Lightmare by corc0
Welcome to Lightmare.
In this circuitboard swamp, you can't live with light and can't live without it. Collect batteries for greater visibility and power. The more light you have, the more creatures try to steal it from you.
Brought to you by: Brennan, Buddy, Joe and Cory at Wakeless Studios.
PLAY NOTES:
Basic controls display at start-up. In addition:
-Grabbing a bunch of batteries one after another won't do much for your energy meter. Each battery charges your health to a given percentage point.
-You won't be able to shoot without sufficient battery power and you'll lose energy when you do. And, it takes time to recharge.
-And, uh... don't forget to shoot at the big spotlight.
Thanks for playing!
| Windows | http://chubanai.com/arcade/Lightmare.zip |
| Original URL | https://ldjam.com/events/ludum-dare/40/lightmare |
Ratings
| Overall | 572th | 3.456⭐ | 36🧑⚖️ |
| Fun | 693th | 3.176⭐ | 36🧑⚖️ |
| Innovation | 240th | 3.603⭐ | 36🧑⚖️ |
| Theme | 477th | 3.532⭐ | 33🧑⚖️ |
| Graphics | 551th | 3.544⭐ | 36🧑⚖️ |
| Audio | 275th | 3.53⭐ | 35🧑⚖️ |
| Mood | 57th | 4.088⭐ | 36🧑⚖️ |
| Given | 28🗳️ | 52🗨️ |
@interpol So glad to hear that the mood is working out; I think it's what we've liked best. We didn't even use a third of the concepts/enemies/etc we'd wanted for the game jam, so a fully-developed game is something we'd really like to consider.
@schizoid2k Much appreciated. The music came together at the last hour and I'm really glad it did.
@luciax So, we were hoping that the level would teach the player that the purple blocks disappear when you've got a bright enough light. I don't think it always worked, though, and those black and white squares you mention are what they look like when they're vanishing. Good to know that it wasn't super clear.
@ryusui I'm disappointed about the (lack of) sound, too - we just ran out of time, honestly. We need to do a way better job communicating what's going on and I think it's the level/UI design that should do the heavy lifting... which is pretty much on me. Really appreciate the critique. Thank you!
There's a lot going on here and I wish our level design had made things clearer!
As others mentioned, understanding the mechanics is a bit had, but it's a game jam, so it is hard to test these things properly.
Anyways, good work.