0-/-0 by swinestudios

[raw]
made by swinestudios for LD35 (JAM)
0-/-0, read as "Zero Does Not Equal Zero" or "Portal-no-Portal", is a game where you must navigate through levels while confined to a shape-shifting region that you control.

Controls:
Movement - WASD
Resize region - click & drag corners

Credits:
TheBlueGamer55 - Programming, Design, Sound
pigrocket - Art, Sound
jr1501 - Design
GenTel - Programming

Ratings

Coolness 54% 3
Overall(Jam) 3.48 320
Audio(Jam) 2.70 578
Fun(Jam) 3.12 544
Graphics(Jam) 2.65 901
Innovation(Jam) 3.92 63
Mood(Jam) 2.73 810
Theme(Jam) 3.42 483

Feedback

The Walking Kiwi
19. Apr 2016 · 02:13 UTC
Great game! I've seen a bunch already and this is the first one that looks like a winner!
Pestel Crew
19. Apr 2016 · 07:08 UTC
Awesome game! I think it has a greate potential so I'd like to see a full version)
B0pt1K
19. Apr 2016 · 08:37 UTC
I really really enjoyed playing this game. The concept here is brilliant, and I would love to see a full development of this game. Playing this game is very soothing.
Efmi_
19. Apr 2016 · 11:00 UTC
I loved that idea!
Jacksendary
19. Apr 2016 · 11:55 UTC
Sad that there are no music or sound. That was how it was for me at least. But that is ok.
This game was actually a nice, quicky small puzzles.
Paulgami
19. Apr 2016 · 12:12 UTC
This is a neat idea that I've never seen before. Loved the "ohhhh" moment in level 2 when I grokked the point of the mechanic.
JALgames
19. Apr 2016 · 12:36 UTC
I really like the conecpt and while I am usually not a big fan of puzzle games, I enjoyed playing this one. I noticed that sometimes, the corners did not really react well (they did not follow the cursor), but it was only mildly annoying :)
Hyve
19. Apr 2016 · 13:01 UTC
Very interesting, however I feel that the Mouse & Keyboard controls are a little disjointed and create gameplay still feels a little clunky, but I absolutely see why you've done with that design.

Best of luck!
mennchen22
19. Apr 2016 · 15:42 UTC
I love the game play idea, but no audio ;/. Well u got sound. And the game itself is cool.
Black Horn Studios
19. Apr 2016 · 16:02 UTC
Nice concept! Controls might get a bit frustrating but the overall sensation is good!!
johnbrynte
19. Apr 2016 · 20:25 UTC
Nice to see a new and interesting mechanic! If you continue on this project I would suggest to add controls for moving a shape with the mouse, without resizing it step by step which got a bit tedious :)
Blobo
19. Apr 2016 · 20:41 UTC
This is a really cool game! I like the idea, and it definitely makes me wonder what happens if three portals are in range? anyway, great work!
GenTel
19. Apr 2016 · 21:15 UTC
@Blobo If three portals are in range, priority goes to the two that were first in range, and the third one remains active for pairing but not connected to anything.

-GenTel
runvs
30. Apr 2016 · 17:55 UTC
Very nice entry. I like the puzzles in this game. Well done!
DeltaNegative
03. May 2016 · 08:51 UTC
Really cool idea! ;)
Tselmek
07. May 2016 · 08:32 UTC
I love this game, the mechanic is really interesting. I wish there was more levels to chew on but it's a jam after all. The resizing of the shapeshifting region sometimes felt a little clunky but overall the game feels pretty nice. There's potential for an amazing postjam game!