Meta Defense by ragnta
Hi guys,
In this time, I developed a more complex game than before. I tought if the tutorial is an another menu, nobody won't read it, so I put it to start game menu :) It will be better, if I had have time for create a tutorial level, but ask me, if isn't clear for you.
I hop you will enjoy it.
UPDATE1: Pictures for help:

UPDATE: WE Have a gameplay video, too: https://www.youtube.com/watch?v=l14yNtPfA
King regards,
Szabolcs
| HTML5 (web) | https://ragnta.itch.io/meta-defense |
| HTML5 (web) | https://ragnta.itch.io/meta-defense |
| Original URL | https://ldjam.com/events/ludum-dare/41/ld41-undefined |
Ratings
| Overall | 632th | 2.786⭐ | 23🧑⚖️ |
| Fun | 599th | 2.714⭐ | 23🧑⚖️ |
| Innovation | 590th | 2.833⭐ | 23🧑⚖️ |
| Theme | 556th | 3.095⭐ | 23🧑⚖️ |
| Graphics | 668th | 2.214⭐ | 23🧑⚖️ |
| Humor | 335th | 2.675⭐ | 22🧑⚖️ |
| Mood | 632th | 2.105⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
I think these should have been in the correct order on which they represent:

Hive also had a weird issue where I think the play/earth tower were in wrong places:

I think the map was too big which resulted in bunch of waiting in the beginning of a wave and a load of miss clicks when action got near the hive.
It really could have used to audio/animation feedback to make it more clear when a new label/speech bubble appeared somewhere. Not quite sure if having the building/status buttons on a panel on the right side was the best option either. Maybe a radial menu around the selected node (would lessen the unnecessary mouse movement between center of the screen and right edge) but that might just end up with even more clutter and miss clicks near the hive with the current zoom amount.
Good job!
overall good job :)
@blubberquark This canvas is 800x600. I don't know how the mobile works, but I think I need to rebuild the map logic for mobile users. Did you think about it?
@gemberkoekje This is my first strategy game. I tought too, It's overdesigned for 48 hours, but I learned from it. :) and one more note: the one thing, what I designed and the TD mechanic and the virtual pet mechanic don't contain is the element system.
@eddynardo Before nobody didn't read the tutorials of my older game, because it was an another menu. In this case I test how many player read my tutorial if it's in the play menu :) but I got it, my tutorial is too long in this case.
Thanks for the game!
@Crimson I try to make unique arts for every game. Maybe these pictures are uggly or the the people don't like it, but I think this is the beginning of the art :-) I am sorry, if you don't like it, but I am proud my ugly arts :-)
Tip: I would suggest putting shortcut keys to access the "towers" created and within them, shortcut keys for acquiring features (for example: the "towers" created receive the names by characters (a - z) and when accessing a "tower" use other keys (0 - 9) to perform the actions).