Space War Never Ends by X Budsterized X
Welcome to Space War !

This game has been created as part of 72 hours Game Jam.
I worked on it single handedly with help of music and sound resources from people at www.opengameart.org.
Playing the game on your own computer by downloading the game is highly recommended - the web version has problems displaying the edges of the game (it works fine locally without uploading it to itch.io - if you have got tips, please let me know!)
EDIT_3: Fixed! I just had to allow itch.io to provide its own fullscreen button and everything now works just great! Enjoy the browser experience! :)
Even though it starts out easy

You might have tou se strategy to take advantage of some of the enemy patterns

If you die a lot.. you are not alone ;)

Thank you and Have fun! :)
EDIT_1: Increased base attributes of the player. (It was too hard up to the point where progress was impossible - went with the theme of GameJam too hard :D )
EDIT_2: After reading rules, I have added a changelog to make sure. :) See Below . . .
Changelog:
- Fixed an issue where hitting Attack Speed Upgrade would cause enemies to become stronger (Going past -100% caused this issue)
- Fixed an issue where having too low attack speed and holding down Space bar would prevent attacks from happening
- Unlockables have been slightly tweaked
- Projectile Split unlockable ability proc chance has been fixed
- Fixed a visual issue happening when splitting projectiles
- Fixed an issue where bouncing ability would cause unwanted/invalid projectile behaviour
- Removed Default Unity FullScreen option (itch.io has its own that works better for their website)
- Attack Speed hard capped at 5-6 attacks per second (from overwhelming 20-25 attacks per second)
- Too large hitboxes issue fixed
- Fixed invalid time dependency of movement of character (it depended on frame instead of delta, sorry)
FAQ:
Q: What is the point of the game?
A: The idea is simple. You are a half-naked pixelated female character out in the space, fighting space ships by reflecting the projectiles they fire at you.
Q: How does she breathe?
A: It is a female that managed to evolved up to the point where she has no mouth and therefore she does not breathe either way.
Q: And how does she not freeze to death?
A: Evolution, just like above.
Q: How does the game fill the theme “The more you have, the worse it is.”?
A: The more you play the game, the more content you unlock. The more content you unlock, the more upgrades you can purchase. The more you purchase, the longer you can survive in a single run. The longer you survive, the more enemies you meet. The more enemies you meet, the more projectiles fly around. And of course, the projectiles you deflect can also kill you ;). So the more you have, the harder/worse it gets.
Q: What progress does the game offer?
A: You start off with 4 basic upgrade choices. As you keep playing, you will eventually unlock 3 special abilities. These abilities will unlock 3 more unique upgrade choices. While you keep unlocking upgrades for yourself, the enemy also gets some upgrades. There are 4 types of enemies (with same sprite).
Q: What have you learnt during this Ludum Dare?
A: I have learnt how to work with multiple scenes, how to pass info from one scene to another and how to work with effects and other nice features of Unity Engine. I have also learnt that it is possible to expand the simplest idea and make it into something relatively nice and playable.!
Ratings
| Overall | 708th | 3.306⭐ | 56🧑⚖️ |
| Fun | 362th | 3.528⭐ | 55🧑⚖️ |
| Innovation | 697th | 3.038⭐ | 55🧑⚖️ |
| Theme | 996th | 2.783⭐ | 55🧑⚖️ |
| Graphics | 914th | 2.821⭐ | 55🧑⚖️ |
| Humor | 593th | 2.868⭐ | 36🧑⚖️ |
| Mood | 731th | 3.085⭐ | 55🧑⚖️ |
| Given | 59🗳️ | 91🗨️ |
Only advice I could give would be to try and make the UI a bit clearer. Just increase the font size a bit?
Very fun game overall! Good job!
good job!
-A lot of the sprites are blurry and it's hard to tell the collideable area of the enemy ships.
-The sound for the title screen is a bit too loud. You might want to decrease the volume or change it entirely.
But still neat game and your pushing the theme a bit : P
Hope my suggestions help
the tongue in cheek way in which the game is described puts me even more in the mood.
shmup rogue like works really well, because even if you die fast , you want to spend your money so you
do not stop playing !
Minor advice: from a usability standpoint, going from mouse to keyboard is a bit painful, I would allow keyboard navigation of the menu screen not to break the flow.
It was a bit difficult for me, so we are touché on that with our squares. :) But I feel you can learn the timing.
The sound effects and music fit very well and make it so much more enjoyable. Also I really like how the projectiles keep bouncing off the walls. Great experience!
I love the way the bullets bounce with each other, the whole mechanic is very innovative
The UI would need to change a bit those red/green gradients where a bit disturbing.
I'm not really a big player of grindy progression games, so eventually the pacing lost me. But I played it a bunch because I kept wanting to upgrade my speed and start dashing all around! I feel like the really fun game that *I* wanted to play was in there, but I had to upgrade 20 levels to get at it. But I totally understand that this is a design tradeoff, and what you get with the upgrade based game is a hook that can really pull the player deep into the game in a way that a "here's everything at once" game can't do.
So nice work, the reflection of projectiles, destruction of ships, the puffs of smoke when projectiles bounce off the top/bottom of the screen, the smokey slow-fall trail from the protagonist, the way the background music rotated songs between plays.... you have done a great job of putting so many small touches into it. And that's on TOP of the whole upgrade system!
Great job.
Hmm where's that smoke coming from anyway?
 :thinking:
The character is in pixelart style, so I think it was better disable antialiasing.
We really enjoyed the mechanics by the way!