Tinytown by kitijengames

[raw]
made by kitijengames for LD 38 (JAM)

tinytownstartscreen2.png

Tinytown Screen Shot 1.png

Tinytown Screen Shot 2.png

Tinytown!

You get two minutes to keep as many people alive as possible!

Feed them when they are hungry! = Select the steak then click the little people to feed them

Kill the monsters with the magnifying glass! = Select the glass then hover it over the monster until it dies!

It is much harder than it looks..

This game was made using Scratch for Ludum Dare 38, April 2017. The theme was "A Small World". Our game idea was to make a small colony of people living in a cardboard box who need to be protected and fed. Originally we had other items we wanted to include but we ran out of time to do that. Everything was made during the weekend by the team including all art, code and music.

Tinytown Team: @kitijengames (CCPlymJenson on Scratch) - coding / @xogeist (Jake_Creeperson on Scratch) - music and gameplay graphics / @midnakit (C00LSKELETON95 on Scratch) - start and game over screens

Jam Site: hosted by Plymouth Game Devs, Real Ideas Org and City College game devs at Devonport Guildhall, Plymouth, UK.

Converted to .swf using the converter at http://junebeetle.github.io/converter/

Gameplay video: https://youtu.be/Ik3Ycp6fQ6U

Links: Published on itch.io - https://kitijengames.itch.io/tinytown and Scratch - https://scratch.mit.edu/projects/156791838/

Source Code: All the code can be viewed (and remixed) on Scratch by looking inside the project.

Ratings

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Feedback

XOgeist
27. Apr 2017 · 18:47 UTC
Yey
DrLizard
06. May 2017 · 14:32 UTC
Nice idea doing world in paper sack.
killerkun
07. May 2017 · 18:45 UTC
Simple, short and sweet. The game is indeed harder than it looks, I couldn't keep more than 7 people alive at any time, they do require those steaks fast.

The window size allowed for an easier gameplay since I didn't really have to move much at all to reach the guys or the dinosaur whenever it appeared. Sometimes when clicking on an item, it appeared to not pick it up, I wonder if the hitbox is too small or something else was going on.

All in all, a very quick and short game, but with nice stuff going on for it, like the music, which stuck in my head for a bit after finishing the game. Great effort!
Jupiter_Hadley
07. May 2017 · 21:18 UTC
Cute little game. :) I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=VA-2r5Ryiv8
ocarson
15. May 2017 · 15:47 UTC
I really like this one, it's good seeing you lot make cooler and cooler things each jam you take part it!
Frodewin
21. May 2017 · 09:45 UTC
Awesome! Found this much to late, would have loved to give a rating! To my knowledge there are at least two more LD38 games made with Scratch btw, [Happy Little Guys](https://ldjam.com/events/ludum-dare/38/happy-little-guys) from [Smunders](https://scratch.mit.edu/users/smunders/) and [Little Mouse Planet](https://ldjam.com/events/ludum-dare/38/little-mouse-planet) from [me](https://scratch.mit.edu/users/frodewin/).

I played your game just today, awesome idea! The idea is awesome and the graphics are so cute! I had some problems understanding the use of the magnifying glass though. While I have to click people to feed them, the magnifying glass needs to be hovered over the monster, not clicked because this removes it. Since the effect of killing the monster takes some time, it is very hard to determine if one is using the glass correctly or not. Moreover, I would recommend to reduce the game time, since the score anyway mostly depends on your action in the last 20 seconds.