Text-Gen Platformer by agentparsec

[raw]
made by agentparsec for LD 41 (COMPO)

tgp<em>ss</em>01.png

TEXT-GEN PLATFORMER

Description

You are Lyx, a soldier. There's an invasion of alien robots in the city, and you must stop them!

tgp<em>ss</em>02.png

Gameplay

  • Enter text commands to control the player.
  • Acceptable commands are 'WALK', 'RUN', 'STOP', 'JUMP', 'SHOOT', 'DUCK', 'LOOK', 'STAND', 'FACE', 'TURN', 'HELP', 'RESTART' and 'QUIT' ('QUIT' does not work in WebGL version)
  • Getting hit by lasers causes you to take 1 point of damage, while direct contact causes you to take 3.
  • Losing all 5 hitpoints or falling off the bottom of the stage is game over.
  • Reach the portal at the end of each level to move to the next (3 levels in all).

tgp<em>ss</em>03.png

Notes

  • Some commands require two words, such as 'WALK RIGHT'.
  • Mac and Linux versions are untested.
  • There is a bug with platforms that only seems to be affecting level 3, and even then only at random; there are a few spots where the player either stops or falls through them. Just restart and it probably won't happen the next time.

Credits

  • All programming, graphics, sound and music was created by Mark J. Hadley
  • Tools used: Unity (programming), Reaper (music), Goldwave (sound), Adobe Animate (graphics)

Ratings

Overall 126th 3.783⭐ 32🧑‍⚖️
Fun 104th 3.767⭐ 32🧑‍⚖️
Innovation 129th 3.767⭐ 32🧑‍⚖️
Theme 30th 4.317⭐ 32🧑‍⚖️
Graphics 324th 3.3⭐ 32🧑‍⚖️
Audio 77th 3.667⭐ 32🧑‍⚖️
Humor 190th 3.143⭐ 30🧑‍⚖️
Mood 146th 3.466⭐ 31🧑‍⚖️
Given 24🗳️ 17🗨️

Feedback

Pahlsoftware
23. Apr 2018 · 02:38 UTC
This is fun, love the concept and its awesome to play.
lavwa
23. Apr 2018 · 02:39 UTC
Great mechanic ! And quite hard haha I'm not used to type every single command while playing a platformer. Again, nice use of the theme. :)
Tero Pulkkinen
23. Apr 2018 · 02:46 UTC
i tried some o the commands and they seem to work ok, but the pace of the action is too slow for me...
Moczan
23. Apr 2018 · 02:48 UTC
Haha this one is really fun, you feel the time pressure when you run straight ahead into the enemy and have to type that "SHOOT" asap. The game could use some better invalid command resolution, I started by typing 'RUN', game asked which direction so I tried answering with RIGHT or FORWARD which wasn't recognised. Maybe try "Which direction? (try RUN *DIRECTION*)" or something. But once you get the hang of system, it's fun to play with :D
FussenKuh
23. Apr 2018 · 02:54 UTC
Ha... great concept! I haven't felt compelled to type so quickly in quite a while. RUN RIGHT! JUM... <falls off building> LoL. I'm happy to say I eventually got past the first level and part way though the second. AND, had fun doing it. My only real beef is the same issue @moczan noted. I was initially confused by the follow-up help to just typing "RUN" or "WALK."
Fanttum
23. Apr 2018 · 02:55 UTC
I like the music so far, but how do I walk/run? Which directions work? I tried forward, right, ahead, and didn't get anything. I'll come back to play but any help here?
pohead12345
23. Apr 2018 · 02:55 UTC
This is a really cool concept. It was a lot of fun after I figured out the controls, lol. Took me forever to figure out how to move, Also "Quit" doesn't work. Overall, I can see high potential for this format of a game. It definitely rewards faster typers, which makes it cool to even watch this game.
🎤 agentparsec
23. Apr 2018 · 02:59 UTC
@Fanttum - RIGHT and LEFT work, but you have to type it as "WALK RIGHT". HELP will list all the commands.
@pohead12345 - QUIT doesn't work on the WebGL version since you can't 'quit' a web app.
Fanttum
23. Apr 2018 · 03:05 UTC
Thanks! :) Got to play a bit and then randomly fell to death. Thanks WebGL I guess haha.
Dakota Jones
23. Apr 2018 · 03:17 UTC
This was really neat. Initially I had a problem because I typed "run" and it asked me which direction so I typed "right". I kinda interpreted it as it was asking me a separate command but then I realized it wanted the whole phrase. Really well done!
Dumivid
23. Apr 2018 · 07:59 UTC
The main problem with this genre it's balance and level design. It's quite hard to react, especially because react speed of character it's slow, not critical but still a problem. Overall I enjoyed the game. Keep practicing, we both know you can do better.
saoi-games
23. Apr 2018 · 09:53 UTC
Now I want to know the whole backstory of the bunny cat character. Why does he have a gun, why is he jumping on the roofs, Where can he get a cookie???

