Behemoth by sidewalksleeper

You're a proud new captain of the Behemoth — the undefeated steam-powered spaceship. Enemy bullets can't put a dent in you, though you're far from invincible.
You see, glorious steam power comes at a price. Every time you shoot or get hit, you risk overheating your engines. The more steam you've got built up in your engines, the worse it is.
Though overheating gives you extra strength, you either need to cool your engines down or quickly discharge the built-up steam. When timed right, this discharged cloud of steam may even shield you from enemy bullets.
Disclaimer: I did not write the music for this game, which is why I didn't include the "Audio" category.
The audio track is The Little Broth from The Black Dot album by Rolemusic. Please support their work!
| HTML5 (web) | https://kometh.itch.io/behemoth |
| Original URL | https://ldjam.com/events/ludum-dare/40/behemoth |
Ratings
| Overall | 274th | 3.738⭐ | 44🧑⚖️ |
| Fun | 313th | 3.598⭐ | 43🧑⚖️ |
| Innovation | 766th | 2.952⭐ | 44🧑⚖️ |
| Theme | 475th | 3.536⭐ | 44🧑⚖️ |
| Graphics | 139th | 4.262⭐ | 44🧑⚖️ |
| Given | 56🗳️ | 37🗨️ |
Love the style
But you're right, it seems like a sensible feature to have. Next time, I promise!
My only complaint would be the size of the steam gauge a bit big maybe when there is a lot on the screen
Being conservative with your shots goes against years of muscle memory so this took some time to get used to. However once I figured it out it wasn't too hard.
I absolutely love your graphics and I am super jealous of your chiptune soundtrack. I was aiming for something similar but struggled a lot and in the end I'm not really happy with the results. What tool did you use?
**Some areas for improvement:**
You provide little visual feedback when enemies are hit. A little screenshake can go a long way in my experience. I'd recommend watching *The Art of Screenshake* for inspiration.
https://www.youtube.com/watch?v=AJdEqssNZ-U
It's not a big issue as you are doing a lot right already, but a little bit more "crunch" might have been nice.
The heat meter takes up valuable space. I see that it's crucial in the game's design, but maybe a bit smaller and in the upper corner might have been possible. Making the screen wider might have been an option but from a purist standpoint I can understand why you didn't want to do that.
The boss fight was pretty awesome, but the laser went right through it, so I was confused whether I needed to hit a specific part. But when I saw the score go up, I realized that I was actually dishing out damage.
Oh and controller support would have been really neat.
All in all I very much enjoyed the game, thanks for making it.
The idea is clever, but I have a "slow" feeling that fit not with this type of game... Or maybe it's the point that it's more a puzzle game than a shmup?
The swerving graphics on the ship looked good.
@eldogg, there is actually a visual cue for overheating: your shots change color depending on the state of your engines. I wanted to include not only audio cues but also a text pop-up saying something like OVERHEAT! But, you know... deadline :D
Also, a disclaimer: I did NOT write this music, though I wish I had. That's why I didn't include the "Audio" category in the ratings. I can make sound effects, but I'm certainly no composer.
My main complaint is that it's a bit too easy. The venting resets your heat completely and has a very short cooldown. Maybe the venting could be slower and interrupted by damage, encouraging you to avoid projectiles.
Also it'd be nice to have better feedback when hitting enemies. For the boss in particular, I didn't even know if I was damaging it with the laser.
Also graphics are quite good congrats!
Just a couple of things I would have liked to see:
- Bigger bullets
- Screenshake
- That the enemies take an impact when they get hit.
So basically the gamefeel could be better but hey, as I said the game is awesome, congrats.
First the overheat gauge is huge and it is place where the player expects to be able to maneuver.
Ships are firing way later than disappearing the screen, personally I didn't liked that a lot. I would expect I could simply forget about them after passing them by, specially in this game where you need to be careful about shooting.
Anyhow I liked the general idea and vibe of the game. Keep it up!
Suggestions:
I did notice after a while that I was flashing red when I was about to overheat AND you did have a big whopping meter for it in the corner so good on ya. However, players are lazy and have tunnel vision; you have to smack them over the head with important info. Maybe a sound cue to indicate overheating if you get hot enough? Something that starts as a vague intermittent beep and grows to an alarm. That might get my dumb attention.
Another thing is I think the two main mechanics are kind of at odds: always wanting to shoot like in most TDS games but having to conserve or you'll overheat. It is a neat concept but I think it would be a bit more fun if the player could subvert this by killing this fast/efficiently enough. I think if you kill an enemy on screen within a certain time window they should ALWAYS drop something that bring the heat rating down.
Sorry if this sounds over-critical, I just think you have alot of talent and wanted to say something meaningful.
Overall: nice job!
As for the theme, I went for "The more steam you’ve got built up in your engines, the worse it is" - which, I agree, is still kind of loose.
Anyway, thanks again for your critique, you really helped me out!
I don't have a good ear for music, but if I had to, I'd use http://www.beepbox.co to slap something together.
I would have added some visual feedback when you hit an enemy, since many of them needed to be shot multiple time and at the beginning I was not sure if it was a bug that they were not dieing or if it was normal for them not to die.
Anyhow, very nice game!
Just letting you know that per LD rules, technically you're not allowed to participate in the Compo if you didn't create all your assets yourself (with a few exceptions, like using audio generators for sound effects). That's what the Jam is for: https://ldjam.com/events/ludum-dare/rules
Anyway, it's still a very well made game, own composition or no.