Scavenger by Stefan Richings

[raw]
made by Stefan Richings for LD 40 (JAM)

Scavenge power cores from an abandoned space station. The more cores you collect, the more power you take from the station and the darker it gets. Couple of space spiders in there for good measure.

First LD (or game jam at all) - definitely went overboard with what I wanted to achieve... more realistic scope next time but good fun all the same!

Premise You are a scavenger, retrieving power cores from an abandoned space station. As you retrieve the cores, you are pulling power directly out of the ship - making it darker and reducing the oxygen levels on the station.

Controls Standard first person controls, WASD to move around, mouse to aim and shoot. Holding the E key will open the Main door back to the airlock and also retrieve the power cores.

Objective Survive the scavenge on the space station, retrieving either 3, 6, 9 or 12 cores (depending on the difficulty you pick). Kill the spiders that are attacking you - you will need to find ammo in order to do this! If you don't you're probably gonna have a bad time.

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Ratings

Given 13🗳️ 12🗨️

Feedback

arctic_allosaurus
05. Dec 2017 · 20:32 UTC
Enjoyable game! At first I was a bit confused where to carry my power cores, maybe tutorial or an intro would have been a nice add. Overall I liked the mood of the game, it gave me chills!
6smith
07. Dec 2017 · 22:03 UTC
really creepy & cool game. loved the visuals and the atmosphere!
CatsPawsGames
08. Dec 2017 · 00:02 UTC
Very atmospheric environment and music, but I felt like enemies didn't quite fit in - since you were going for horror (I assume), I'd enjoyed more spooky and weird behavior from them than just slowly walking towards you. Crawling through vents and coming out unexpectedly, crawling on ceilings, that type of things.

Also, you probably should credit all assets you used, just to be nice to their creators.
DjeyCreations
08. Dec 2017 · 08:48 UTC
Huge work buddy! I loved it!
I just had a few bugs after restarting a game. Only two enemies spawned and the core count was not done.
🎤 Stefan Richings
08. Dec 2017 · 13:34 UTC
@catspawsgames - totally agree with you! I was looking to get the spiders to walk up on the ceiling too but I ran out of time.

I'll definitely write something up about the assets I used this weekend and credit everyone - will try put something into the game, too.
🎤 Stefan Richings
08. Dec 2017 · 13:35 UTC
@djeycreations - thanks! Thanks for letting me know about the bug, i'll have a look at that this weekend see if I can replicate it.
DjeyCreations
08. Dec 2017 · 14:23 UTC
@stefan-richings I start a game in normal difficulty, then I died after having brought back a few power cells (yeah, I didn't notice the ammo packs the first try), then I relaunched. I avoided a couple of enemies, killed then, and none spawned back and no countdown for the powercells.
jynspielt
09. Dec 2017 · 10:46 UTC
QuIte Moody Also wished for more enemies but as you said, time is a problem. But really nice attempt for your first Jam!
🎤 Stefan Richings
09. Dec 2017 · 15:20 UTC
@djeycreations - thanks! Bug should have been fixed now, thanks for bringing it to my attention!
🎤 Stefan Richings
09. Dec 2017 · 15:21 UTC
@jynspielt - thanks! I've learnt that I need to manage my time and scope a little better for next time, try and get more detail into a smaller project.
MewSoul
09. Dec 2017 · 17:18 UTC
Congrats on finishing your game for your first LD!
The mood is definitely there, pretty nice set up, and nice thought on lowering the light level depending on how many cores you get.
One thing that could be nice I think is to have the enemies lay down on the side when they're dead for example. I was pretty confused at first when I saw them standing idle at first, and/or despawning them a bit faster too :)
One other thing, if you stand still on a slope you will glide, I guess it's because you used a rigidbody for the player, you can avoid that easily with a CharacterController if you don't need to play too much with the physics for your character, maybe that'll help for your next jam ;)
AffinityChris
09. Dec 2017 · 17:52 UTC
This was pretty fun - I beat this on normal mode. The aiming felt a little off (a bit too low), but otherwise I had a good time with this. There are never enough horror games in games jams like this!
🎤 Stefan Richings
09. Dec 2017 · 19:31 UTC
@mewsoul thank you! Yeah, the CharacterController was actually just a basic one thrown in from UFPS I modified a bit but didn't really have much time to play around with the motor of the controller to get it right for the game, haha. Definitely plenty of room for polish, better time management in the next jam is my goal!
🎤 Stefan Richings
09. Dec 2017 · 19:32 UTC
@affinitychris - thanks! Did you put anything up for this jam? I'd love to check it out if so - can't see anything in your profile so let me know if there is something out there
merdeboi
09. Dec 2017 · 20:30 UTC
Great atmosphere and graphics, a little bit hard to understand.
Joror
09. Dec 2017 · 20:31 UTC
Cool mood! The tension was palpable - but I was 'smart' enough to leave the closest core for last :P
sungk
10. Dec 2017 · 08:18 UTC
Some things I want to point out:

* Mouse sensitivity was a little too high for the settings I'm used to.

* Adding a small reticle in the center of the screen would be helpful.

* Holding left shift plays the running animation with the gun but it doesn't actually move the player faster.

* Ammo was a little hard to spot even with the small light coming out of it.

The map was awesome, the atmosphere and lighting really sells the game as a alien-infested space station horror experience.
AffinityChris
10. Dec 2017 · 22:10 UTC
@stefan-richings - Yup! I must have forgotten to put a link in my profile, but you can find my team's game (Critter™ Sitter) here - https://ldjam.com/events/ludum-dare/40/crittertm-sitter

Thanks for asking, I hope you have fun :D