Shroom Island by jan5366x

[raw]
made by jan5366x for LD 38 (JAM)

Shroom Island

Shroom Island is a game where you have to survive in a small game world which is very hostile.

screen0.pngZ5U

Recommended default controls:

W;A;S;D - Movement

SHIFT - Run

SPACE - Attack

F - Build "Healer" (require 5 resource points)

This was our first game jam and it was fun as hell! :D

best regards

Team CodeCaveHH

Bug Fix List: - Fixed timer don't stop after dead - Fixed default run button is not listed in main menu - Fixed red diamonds give not enough health - Fixed infectors can be damaged form a to high distance - Fixed a small issue related to the infector spawn radius offset - Fixed NPE in stamina logic - Fixed win notification was missing - Reduced infector health points

Offical Download: https://jan5366x.itch.io/shroom-island

Ratings

Given 7🗳️ 7🗨️

Feedback

🎤 jan5366x
23. Apr 2017 · 23:20 UTC
Slow Progress :D

https://www.youtube.com/watch?v=nT1dxoZqdKA
🎤 jan5366x
24. Apr 2017 · 20:46 UTC
Still not finshed yet ;-)
https://www.youtube.com/watch?v=YLhE_BCEgxc
SneakyDeagle
02. May 2017 · 00:58 UTC
An attack animation would have been nice, I didn't knew I was hitting stuff in the beginning :D

I like the minimalistic art and tactical aspect of the game with building stuff to help you.

All in all a quite fun game.
CyberStarLight
07. May 2017 · 20:08 UTC
I agree that an attack animation would have helped a lot, also some sounds effects.
I like the idea, the way things spread and more enemies pop up, and the music fits really well!
I didn't manage to actually win as I can't see where I aim, if I hit, and once there are a few clustered mushrooms it's really hard to kill them.

It's a really nice entry for your first jam, good work!
ryte2byte
11. May 2017 · 10:42 UTC
An attack as well as an enemy hit effect is sorely needed. Enemies can also stack on top of each other, which doesn't feel right. I thought that the run/stamina bar is far too long. I guess it is nice for the player, but seems a little overly generous. I love the terraforming concept! Perhaps the 'corrupted' terrain should hurt or slow down the player. The music is amazing!

Congratulations on finishing your first Ludum Dare! You should all be very proud!
Dege
11. May 2017 · 13:23 UTC
I agree with the previous feedbacks, give a lot visual feedback(attack, damage, enemies's healthbars, healer's radiuses, etc.) to the user. I still don't know what's the healer's radius, or how the attack works(radius, speed, damages).
I really enjoyed the musics (the main theme reminds me a lot of Kung Fury!)
Overall the game is simple, it's balanced in it's difficulty, and the graphics are not bad. For a first game created in 72 hours the result is actually good. Keep going in the next jams and remember to give more visual feedbacks to the player ;)
sinclairstrange
16. May 2017 · 18:31 UTC
I agree with the previous posts as well, some feedback would of been nice but overall for a first Ludum Dare game is really good work and you should be totally proud of it! Learn and continue to make the next games even more awesome. It's a decent game and I enjoyed playing around with it! ^-^
chromableedstudios
20. May 2017 · 16:41 UTC
The music felt super dramatic and a bit disjointed from the action. As others mentioned would be nice to have some feedback that the 'attack' is working, whether a sound, sprite, animation, or something. Game restarted when I alt-tab out :( A nice first entry(much more polished than my first attempt).