Marbleverse by Marc Grabow
Marbleverse
Populate a planet before the time runs out! Build houses, sawmills and more and harvest the resources as quick as you can. Be ready for the end!


Screenshots




Links
- Play (web or download): https://42bytes.itch.io/marbleverse
- Source Code: https://bitbucket.org/webpredator/ld38
- Twitter: https://twitter.com/MarcGrabow
- Website (my other games): http://42bytes.rocks/
Video
https://www.youtube.com/watch?v=aWB8OQIobVQ
Voting Category Opt-outs
- None (I did make everything myself and in less than 48h)
Tools
- Unity (Engine) https://unity3d.com/
- Pyxel Edit (Pixel Graphics) http://pyxeledit.com/
- Asesprite (Pixel Graphics and Animations) https://www.aseprite.org/
- sfxr (Sound Effects) http://www.drpetter.se/project_sfxr.html
- Audacity (Recording voices) http://www.audacityteam.org/
- WolframTones (Music Generator) http://tones.wolfram.com
Libraries
Both available for free:
- DoTween http://dotween.demigiant.com/
- TextMeshPro https://www.assetstore.unity3d.com/en/#!/content/84126
| Original URL | https://ldjam.com/events/ludum-dare/38/marbleverse |
Ratings
| Overall | 38th | 4⭐ | 27🧑⚖️ |
| Fun | 91th | 3.692⭐ | 28🧑⚖️ |
| Innovation | 215th | 3.28⭐ | 27🧑⚖️ |
| Theme | 2th | 4.6⭐ | 27🧑⚖️ |
| Graphics | 140th | 3.8⭐ | 27🧑⚖️ |
| Audio | 97th | 3.522⭐ | 25🧑⚖️ |
| Humor | 5th | 4.423⭐ | 28🧑⚖️ |
| Mood | 39th | 3.955⭐ | 24🧑⚖️ |
| Given | 4🗳️ | 7🗨️ |

Trying to discover the most efficint way to get to 20 prayer churches was fun, tough at the end frantically clicking all the world got a bit tedious.
I loved the concept, and the aliens talking were funny.
Also quit does nothing on web version.
Love the graphics and the general feel.
I didn't get the goal was to generate prays until the second try.
BTW I scored 340p on my third try.
Regarding the hitbox issue (quite annoying) I saw using a Voronoi implementation to improve usability when clicking on a small chart with a lot of points of interests (e.g. https://www.visualcinnamon.com/2015/07/voronoi.html)
Good job!
@jupiter-hadley: Yes I watched it, thank you very much for playing and including! Will share your video in a second.
@spinaljack: Yep, you're absolutly right ;)
@matita: Thanks, much appreciated. I was actually working on improving the hitboxes before the 48h deadline but was running out of time. It's already implemented as 2D Circle raycast which will trigger the closest box but only within a limited area/radius. With the published version it looks like the circle cast is a bit below the box, so if you click a bit below all buildings it should be a bit easier to hit.
I might publish another version with fixed hitboxes after voting is over. Feel free to follow me on https://twitter.com/MarcGrabow to get notified when that happens. I might even include a few more buildings.
And to everyone playing this game, as I didn't talk much about the game yet: I was going for a "WTF did I just play?!" feeling after you played the first round. Taking the reactions of people into account I think I got fairly close, so I am happy about that :)
And again, thanks everyone for playing, was great fun to make and I learned a lot which will help me in continuing my gamedev career.
Nice, simple and accurate narrative by the intro movies and ending.
It fully conveys that how meanless click-and-build type games are. (As well as humanity)
Is there a way to "win"? I understood that the "pray rating" is some sort of score, but I managed to get over 1000 and still the planets got destroyed.
It took me a while to realize what people were for (resource gain multiplier).
Anyway, after I understood how things work and played with it for a bit, I managed to get score of 1289 and I think that is my limit. My build order was 2 houses, then many mills (about 30). At this point, I could not comfortably collect all the mills. So next step is about 20 mines. Then, 2 cities (because since you reach 100 mil pop, more people are useless). After that, just furiously click everywhere and build as many churches as possible (while possibly balancing wood and gold income by building more mines). Here is my planet just before the end:

One quick question: what does the number in the blue bubble mean? Is it some kind of score? or does it actually mean something? Couldn't figure it out.
And no, I shouldn't have built so many houses. Now my mouse will serve me 3 years less :rofl:
@wtoa: What inspired me? Good question - no idea actually. I didn't think of anything before the compo started and when we go a small world as theme I knew I wanted really really tiny people. As I am currently in love with pixelart I tried to make the smallest people possible. 1px obviously would work as well but didn't work as good. 2px was working much better for me. Everything else came as an addition as I made it up whilst hacking together a game in 48h :)
@fangzhangmnm: Thanks, you certainly got the point ;)
@boltkey: Thanks for sharing the screenshot - that score is insane! In case I ever build this as a full-game can I contact you as a tester? :) I'm impressed that you noticed the 100mil people cutoff - I might increase that in a next version to allow more variety. As for your question: Well, I wouldn't say you can actually "win" this game. The point is actually that no matter how much gold you collect, how much buildings you build or how many prayers you send - in the end everyone is doomed anyway :)
@wizcas: Thanks, much appreciated! Maybe one day it will hit the market, don't know yet :) As for your question: The number in the blue cloudy thing is the amount of prayers your little people sent before they are doomed... ;)
@hadik: Thanks for playing!
As always, please follow me on Twitter https://twitter.com/MarcGrabow if you want to know what I'm doing or my company account https://twitter.com/42_bytes to get notified when/if this game hits the market.
Oh and if you have ideas about more buildings you'd like to see, please feel free to post them here!
I followed on itch.io and on here to see what you make in the future, amazing!
I really like this game! Very funny and has good gameplay! I though the art and animation at the beginning was great. Good job! :)
The conversation between the aliens and that framing worked really well for me. Great stuff.
The teeny-tiny people and the color palette you used work awesomely well here. You definitely get the feeling like you're looking at a petri dish or something.
My highest rated and most enjoyed as a total package game so far!