LD38: Platformer 2 by LunarFuture

Description:
Platformer is a game example of the Godot open source game development engine written by Juan Linietsky with input-based movement and 2D model rendering. Platformer 2 is a new release adapted to Ludum Dare 38 contest theme, it is an opened project for all developers.
Controls:
Keyboard Left - Move Left
Keyboard Right - Move Right
Keyboard Up - Jump
Keyboard Space - Shoot
Keyboard Escape - Exit Game
Download:
All operating systems are supported: Linux, Mac, Windows.
Download link: https://drive.google.com/file/d/0Bz7Z7LdqpgwYTmFlcmUtanFwWWs/view?usp=sharing



Ratings
| Given | 1🗳️ | 1🗨️ |
- There is no goal (or the goal is too well hidden). Killed all enemies, collected all coins, nothing happened. Maybe at least a text prompt "You won!", or ideally an end screen.
- Enemies are more useful alive than dead: Since there wasn't any obvious HP system, I as a player assumed insta-death upon touching them. Surprisingly, nothing happens! They are more useful alive, because you can use them to boost-jump more easily.
- Too much physics on the player: It seems like there is some sort of capsule collider for the character, but this causes a problem when jumping up ledges: if the character falls onto a ledge, it gets pushed away from it. To properly climb a ledge you have to go all the way over it so the character falls on the flat side.
The art however is quite nice, but it seems there is some sort of interpolation going on, making the enemies look blurry, and also the edges of the player sprite.