Neko Drift! by BluShine

A tower-defense racing game where you defend your racetrack against waves of boxy cats :3
| Windows | https://blushine.itch.io/neko-drift |
| macOS | https://blushine.itch.io/neko-drift |
| Linux | https://blushine.itch.io/neko-drift |
| Original URL | https://ldjam.com/events/ludum-dare/41/neko-dorifuto |
Ratings
| Overall | 439th | 3.227⭐ | 35🧑⚖️ |
| Fun | 357th | 3.25⭐ | 34🧑⚖️ |
| Innovation | 186th | 3.661⭐ | 33🧑⚖️ |
| Theme | 158th | 3.952⭐ | 33🧑⚖️ |
| Graphics | 400th | 3.133⭐ | 32🧑⚖️ |
| Audio | 341th | 2.817⭐ | 32🧑⚖️ |
| Humor | 76th | 3.645⭐ | 33🧑⚖️ |
| Mood | 272th | 3.172⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 38🗨️ |
The concept seems cool though!
The slipperiness is intentional! That's the "drift" part of the title 😁. Unfortunately I didn't quite get enough time to put in proper skidmarks and tire screech sounds. Lightly tapping the controls is a good strategy. If you're having trouble staying on the track, you can also try letting go of the accelerator to slow down. I tried to give the player plenty of time on the clock (at least at the start of the race), so it's a good strategy to take it slow and focus on trying not to fall off the track, instead of trying to go fast and keep restarting checkpoints.
And you're right about the towers. You definitely have to be careful about where you place them. The towers prioritize whichever target is closest. So, if you put them right next to the track, they'll be very good at pushing cats away, but you're also likely to get caught in the crossfire. If you put them further away from the track, they're more likely to get a cat *before* it reaches the track. But the trade-off is that they might not be able to target cats that land on the track.
I'd also love for you to checkout my submission! https://ldjam.com/events/ludum-dare/41/keyboard-warrior
10/10 would play an updated / optimized version!
And, top prize for making the most hilariously perfect "cat-in-your-way" model/enemy... so good... so true. Cats WOULD ruin my drift track if they could.
The tower defense part caught me off guard at first but it turned out to be a lot of fun.
The one thing that bothered me is that cats really get in the way, I know that this is the way it's suposed to work but you can't really do anything about it and at times cats can end up completely blocking your path and thats pretty much an instant Game Over.
I love the idea of a tower defence and racer combine but I think the way it was implemented made completing the track almost impossible to do. More often then not I would find the track completely littered with cats unable to get through, It would slow me to a stop and ruin the delicate balance between speed and drift I need to maintain. I think one way you could go about solving this might be to make the cats not so heavy. Have them slow or slightly nudge the player but as they are currently I would hit one and it felt like hitting a wall. Another suggestion would be to make the track wider allow the player to really explore the drifting, give them more room to manoeuvre out of the way of the cats.
As for the tower defence at first I was very confusing. It took me a couple rounds and a bit of experimentation to understand how and where to place the towers, But I will be honest I still don't quite understand the best placement for them. If they are too close the enemies it would shoot upwards and simply nudge the cats higher but not changing much the trajectory. also even tho I would try to dedicate one tower to every enemy It still felt it wasn't enough to keep the track clean. The tower projectiles on occasion was an issue for me, More then once I lost a game because The tower was trying to hit one of the cats in the tack and It would hit me instead. You could solve this by simply putting The player in a different layer that doesn't interact with the physics of the projectiles.
Over all well done, the game could use a rework but the concept is sounds. i love the cats and sounds, the car drifting was enjoyable. Can't wait to see what you do next LD.
Previously, I was only able to survive until wave 5, but now I've been able to make it to wave 8. Let me know if you can beat my high score!
@Kappa-b Thanks for those ideas about the cat mass and the collision layers, they worked well. I increased the car's mass by around 10x, so the cats are now more like heavy boxes instead of solid walls. If the road is completely blocked, the player can slowly push their way through, or knock a few cats off the track. But it's still easy to get knocked out of control if you hit a cat at full speed. The collision layer thing is pretty subtle, but it definitely prevents some frustrating occurrences where your own towers mess you up.
The whacky premise was amplified by the goofball sounds and I loved that the cat cubes had little pink paw spots and just wouldn't get out of my way.
I have mixed feelings about the controls, because they were certainly a hurdle at first without me understanding why. Later I came to appreciate what they made possible. I am unclear on whether there is a set of changes to keep the good and shed the hurdle. I have played with car controls five different ways myself, and it's just really hard to create expressive driving controls with digital toggles (keys), since it's inherently an analog activity.
I came to enjoy the feel, though. One thing that did jam me up hard a couple of times was when a cat was right on my spawn point. My final moments with the game I was low on time and spawned on a cat that sent me spinning like this: https://imgur.com/RQt7BX7 I just spun and spawned and spun and spawned while the clock counted down to my game over.
I don't want to dwell on the negative, because although I felt a few splinters I definitely hit some outstanding high notes! You even tickled a few small flashbacks to dodging through traffic in Road Rash on Genesis, a rare feat.
So well done - a cool concept and an intriguing execution with flair.
It is really hard to get into it, but with time I managed to drive somewhat steadily.
I think the controls would need some more fine tuning, as I rarely had problems with the cats, but just with the controls of the car.
The ensuing chaos is definitely fun to watch. Also, plus points for cats ;)