complete a 3-step recipe within 15 seconds. I agree with @Eugene-Myach that it might be more interesting if you could command multiple chefs. It also might be cool if there were Paper Mario style minigames that let you cook faster.

The UI worked pretty well for me. But I wish that it supported arrow keys so I could *really* get that classic JRPG feel!

I also loved the random orders. Who is out there ordering "sliced boiled butter"? Why does it need to be sliced first? Well, don't knock it 'til you try it I guess!

Also, I appreciate the random misses and taking damage. It's a small touch, but it really helps sell the JRPG aspect of the game. I wish there were critical hits, too! Or maybe there actually were crits and I just got really unlucky...
Team Infernus
26. Apr 2018 · 05:39 UTC
I liked it! I wish I could have had multiple chefs working on things simultaneously, tho. The graphics were super cute and I had fun.
Aumbra
26. Apr 2018 · 05:53 UTC
This was great. One of the best mixes of theme I've seen so far. Everything worked well and was well presented. Very fun!
nander
26. Apr 2018 · 09:24 UTC
Fun little game, but the real-time aspect seems to be a bit annoying, because your characters just are quite slow.

It reminds me of a customer at work, who, during lunch, put sugar on a boiled egg. The orders in this game are comparable to that.
gil4
27. Apr 2018 · 23:32 UTC
Heya, nice game. :3 Reminds me of Overcooked a lot. And the mix with a jrpg-type system fits surprisingly well. I can imagine a full version of this with different classes specializing in different cuisines, some tactics/combos utilizing those etc. Great job!
Ja_viera
28. Apr 2018 · 20:48 UTC
Super interesting! I wish you'd develop it further! I liked the artstyle, although I felt everything was spread too much across the screen, so maybe mind the composition. Also make the characters always render on top of the 3D so they don't clip with fridge door would have been nice. I was missing some sort of feedback, I didn't understand when I was losing or where the random damage came from. Overall I really liked it.
Mikeliosus
29. Apr 2018 · 15:09 UTC
Hi! Nice entry, completed 11 recepies :3

Actually it was quite hard for me to understand the gameplay, I think it is because generally I am not a fan of JRPG genre.

The hardest problem for me was to understand how to craft complex recepies like this one:

![screen1.png](///raw/920/8/z/1471f.png)

Spent some time until realised that after one action an object appears in my list and I can do something else with it.

A few times tried to act every action of a complex recepie taking a new ingredient every time.

But when I catched the idea game became pretty fun! :)

Also art looks lovely and you added a really good soundtrack to support the spirit of the game. :3