Space War Never Ends by X Budsterized X

[raw]
made by X Budsterized X for LD 40 (JAM)

Welcome to Space War !

ezgif-4-ca1d02c45d.gif

This game has been created as part of 72 hours Game Jam.

I worked on it single handedly with help of music and sound resources from people at www.opengameart.org.

Playing the game on your own computer by downloading the game is highly recommended - the web version has problems displaying the edges of the game (it works fine locally without uploading it to itch.io - if you have got tips, please let me know!)

EDIT_3: Fixed! I just had to allow itch.io to provide its own fullscreen button and everything now works just great! Enjoy the browser experience! :)

Even though it starts out easy 2.png

You might have tou se strategy to take advantage of some of the enemy patterns 1.png

If you die a lot.. you are not alone ;) 3.png

Thank you and Have fun! :)

EDIT_1: Increased base attributes of the player. (It was too hard up to the point where progress was impossible - went with the theme of GameJam too hard :D )

EDIT_2: After reading rules, I have added a changelog to make sure. :) See Below . . .

Changelog:

  • Fixed an issue where hitting Attack Speed Upgrade would cause enemies to become stronger (Going past -100% caused this issue)
  • Fixed an issue where having too low attack speed and holding down Space bar would prevent attacks from happening
  • Unlockables have been slightly tweaked
  • Projectile Split unlockable ability proc chance has been fixed
  • Fixed a visual issue happening when splitting projectiles
  • Fixed an issue where bouncing ability would cause unwanted/invalid projectile behaviour
  • Removed Default Unity FullScreen option (itch.io has its own that works better for their website)
  • Attack Speed hard capped at 5-6 attacks per second (from overwhelming 20-25 attacks per second)
  • Too large hitboxes issue fixed
  • Fixed invalid time dependency of movement of character (it depended on frame instead of delta, sorry)

FAQ:

Q: What is the point of the game?

A: The idea is simple. You are a half-naked pixelated female character out in the space, fighting space ships by reflecting the projectiles they fire at you.

Q: How does she breathe?

A: It is a female that managed to evolved up to the point where she has no mouth and therefore she does not breathe either way.

Q: And how does she not freeze to death?

A: Evolution, just like above.

Q: How does the game fill the theme “The more you have, the worse it is.”?

A: The more you play the game, the more content you unlock. The more content you unlock, the more upgrades you can purchase. The more you purchase, the longer you can survive in a single run. The longer you survive, the more enemies you meet. The more enemies you meet, the more projectiles fly around. And of course, the projectiles you deflect can also kill you ;). So the more you have, the harder/worse it gets.

Q: What progress does the game offer?

A: You start off with 4 basic upgrade choices. As you keep playing, you will eventually unlock 3 special abilities. These abilities will unlock 3 more unique upgrade choices. While you keep unlocking upgrades for yourself, the enemy also gets some upgrades. There are 4 types of enemies (with same sprite).

Q: What have you learnt during this Ludum Dare?

A: I have learnt how to work with multiple scenes, how to pass info from one scene to another and how to work with effects and other nice features of Unity Engine. I have also learnt that it is possible to expand the simplest idea and make it into something relatively nice and playable.!

Ratings

Overall 708th 3.306⭐ 56🧑‍⚖️
Fun 362th 3.528⭐ 55🧑‍⚖️
Innovation 697th 3.038⭐ 55🧑‍⚖️
Theme 996th 2.783⭐ 55🧑‍⚖️
Graphics 914th 2.821⭐ 55🧑‍⚖️
Humor 593th 2.868⭐ 36🧑‍⚖️
Mood 731th 3.085⭐ 55🧑‍⚖️
Given 59🗳️ 91🗨️

Feedback

🎤 X Budsterized X
05. Dec 2017 · 01:33 UTC
Any Suggestions and Feedback is welcome as long as you had fun! :)
maoap
05. Dec 2017 · 21:42 UTC
Quite hard for me, but still enjoyable :) Nice work!
KallThar
05. Dec 2017 · 22:54 UTC
I found the game quite buggy. At first diagonal movement to top left corner didn't work. Then suddenly fixed and worked properly, but my speed effect really decreased. Like a lot. (bonus +18 or something like that). Also the gameplay could have been little more thought through .. The game is really hard at the beginning but gets really ez if you spend your metal right. Might have been the other way around - something like the more metal you have, the slower you are, but also the more points you get. But that is just an idea. Overall the game has great theme, is really fun to play and I love the sound and graphical effects. Good job, man! :)
Criggles
06. Dec 2017 · 00:01 UTC
Very fun game! I loved the upgrade system and deflecting enemy attacks was very satisfying when a chain reaction of deflections happened.

