LD41 - Money Doesn't Grow on Trees by Distrait
My first Ludum Dare game for LD41 - "Two Incompatible Genres"
Alt + Enter for Full-screen if you wish.
"A" - Dash (kills enemies, harvests plants)
"S" - Plants a seed if you have one
"D" - Throws a Bomb if you have one
"Spacebar" - Jump
Arrow Keys to move, "down" to drop off platforms
Kill enemies to collect seeds, plant seeds and harvest plants by dashing into them when they start to "dance". Harvested plants provide points, the occasional heart and bombs. Bombs will kill enemies and spawn gates but the player is immune. Destroy all spawn gates and enemies to win!
| Windows | https://distrait.itch.io/ld41-money-doesnt-grow-on-trees |
| Original URL | https://ldjam.com/events/ludum-dare/41/ld41-money-doesnt-grow-on-trees |
Ratings
| Overall | 420th | 3.275⭐ | 22🧑⚖️ |
| Fun | 267th | 3.4⭐ | 22🧑⚖️ |
| Innovation | 583th | 2.85⭐ | 22🧑⚖️ |
| Theme | 533th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 415th | 3.1⭐ | 22🧑⚖️ |
| Audio | 290th | 3⭐ | 22🧑⚖️ |
| Humor | 307th | 2.737⭐ | 21🧑⚖️ |
| Given | 27🗳️ | 12🗨️ |
@timeload - Thanks for playing! I really spent most of the time play testing and getting mechanics feeling better, and maybe a little too much time on particles. I didn't even get a chance to put in screen shake. Maybe next time I'll try to balance more and get some nicer graphics. Regarding the sound at the end, it's just the 4 coin pickup sounds I made with bfxr played randomly. It is a little clashy, I'll change it.
The graphics and audio were both solid, though I would've preferred a bit more differentiation between the plants ready to harvest and the stage before that.
Enemy variety would probably be the way to go but yeah, time constraints are definitely a killer. One thing I noticed was that the game got easier as you killed more portals- having stronger/harder enemies start spawning then would probably help make the difficulty go up rather than down as the game goes on.
At first I thought I wouldn't be able to get up, once I was on the ground, tried double jumping and wall jumping to no avail but then I discovered the awesomeness of dash-jumping :).
@kayz - Thank you! I had little time in the end to properly do level design, I'm glad you had this bit of discovery!
I wish I could watch people play my game!