Final Push by Rik_Thunder

[raw]
made by Rik_Thunder for LD 42 (COMPO)

Final Push is a game where you push crates into walls and try to arrive at the final stage to defeat a teleporting robot.

The character's name is Rik. The Robot is called Robobo.

I'm sorry, but the game is not able to save.

I'm not sorry for the music!

Controls: W - move up S - move down A - move left D - move right

Space: push crates

Esc: exit game

Backspace: restart gamescFinalPush.PNG

Ratings

Overall 369th 3.36⭐ 27🧑‍⚖️
Fun 196th 3.542⭐ 26🧑‍⚖️
Innovation 387th 3.146⭐ 26🧑‍⚖️
Theme 575th 3.065⭐ 25🧑‍⚖️
Humor 322th 2.477⭐ 24🧑‍⚖️
Mood 393th 2.87⭐ 25🧑‍⚖️
Given 26🗳️ 25🗨️

Feedback

Eric Kulbiej
13. Aug 2018 · 00:42 UTC
Hey, quite good an entry. I like it very much. Keep it up!
AdonisDevs
22. Aug 2018 · 17:21 UTC
Awesome game! I'm glad I was able to beat all of it. It took me a while to figure out all of the mechanics. The music really isn't bad. The ending scene was really cool! One bug I found was that the sprites would freak out when you push a gray box onto a floor box. The sprites would flicker between the black box and the floor box. Overall, well done :)
ZoltanCoccyx
22. Aug 2018 · 21:50 UTC
Really cool! Quite a lot of different mechanics too : it opens the way for a lot of potential puzzles ^^ Also, the flow was good even when just moving the character around and it seemed quite dynamic. The only little issue was when I tried to restart a level and it restarted the whole game instead : it could be a bit annoying since some levels are (seem ?) failable. Good entry and enjoyable game !
🎤 Rik_Thunder
23. Aug 2018 · 10:15 UTC
@adonisdevs thanks :D so the music is not bad after all huh.. alright.
Yeah, I noticed while test playing. but since it'S not gamebreaking, I didn't bother to fix that bug ^^°
🎤 Rik_Thunder
23. Aug 2018 · 10:16 UTC
@zoltancoccyx thanks so much :)
true. after the compo a friend of mine told me that restarting the rooms is really easy to do. I didn't realize that at the time, else I would have included that. well. next time! xD
ZozeR
24. Aug 2018 · 18:44 UTC
The concept was really awesome, however, I think colors have a huge disadvantage in your game, making blocks colorful would be a good idea.
🎤 Rik_Thunder
25. Aug 2018 · 16:35 UTC
@zozer You are probably right
RNGSilvercraft
26. Aug 2018 · 17:52 UTC
Hey the music is actually not that bad.It's a neat little puzzle game with cool concept :)
Lumos
29. Aug 2018 · 15:08 UTC
Not a bad little puzzler there. I really liked the gradual introduction of new mechanics, and I did soft-lock myself a couple of times whilst I was trying to figure out what was going on. (The small level with the three guys beside a pit: didn't notice that the tile south of the "third" guy was a pit as well.)

The screen doesn't scale itself automatically on a 4K display, but manual DPI scaling makes the game quite playable. It's not that big of a deal anyway, as long as the game is playable, and this one certainly is.

The biggest con I've got in mind is the fact that the only "restart" hotkey restarts _the entire game_, and not only the current level, which, given that you can absolutely do something erroneous and ruin a level completely, is _a little_ more irritating than it needs to be.

In the final level, I managed to put one of the moveable walls on the left edge of the playing field, and then managed to teleport both myself and Mr Robobo _inside_ that wall. I somehow ended up pushing the wall to the right, so all went well. The robot's teleporting mechanics were somewhat random, or -- more likely -- I couldn't establish a pattern from a single go.

Good game though. Very good.
🎤 Rik_Thunder
29. Aug 2018 · 16:09 UTC
@lumos I thank you for your feedback :)
and yes...I wish I knew beforehand how easy it as to implement restartign rooms ^^° I'm so sorry.
yap...the teleport was really random. with no pattern. but was bound to lose the struggle eventually. blame my lack of ingenuity.

:)
Abhis1Kadian
29. Aug 2018 · 18:09 UTC
@rik-thunder I'm unable to grasp why such a good game would get so less ratings. U impressed me a lot. good job man. I advise u to play and rate a whole lot of others games, including mine😅. It is the sole trick to get ur game rated.
gustavo.christino
29. Aug 2018 · 18:31 UTC
Nice experience! :)
I will evaluate better in the next comment.
🎤 Rik_Thunder
29. Aug 2018 · 18:44 UTC
@abhis1kadian I will, don't worry! xD
gustavo.christino
29. Aug 2018 · 19:28 UTC
Evaluation ...