Only advice I could give would be to try and make the UI a bit clearer. Just increase the font size a bit?

Very fun game overall! Good job!
Hertz14
06. Dec 2017 · 00:34 UTC
This is really enjoyable to play, the sound effects for the deflections make it really satisfying to successfully block something. I'm a sucker for horizontal shooters like this and you really made it entertaining with the bouncing bullets, which also provided a nice take on the theme as they kept on bouncing around. My main issue is that some of the upgrades seem a bit overpowered, especially the speed upgrade which after a few levels grants you an indefinite shield from anything in front of you. Otherwise really fun to play, nicely done!
Fylipp
06. Dec 2017 · 12:09 UTC
Simple and enjoyable game. Keep it up!
Julius103
06. Dec 2017 · 12:32 UTC
I played more to this game than any other game in this LD for now. Very addictive. At some point, the game is won when you have to much attack speed : could use some special ennemies to avoid that? Good job !
gyfis
06. Dec 2017 · 13:02 UTC
Fellow LudumDarer from the same site! I enjoyed your presentation but the web version seems a bit too blurred, also I think the Menu UI might use some work (not sure what to press). However, the main character is very nice and I enjoyed the flow of the game! Thanks :)
Piootrek
06. Dec 2017 · 13:35 UTC
Hey, nice concept and nice, hard gameplay. Only the colliders should be better, because actually you can die really easy by being to close (not touching) the enemy ship. Great Job!
aaforcebox
06. Dec 2017 · 13:41 UTC
Very addictive game, great job! One thing to keep an eye, when you have enough speed (50% bonus or more), you can simply stay on bottom left corner spamming the space key and will hardly get hit. I managed to stay 3 minutes alive doing this.
willowblade
06. Dec 2017 · 14:33 UTC
It's fun and I like the timing part, but I felt like the hitbox on the player was a bit too large for it to feel fair. Making the hitbox smaller but giving more variation to the bullet spreads could be way to explore this idea further. The UI is horrible but I found that only adds to the charm, and it does have an abundance of that. All in all, good job!
CoderK
06. Dec 2017 · 15:34 UTC
Nice game! I like the timing part. Hit-boxes felt a bit wonky. The timing felt weird at times, as if you held the button down, it would only work sometimes. Other than that, VERY fun game, and I heavily enjoyed it!
SG Alin
06. Dec 2017 · 16:43 UTC
it's really cool, the sound is very cool ...
good job!
Bodom4ever
06. Dec 2017 · 16:52 UTC
This was great! I felt that the theme was a biiiiiiiiit of stretch but overall the game felt great and the progression was satisfying. Keep up the good work!
Priom
06. Dec 2017 · 17:29 UTC
Really neat concept. But here's some suggestions:

-A lot of the sprites are blurry and it's hard to tell the collideable area of the enemy ships.

-The sound for the title screen is a bit too loud. You might want to decrease the volume or change it entirely.

But still neat game and your pushing the theme a bit : P

Hope my suggestions help
Rolle
06. Dec 2017 · 18:10 UTC
This ship-woman-thingy has not evolved far enough, she dies really easily! :-) Really nice game, I liked it a lot. But I found the controls to be a bit awkward somehow, not so easy to control. A bit of more polish and this could be a really cool(er) game! Carry on!
muumeroinen
06. Dec 2017 · 18:30 UTC
I liked your game. I played it quite a bit! :D Hit boxes are quite annoying thought. Try to make them closer match to the actual sprites of ships and player. Also maybe some (particle)effect to indicate the actual radius of your attacks would be helpful and look really cool.
Beuc
06. Dec 2017 · 19:21 UTC
Looks solid. I'd like to be able to hit from farther, I get hit too easily right after I hit a ship - and the game is not forgiving.
Kyrv19
06. Dec 2017 · 19:33 UTC
Graphics look kinda wierd, the menu is unpleasant, but the parry feels good!!! Rewarding to say the least.
trabitboy
06. Dec 2017 · 19:42 UTC
I love it, I will probably play it again :)
the tongue in cheek way in which the game is described puts me even more in the mood.
shmup rogue like works really well, because even if you die fast , you want to spend your money so you
do not stop playing !
Minor advice: from a usability standpoint, going from mouse to keyboard is a bit painful, I would allow keyboard navigation of the menu screen not to break the flow.
benhurvillar
06. Dec 2017 · 20:38 UTC
i like this game, it's solid and hardcore.
Petr Belohlavek
06. Dec 2017 · 21:04 UTC
Semi-naked woman warrior in the space... with a sword :D brillian and cheesy at the same time! Pretty hard but nice.
Psychedelia
06. Dec 2017 · 22:14 UTC
Half naked women in spaaaaaace, I love it!

