Out of battery by Cam Cam
An attempt at a game made for Ludum Dare #39 in 48 hours.
The aim is to collect all 10 gold floaty things (fairies?) without running out of power (the meter on the left).
Controls:
+------------+---------+
| Action | Key |
+------------+---------+
| Jump | W/Space |
| Move left | A |
| Move right | D |
+------------+---------+
Ratings
| Overall | 489th | 3⭐ | 23🧑⚖️ |
| Fun | 342th | 3.143⭐ | 23🧑⚖️ |
| Innovation | 568th | 2.476⭐ | 23🧑⚖️ |
| Theme | 379th | 3.429⭐ | 23🧑⚖️ |
| Graphics | 409th | 3⭐ | 23🧑⚖️ |
| Audio | 506th | 1.538⭐ | 15🧑⚖️ |
| Humor | 374th | 2.133⭐ | 17🧑⚖️ |
| Given | 5🗳️ | 0🗨️ |
the only downside i found was a bit of wonky controlls but didnt matter quite hard.
well done
[My Game]( https://ldjam.com/events/ludum-dare/39/power-for-the-flower)
Congratulations!

The jump on the far right was super annoying. Other than that it was just mapping the route and then execution. The controls were a bit floaty and too aggressive but nothing you couldn't get used to even with those few tricky jumps. I think at least one of those energy pellets was a straight up trap. You'd lose more energy going to get it than what you'd gain from it.
The checkpoint system was more annoying than useful. Well maybe a bit useful when falling into lava but not really when running out of juice. Cause you lose the same amount over the same distance. And adding a way to restart would be a nice addition also. I don't think anyone will beat it on their first go. They'll probably just end up in a loop where respawning on last checkpoint and failing again keep happening.
Anyways, good job!
great idea
Overall, it's a nice game with some moderate problems.