0 - Main Mechanics:
The mechanics of pushing boxes (with several different characteristics) to reach the end of the level was interesting and challenging as the stages progressed (until I was stuck without understanding how to solve, involving three "engineer", or something). At the last level I played I took a key from inside a wall (it seemed), so I was curious to know if there were more hidden items (but the restart button prevented me from having an interest in it). When I threw a "box" over a hole it covered the hole (as expected), from there I threw a second box and it seemed to make a mistake (this in the last level I played).

1 - Secondary Mechanics:
As the main mechanics are quite varied, I believe there is not much to talk about secondary mechanics.

2 - Learning Curve:
With each new element there is a curve to be analyzed, since there is no explicit tutorial at play. Some elements were well presented, clearly. Only two things were confused (the key in the first level where there are "engineer" and "engineers" themselves.

3 - Flow:
The stages provided challenges that did not limit me (the three times I played), except for the last two levels that I managed to reach. The level of challenge in the previous ones corresponded to my growth in terms of learning the game. Maybe I missed some reference or I stopped trying specifically what I needed to learn what was needed for the levels mentioned. One thing that broke my game experience flow was reset not to send to the same level but rather to the beginning of the game as a whole (it may be that implementing a maximum number of chances is ideal for the Ludum Dare version of this game).

4 - Love Points:
The challenging mechanic itself was the most interesting shot.

5 - Presentation of the Narrative:
I did not notice narrative to be presented, perhaps fit more as "sport" than as "game based on narrative". So there is not much to evaluate here. In case of continuity of the project, it may be interesting to add playful narrative elements to cover the routing between levels (as well as present new forms of interaction).

6 - Art Polishment:
The music irritated me after playing twice, so I believe that changing the song (even if small) between the stages can maximize the use of the music created for the game. I say that, but I recognize that it was a good job, I'm not a specialist in the field.
The graphic art elements were good, most explained without further investigation. Of course there is always room for polishing, but given Ludum Dare's time, I think it would be for the possible continuity of the project.

7 - Monetization Attractiveness:
I think the game can sell to smartphones, apparently to be casual. Monetizing by direct selling (less interesting in my view, but I may be wrong) or through advertisements, and even through the sale of "lives" in case of an interconnection with social networks and such.

8 - Community Generation:
To generate community I would suggest a page on Facebook, but I do not know if it would be ideal (invite me to follow the page if you create it).

9 - Cultural Dialogue:
The game can talk more about culture (in the sense of adding to culture, or being influenced by culture, increasing the niche of players) with the addition of narrative, hence new opportunities could emerge.
🎤 Rik_Thunder
29. Aug 2018 · 20:36 UTC
@gustavo-christino Yes..room reset..I get it! xD im sorry.
I can relate to the music irritation.
huh. alteration of music between stages. alright.

whee. that was an indepth analysis o.o thank you for your feedback and time, friend :o
I'll take it into concideration
MartinTristan
30. Aug 2018 · 16:47 UTC
great game you got here! the levels are well designed and really challenging! the gameplay is pretty easy to grasp and is very addicting. i think it would be cooler if you add more colors to it (just my personal opinion). you should make this for mobile!
🎤 Rik_Thunder
30. Aug 2018 · 20:01 UTC
@martintristan Glad to hear that! I'll concider it
CristiHKJ
01. Sep 2018 · 16:57 UTC
Great game! Very cool and interesting! :D
Andrei9
03. Sep 2018 · 08:35 UTC
Nice game :thumbsup:
🎤 Rik_Thunder
03. Sep 2018 · 18:03 UTC
@lumos @zozer @andrei9 @cristihkj @adonisdevs @zoltancoccyx @eric-kulbiej @martintristan @rngsilvercraft @gustavo-christino
I thank you very very much for playing and rating! ^_^
I finally reached the minimum! xD just in time!
gustavo.christino
03. Sep 2018 · 18:20 UTC
:) Congratulations, @rik-thunder. :)
AdonisDevs
03. Sep 2018 · 21:57 UTC
@rik-thunder Of course! Great entry :)
Fernando Tonon de Rossi
04. Sep 2018 · 02:01 UTC
I like this kind of puzzle, spent some time playing it... :D I liked the way u implemented the levels, so the players could learn the mechanics, without the need for that traditional gameplay examples... congratulations, it is well polished for the time u had...
TLCoC
04. Sep 2018 · 06:19 UTC
Nice game. Really like the puzzles.