I liked the combination of text based and shooter, but it would have been nice if I could have pressed the up arrow and reuse a previously typed command, much like a Linux command line interface.
Nick Rafalski
23. Apr 2018 · 16:27 UTC
This was really fun! I agree with @saoi-games that some typical terminal use-ability features would be nice, especially tab-complete.

I think the level design was pretty good for a game jam too! I definitely felt like I had enough time to type the required commands, it was just about executing.

Nice Job!
fashionbatman
24. Apr 2018 · 01:44 UTC
Wonderful! It really fun to be trying to typ all the words out in time without being too difficult. Great job!
Rodrigo Denúbila
24. Apr 2018 · 02:44 UTC
Excellent take on the theme and it's pretty fun to play. I think a little tutorial at the beginning would be useful to teach the controls.

Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
Richard N Silva
24. Apr 2018 · 11:43 UTC
Hey, small world! We made the same mix between Text-based games and platformer.
Check it out: https://ldjam.com/events/ludum-dare/41/type-n-jump

I've tried the WebGL version and I wasn't affected by bugs :)
Really nice work, congratulations dude!
Elfcirynn
24. Apr 2018 · 23:24 UTC
I like minimal audio/graphics combo, everything tied together well. Wish the text parser had been a little more flexible with commands (one letter shortcuts, slightly more inuitive controls i.e. walk in direction your facing, typing r or l to face in that direction). Difficulty was good, not so hard as to be discouraging but not so easy you can beat it your first try (but it doesn't keep you from checking out the majority of the game's mechanic). Kick ass entry!
Langotriel
25. Apr 2018 · 00:08 UTC
This game, unlike other similar games in this ludum dare seems to have a good grasp of design and puts the challenge in the hands of the player rather than making unfair. It's more about how well the player executes an obvious set of commands rather than about letting the player figure shit out as they go and losing constantly because of it. The music is suitable and fits the visuals. The SFX were serviceable. With tweaks, more variety and a doubling down on its design philosophy, this could be quite an enjoyable way to pass time.
Szekeres Szabolcs
25. Apr 2018 · 06:59 UTC
Brumm brumm
Rombus
26. Apr 2018 · 16:48 UTC
Love the music! I feel weitd playing this with just a text based interface, so good job complying the theme xD!!
Yetman
26. Apr 2018 · 18:11 UTC
That was enjoyable but too hard for me. I am slow type-writer so when I am running, I fail to quickly respond. I would be grateful if you could add 'up' for command history and 'tab' for autocomplete. The visuals looks good and the sounds are nice. Good job.
Deadly Apps
29. Apr 2018 · 04:40 UTC
Lots of fun. definitely showed my inaccuracy while typing. Mood and gameplay set up well. need some obvious easter egs
stardynamic
29. Apr 2018 · 04:43 UTC
Just saw your game on stream! Pretty neat game :D Looking forward to your next submission!
kittyinthestudio
10. May 2018 · 15:03 UTC
The game is awesome. The movement works well but sometimes my player would get stuck in a collision space somewhere and it would mess me up because i would clip. I do think some of the commands would be better off if they were shorter. Overall i had a lot of fun and beat it in no time :)
Shape
12. May 2018 · 18:50 UTC
So fun! This is honestly one of the best games in this ludum dare! I like the sound of keyboard while i am typing (feels very satisfying) and i also like the mood and how well executed your idea was.