Voxel Tactics by Bartol44
So here is an early - and possibly final - version of our TURN BASED TACTICAL VIRTUAL REALITY FPS "Voxel Tactics". For HTC Vive. If you can't shoot, it probably means it's not your turn :)
A bit of chaotic gameplay:
https://youtu.be/gbSOhF_J9nw

| Windows | https://www.dropbox.com/s/ftjmcjp4rhk7z45/Voxel_Tactics_1_1.zip?dl=1 |
| Original URL | https://ldjam.com/events/ludum-dare/41/voxel-tactics |
Ratings
| Given | 2🗳️ | 0🗨️ |
I played with my HTC Vive. The game has a lot of polish for a Game Jam entry. The only thing that would have made the game better was sounds. I couldn't hear anything when I or the enemies shot, and I think that would have added to the experience.
Are you going to continue working on this project? Will you add more levels?
I think you have a good proof of concept if you want to expand this into something more in the future.
We haven't put any sounds indeed - having effectively only something like 36 hours (as most of us went to work on the third day of LD) to polish the game, we had to focus on graphics and gameplay.
We plan to enter an academic game creation competition, which is organised in our city ( http://gry.it.p.lodz.pl/en/about-the-competition ): most probably we are going to polish the game a bit in the coming weeks and adding sounds will be one of the crucial elements of this polishing :) Then we'll see :)
I can extract to Youtube if that would be easier for you to view.
The game needed a bunch of the gameplay elements still (player health), bullets not wondering off forever, a level progression... but as a core idea this was very cool. Good work!