It was a bit difficult for me, so we are touché on that with our squares. :) But I feel you can learn the timing.

The sound effects and music fit very well and make it so much more enjoyable. Also I really like how the projectiles keep bouncing off the walls. Great experience!
Nilsson
06. Dec 2017 · 22:52 UTC
This game is quite innovative, i dont think i recognize this kinda deflecting woman floating in space game XD i really liked the deflecting part, it felt very lovely, great sound work, quite rewarding, if i have to say one thing that could be better, it might be the shop icons in the cornor, maybe make them more noticisable? The only reason i noticed them, was because it said "x Metal Gears to spend" which lead me to belive, theres a shop somewhere. Great game overall, i really enjoyed it, keep up the good work man!!! :D
jlreymendez
07. Dec 2017 · 03:14 UTC
What a crazy game! I hate those ricochet either I'm too sleepy to see them coming or this is a difficult mechanic to master.

I love the way the bullets bounce with each other, the whole mechanic is very innovative

The UI would need to change a bit those red/green gradients where a bit disturbing.
pkenney
07. Dec 2017 · 04:36 UTC
You nailed a couple of really important pieces here. Firstly, the actual reflection of the projectile feels really good. It's just super satisfying with that metallic clank sound, the change in color, and so on. Second, there's totally a "one more time" hook with this game.

I'm not really a big player of grindy progression games, so eventually the pacing lost me. But I played it a bunch because I kept wanting to upgrade my speed and start dashing all around! I feel like the really fun game that *I* wanted to play was in there, but I had to upgrade 20 levels to get at it. But I totally understand that this is a design tradeoff, and what you get with the upgrade based game is a hook that can really pull the player deep into the game in a way that a "here's everything at once" game can't do.

So nice work, the reflection of projectiles, destruction of ships, the puffs of smoke when projectiles bounce off the top/bottom of the screen, the smokey slow-fall trail from the protagonist, the way the background music rotated songs between plays.... you have done a great job of putting so many small touches into it. And that's on TOP of the whole upgrade system!

Great job.
Mik3
07. Dec 2017 · 10:24 UTC
Ah, a good old bullet hell. Not bad, the reflection mechanic was pretty fun to use and the controls felt decent as well which is very important in a game like this. So overall it was well put together.
Thijs Tak
07. Dec 2017 · 11:22 UTC
I liked the ricocheting bullets. It felt a bit hard to hit them at times, but overall a good game.
mase
08. Dec 2017 · 03:27 UTC
Reflecting stuff was fun & I enjoyed accumulating upgrades.
Hmm where's that smoke coming from anyway?
![gril2.gif](///raw/e6c/z/e410.gif) :thinking:
gwolf86
09. Dec 2017 · 10:25 UTC
Cool concept and fun to play. It had that "one more go" vibe which kept me playing for a while. I like the idea of the projectiles being sold objects that can interact with each other. made for a nice cascading effect and you could do some serious damage with just one swing. I wasn't a fan of the graphics, but I think that's probably just a lack of polish. Otherwise, great work! I'd love to see you take this further and polish it up.
10. Dec 2017 · 13:17 UTC
BetaNab99
10. Dec 2017 · 13:17 UTC
I like the concept! I think you have to spend more time on graphic design, for example the menu was MEH,
The character is in pixelart style, so I think it was better disable antialiasing.
We really enjoyed the mechanics by the way!
Ethan Kennerly
18. Dec 2017 · 00:58 UTC
When my valkyrie swung a sword to deflect bullets and watched them bounce off the edge of the screen, I felt focused! If you continue to develop this game, after deflecting bullets, I didn't pick up a tactic for how I might time the deflections to consistently shoot the ships.