Volleymania by Avon
For my first ever LD I have made a volleyball game with shapeshifting robots. Recommended to play against another human, I have implemented an AI, but its not very difficult to beat, it's probably more fun to control both of them.
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POSTJAM VERSION AVAILABLE:
-Supports Gamepad!(hopefully)
-Easier controls, faster paced gameplay
-Some new graphics and other small updates.
Download link below
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Gameplay:
The rules are simple, you score a point when the ball hits your opponents floor, or if the ball spends more than 10 seconds on its half of the room. First one to 10 points win.
While on the ground you can create a shield that extends your horizontal reach, useful if you have to catch a ball that is very low. Blocking extends your vertical reach, useful if you want to prevent your opponent from smashing the ball down on your area. While blocking you can send a force pulse forward. It has very short reach, but adds a lot of speed to the ball, useful if you wanna smash the ball.
Controls:
Right player uses arrowkeys, up to jump and down to use shield. Right shift to block and right ctrl to use force pulse.
Left player uses WASD, W to jump and S to use shield. Left shift to block and space bar to use force pulse.
Only keyboard works for now, I might add support for more controls in a post-jam version. The game works best with 16:9 aspect ratio. With other ratios I would reccomend to adjust the camera position, you can zoom in and out with the mousewheel, and you can move it up/down with the mouse while holding the right mouse button. To pause the game and go to the main menu you can press ESC, or Enter in the WebGL version.
The WebGL and windows versions are very similar, but the windows version has better graphics, so I would recommend it.
The game is made with unity 5.3, sound effects and music made with sfxr and LMMS.
Changes after deadline:
-Made the camera adjustable so its playable on lower aspect ratios.
-You can now press enter instead of ESC in the webGL version.
--------------------------------------------------------------------------------
POSTJAM VERSION AVAILABLE:
-Supports Gamepad!(hopefully)
-Easier controls, faster paced gameplay
-Some new graphics and other small updates.
Download link below
----------------------------------------------------
Gameplay:
The rules are simple, you score a point when the ball hits your opponents floor, or if the ball spends more than 10 seconds on its half of the room. First one to 10 points win.
While on the ground you can create a shield that extends your horizontal reach, useful if you have to catch a ball that is very low. Blocking extends your vertical reach, useful if you want to prevent your opponent from smashing the ball down on your area. While blocking you can send a force pulse forward. It has very short reach, but adds a lot of speed to the ball, useful if you wanna smash the ball.
Controls:
Right player uses arrowkeys, up to jump and down to use shield. Right shift to block and right ctrl to use force pulse.
Left player uses WASD, W to jump and S to use shield. Left shift to block and space bar to use force pulse.
Only keyboard works for now, I might add support for more controls in a post-jam version. The game works best with 16:9 aspect ratio. With other ratios I would reccomend to adjust the camera position, you can zoom in and out with the mousewheel, and you can move it up/down with the mouse while holding the right mouse button. To pause the game and go to the main menu you can press ESC, or Enter in the WebGL version.
The WebGL and windows versions are very similar, but the windows version has better graphics, so I would recommend it.
The game is made with unity 5.3, sound effects and music made with sfxr and LMMS.
Changes after deadline:
-Made the camera adjustable so its playable on lower aspect ratios.
-You can now press enter instead of ESC in the webGL version.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.27 | 507 |
| Audio(Jam) | 2.96 | 486 |
| Fun(Jam) | 3.40 | 294 |
| Graphics(Jam) | 3.08 | 692 |
| Innovation(Jam) | 2.92 | 658 |
| Mood(Jam) | 2.94 | 664 |
| Theme(Jam) | 2.53 | 1002 |
Was an error: your game a shutdown my system, heh
Anyway, very interesting entry! good job
ESC didn't work for me...
well done
If you play in the browers pressing ESC will leave fullscreen, I did not think of that when assigning buttons, but just pressing ESC again should take you back to the main menu.
I did run out of time making the UI for this, which shows, and I would have wanted a bit more interesting enviroment as well.
The controls will take some time to master, largely because they are controlled by the physics, but those who played the classic "blob volley" a lot might pick it up faster.
While you are blocking(Left shift for left player) you can press space to shoot a force field forward. It doesnt last long, but its useful for smashing the ball when its right in front of you.
It took us a time to master the controls, I found it a little tricky but once we knew it, it was war.
Also I liked the music and the minimalistic style.
Finally, I think taht if you dont kick the ball, it always go to the right.
Congratulations, it is a funny game.
Found a spammy way to win easily. Whatever still sharp fun entry!
The control scheme for two players on the same keyboard seems to be...not well-suited for WebGL, to put it lightly. Ctrl+W, Ctrl+D, Ctrl+S, Ctrl+Shift+W are all key combinations I really DON'T want to be hit...xP