Space Dimension by bigbatardyt
Space Dimensions is a top down scroller SHMUP, or not exactly ...
*---AVOID SPOILERS---*
By pressing shift, you'll add the third (Z) dimensions, and shift to a third person game.
*---AVOID SPOILERS---*
The goal is to master this transition, to get to the end of the level.
A tutorial and 2 levels are available !
Because I'm not a sound designer, neither a 3D artist, and because i was all by myself, i used some free asset, and some songs i enjoyed playing with.
Here is my first jam !
It's made with ue4 (Unreal Engine 4), Hope you'll enjoy it !
ONLY THE LEVEL 2 WORKS FOR MAC DEVICES !!
BE AWARE THIS IS A TRY HARD GAME !!
*---AVOID SPOILERS---*
By pressing shift, you'll add the third (Z) dimensions, and shift to a third person game.
*---AVOID SPOILERS---*
The goal is to master this transition, to get to the end of the level.
A tutorial and 2 levels are available !
Because I'm not a sound designer, neither a 3D artist, and because i was all by myself, i used some free asset, and some songs i enjoyed playing with.
Here is my first jam !
It's made with ue4 (Unreal Engine 4), Hope you'll enjoy it !
ONLY THE LEVEL 2 WORKS FOR MAC DEVICES !!
BE AWARE THIS IS A TRY HARD GAME !!
| Windows-64bits | http://gamejolt.com/games/space-dimension/141530 |
| Windows-32bits | http://gamejolt.com/games/space-dimension/141530 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90726 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.22 | 569 |
| Fun(Jam) | 2.95 | 682 |
| Graphics(Jam) | 3.42 | 488 |
| Innovation(Jam) | 3.30 | 329 |
| Mood(Jam) | 3.18 | 477 |
| Theme(Jam) | 3.30 | 587 |
However I never got past the first wall, tried 10 times to get it right. Seems you need to mash w and s to go up/down in first person mode? I'm missing something here I'm sure
And for some reason, I couldn't see the right part of the screen. Probably blocking me from see the Shifting jauge.
And I had a bug during tutorial, the last message panel refused to go away even with spamming the Enter key.
Still, congratz :)
However I had a hard time to navigate and avoid the obstacles in 3D.
The idea of shifting dimensions is really nice :)
I found that the shooting felt really awkward, and the bullets moved to fast to dodge, so every fight feels like shooting the enemies until one of you dies. A quick restart key would also be really cool!
The music was nice but there needs to be a different sound for enemy bullets and player bullets, else it's confusing who is firing and when.
Seriously though, I love the concept, I hope you move it along further!
The game itself looked fun but a little artificially hard due to the vertical movement speed, and the fancy UE4 lighting effects worked wonders on the mood and look of the game, but also made the shots very hard to see.
However I found it a bit difficult. In my opinion, the most hard task to do is to predict when to change between 2D and 3D, if you could anticipate somewhat when to change between dimensions it would be great.
in 2D view, the fire doesn't shoot always in the same direction for the same key.
Thanks for the tuto.
I play 64bit on Window10 with zqsd.