Empty Space by bentglasstube



Collect arrows to reconfigure the sliding puzzle so that it is solved. Collect power-ups to help you.
Controls
WASD / Arrows move ship
Space / Z shoot
Enter pause
J / X boost
Ratings
| Overall | 298th | 3.467⭐ | 32🧑⚖️ |
| Fun | 467th | 3.069⭐ | 31🧑⚖️ |
| Innovation | 213th | 3.621⭐ | 31🧑⚖️ |
| Theme | 49th | 4.25⭐ | 32🧑⚖️ |
| Graphics | 239th | 3.5⭐ | 32🧑⚖️ |
| Mood | 154th | 3.45⭐ | 32🧑⚖️ |
| Given | 41🗳️ | 21🗨️ |
```
./ld41: error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
```
UPDATE: I have bundled the linux release into an appimage that should make it easier to run.
But there aren't easy puzzle to solve while playing x) By the way, that ship's sprite is almost a pixel perfect copy of Galaga's ship :/
But yeah, overall, I feel it's a bit too difficult to focuse on those two genres. Which fits the theme for sure, but in the end harms your game I believe. Congrats on making the deadline though! :)
Some kind of icons instead of letters for the powerups would have made more sense. Now it took quite a long time to figure out what was what. And even after figuring them out, it was hard to distinguish them in the middle of the action. And the same goes for those bars, they made no sense to me but didn't matter anyway, powerups kept them filled pretty much all the time. The ammo amount thing when you ran out of your green shots was just straight up annoying. It did nothing but waste one's time. Didn't find much use for the boost either.
Good job!
I think instead of picking up the direction, you could just kill the enemy for that direction, it would be more intuitive and use more of the SHMP.
It's very hard as it is :tired_face:
Either way, good job! Your game is quite polished ;)
I really tiring to keep looking for the right arrows keeping the shooting partconstant. Some kind of preogression visualizer appart of the puzzle would be much appreciated! Maybe easier modes could include smaller puzzles than only different puzzle skins.
I really liked the audio, unfortunately it's opted-out.
Very original idea. Thanks for creating this game!
To answer some questions:
The powerups are with meaningless letters on purpose so that you have to discover how they work on your own. This is kinda wonky but I preferred it that way.
The ammo mechanic for the K powerup is basically required to be able to solve the puzzle. Without it, it seemed too easy. I think a better approach would have been to give the enemies health and have the K powerup do more damage or have a higher fire rate or something instead.
The boost powerup feels pretty useless early on, but it is useful in the later parts of the game (when the monster spawn rate is maxed) to get out of trouble or collect things otherwise out of reach.
The different graphics in the screenshots are from the "Queasy" difficulty. The original idea was that you had to repair a part of your ship to get back your FTL engine functionality but I wasn't really able to flesh that out. I actually had this grand design to create a random circuitboard for each playthrough but I would have had to draw way too many little puzzle pieces.
The audio is opted out because I only made the sound effects. The music was a surprise gift who was viewing my stream while creating the game. It would not be fair to include the contributed music in the ratings for the Compo entry.
I was under assumption that you couldn't use external audio/graphical assets (ie. break the rules of a category) even if you opted out of said category...