To Kill a Planetingbird by djfurbal

[raw]
made by djfurbal for LD 38 (JAM)

planetingBirdScreenshot2.PNG planetingBirdScreenshot.PNG

I first wanted to release this for the compo, but alas rl got into the way. Here it is then in Jam-form.

Your goal in this game is to get as many points with as few "weapons" as possible. It's a puzzle/simulation game. You get more points if you hit cities, then factories and then hamlets/towns. The more people you manage to destroy the better. You lose points for each weapon you use, each citizen left standing, as well as hitting the moon.

Features:

-Fully automated asteroid hurling

-Homing missiles

-Destruction on a small world scale

-Amazing looping theme by yours truly

-Caffeine fueled graphics

-Almost stable codebase

DOWNLOAD:https://djfurbal.itch.io/to-kill-a-planetingbird

SOURCE: https://goo.gl/7lH4wU

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Feedback

Eli Delventhal
24. Apr 2017 · 15:32 UTC
Any chance for a Mac or web build?
🎤 djfurbal
24. Apr 2017 · 16:14 UTC
@eli-delventhal Sure, I'll whip out one for you. :)
🎤 djfurbal
24. Apr 2017 · 16:40 UTC
@eli-delventhal I just added the mac download to itch.io. Please tell me if it doesn't work.
This_Gooch
02. May 2017 · 18:02 UTC
So it bugged out on me a couple times, so I only got the weapons to launch a couple times. I like the chill background tune. It wasn't totally clear the limit was for how close you can fire, but I think that's because the nodes you have blend in too much into all the other satellites. Keep making games!
OccultOne
18. May 2017 · 21:38 UTC
I only got the launch system to fire a few times before it broke down. Whenever I tried to place an asteroid or missile, it would blow up if it was too close to the planet, which sometimes broke the GUI and required me to reboot the program. Sometimes when I'd target stuff with the missiles or asteroid they wouldn't fly when I hit simulate and they were forever stuck there.