Squire! Where's My Sword?! by Magnega
The famous and great Sir Münchhausen is embarking on yet another epic quest to save the world from evil.
And as his squire, you get to carry his stuff!
Good for you!

| Windows | https://magnega.itch.io/squire |
| Original URL | https://ldjam.com/events/ludum-dare/40/squire-wheres-my-sword |
Ratings
| Overall | 90th | 3.986⭐ | 39🧑⚖️ |
| Fun | 138th | 3.842⭐ | 40🧑⚖️ |
| Innovation | 39th | 4.054⭐ | 39🧑⚖️ |
| Theme | 742th | 3.222⭐ | 38🧑⚖️ |
| Graphics | 332th | 3.878⭐ | 39🧑⚖️ |
| Audio | 289th | 3.5⭐ | 39🧑⚖️ |
| Humor | 156th | 3.743⭐ | 39🧑⚖️ |
| Mood | 186th | 3.784⭐ | 39🧑⚖️ |
| Given | 50🗳️ | 19🗨️ |
Fine work! :)
At first I was confused by the "conveyor belt" at the bottom regarding the theme of this game, but I figured it is supposed to be you sorting through all the stuff in your backpack? Or is it random loot lying about?
Since the game can be quite hectic, it is hard to read through the stats and notes on the right side of the screen while playing. But well, having a more tactical approach would be a completely different game and I like this version very much!
Really loved the paper effect on all graphics :D
Just wish that collecting the gold could have effected more e.g Upgrading Conveyor Speed / Hotbuying items such as potions and shields
Plays well, graphics are hilarious and fit the mood of the game brilliantly!
Cheers!
don't forget to check out my game too :)
I didn't realize that I could use the holding area at first. That adds a nice dimension to the game, though I often spent too much time trying to save good-looking items and not enough time giving them to poor Sir Münchhausen. I really wanted to give him the gold sword; it took me a minute to remember that it was treasure and not a usable item.
I love the title you picked; it's my favorite game title of LD40 so far! Thanks for making the game!
Thanks for the tutorial screen, that helped a lot.
Anyways, it looks fun and really greed restrictive. Good Job! :)
Really liked the idea, great job.
It would be really fun if you coul use the treasure in a shop between the levels =)
@roy87 I'm not familiar with indiexpo, I'll look into it!
The graphics were cool and seemed to fit, despite being rather simple. And I totally get how this fits with the theme.
The knight's stats at the top left of the screen are a little difficult to notice, especially as most of the player's attention is at the bottom and th middle, looking at what to grab and thinking of what next to give to the knight. I barely had time to look at the descriptions!
But still. Excellent execution, well done!
The main reason why I tried it out was the title (our submission is a game called "Squire") but I'm really glad I did. I will focus on a few aspects of it.
** Theme **
It's not super obvious how this fits the theme, I would say that our game have a similar problem. I guess it's like - More choices makes it worse ' or ' More items in bag, harder to fit more items '. That said, I think the theme is something that should inspire people to make great game rather than restrict.
** Graphics **
I think it was very clever how you made it look alive with very simple means like the hero walk animation, and the paper feel worked really good with that. The change of scenery added some variation and that was a nice touch. I think some of the enemies did a good job expressing what kind of attack they did, Like the posion muchroom in the start. Others were less obvious like the burning skull that did magic damage. Like someone else mentioned, it was hard to have time to read, which made me take decisions based on what was expected from the looks of the enemy, instead of the text. I also got fooled by the golden sword by the way :)
** Gameplay **
On this, I'll give you one of best compliments I can think of. I was fun! Probably one of the hardest things to achieve in my opition. Alot of things could be improved of cource. Items with permanent effects while in bag sounds very exciting as a part of the core mechanism. I think that would be enough to build something great. I found that the pace was to high for me to try to rotate and fit items perfectly, so I would not mind cutting some of that or move towards a more strategic game.
** Verdict **
Squire! Where's My Sword?! is a fun, clever game with potential. Would like to see more of it in the future