Critical Mass by Mads
The more you have, the worse it is.
A game for Ludum Dare 40 by Mads Bloch-Sorensen and Kaare Ask Skotte.
Goal: Try not to destroy the universe by becomming a too massive black hole.
The heavier you are the more you attract.
Controls: W, A, S and D
Tools: Unity Photoshop
| HTML5 (web) | http://mabl.dk/Unity/criticalmass/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/critical-mass |
Ratings
| Overall | 361th | 3.639⭐ | 20🧑⚖️ |
| Fun | 522th | 3.368⭐ | 21🧑⚖️ |
| Innovation | 161th | 3.711⭐ | 21🧑⚖️ |
| Theme | 93th | 4.132⭐ | 21🧑⚖️ |
| Graphics | 521th | 3.579⭐ | 21🧑⚖️ |
| Mood | 516th | 3.361⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 12🗨️ |
Besides that, I quite like the gameplay, it feels smooth. Graphics and sounds are great too !
Great Game overall good job!
The graphical representation of the timeline is fun and the graphics overall are good, though the font used doesn't fit with the space setting.
I agree that the game is a bit too long with the limited amount of variation, but only figured it out after submitting. Most of the things you mention were thing we thought about implementing, but we ran out of time.
Other than that, nice idea indeed!
Feels somewhat like a bullet hell. The way the difficulty increases over time is nice, ie. it gets harder both because of the greater number of things coming in and as a punishment if you touch something. Also, I liked how you can get rid of the planets by a "close call". Maybe it would be nice if something happened when planets touched one another (explode, bounce, ...), giving more room to develop some strategy and avoid them.
I wish I could vote on humor. I found it funny when the screen got crowded with planets (and other things). Also when a planet orbited around the black hole for a second or two.
Great job!