Tendril by NykolaR
A strategy game of managing growing tendrils.

| HTML5 (web) | https://nykolar.itch.io/tendril |
| Windows | https://nykolar.itch.io/tendril |
| Linux | https://nykolar.itch.io/tendril |
| Original URL | https://ldjam.com/events/ludum-dare/40/tendril |
Ratings
| Overall | 251th | 3.528⭐ | 20🧑⚖️ |
| Fun | 393th | 3.167⭐ | 20🧑⚖️ |
| Innovation | 38th | 3.972⭐ | 20🧑⚖️ |
| Theme | 211th | 3.694⭐ | 20🧑⚖️ |
| Graphics | 391th | 3.167⭐ | 20🧑⚖️ |
| Audio | 105th | 3.611⭐ | 20🧑⚖️ |
| Mood | 86th | 3.667⭐ | 20🧑⚖️ |
| Given | 3🗳️ | 1🗨️ |
This game has a really good atmosphere and connecting tendrils is satisfying, I only managed to score 40 after several attempts.
I got the impression that sometimes the grow rate/destruction feedback took some time to show, which made me doubt if I'd actually failed at directing the tendrils.
Other than this everything else feels pretty solid. You've done a really nice work, well done!
Zen was definitely the idea, with a violent escalation of difficulty if the tendrils werent being kept up with (to fit the theme)
I wish I had more time to write out the game instructions (was last ~10 minutes of LD), but the fail condition is when any tendril exits the screen area that the camera can span. It was supposed to be a visible, outlined region on the map, but I ran out of time.
I'll make an update after judging is over (or read about what can and can't be updated post-jam) and add in the visible game-over border and an option in the settings to increase the "grabbable" range on the tendrils. And try to fix a small collision detection bug that sometimes makes the tendrils go through each other.
It's just a little hard to understand, what the player is supposed to do.
If you somehow manage to lower the difficulty at the start of the game and add some small in game hints/guides/whatever, I think it would be a lot easier to learn.
Nice little game. Rather relaxing. I enjoyed it overall, although it was abit confusing at first, what I hat to do. But after I got that, it was fun. Good work folks.
And for future jams: go nand rate games of other poeple and leave comments. That is the best way to get enough votes and other people will be grateful for you comments.