PATH, a game of life by Ekilibr

"Journey matters more than the destination"
PATH is a game about life. It's all about the choices that you will make, and the things that you will learn and discover, within the imparted time (meaning, the rest of your life).
Explore a world constantly building around you, try to unravel its most hidden secrets, or spend your life looking for your soulmate...Set your own objectives and live the life you choose. One may not be enough, tho!


In order to achieve all this, you'll have to meet other people, learn from them and from yourself. But learning means sacrificing big slices of life, which is a precious currency, especially as time is constantly running against you...

CONTROLS
Move - WASD / ZQSD / Arrows
Spend time - Space bar / Left Click on button

Devs note : Here we go again for another Ludum Dare. No exception made, we had a ton of fun developing that game. It's kind of a "premiere" for us to look for such a moody, experience-driven game for a Jam. We really hope that you will enjoy playing it as much as we enjoyed creating it! There are a lot of different endings in the game. Let's see if you are able to find them all ;)
Any comments or feedbacks are, of course & as usual, more than welcome!
Mathieu Clavel & Louis Denizet
| Windows | https://ekilibr.itch.io/path-a-game-of-life |
| Original URL | https://ldjam.com/events/ludum-dare/44/path-a-game-of-life |
Ratings
| Given | 20🗳️ | 24🗨️ |
I found the quest system super interresting and it completely fits the theme :D Nicely done
@flywolfe there are actually 7 different endings. We really hope that the community will find them all!
@shaddo I guess that time is always consuming faster than what we wish...;)
@argon @alienplay @bramreth @ja-viera @ougrouk @palsina thanks for the kind words!
But for some of the actions you can perform, nothing special happens. That made me loose a couple of times.
Still, a really good game!
@skyball life is not always super fancy! That's part of what we wanted to illustrate. There's no such things as loosing. It's just one end amongst others :) But I get your point!
The graphics and the music are on point, and the world is just waiting for exploration with a really nice feeling !
I really liked the simplicty of the art and sound design.
I wish you a good ranking, especially un graphics ;)
@tapehead haha we wish we could have done even more...It's part of the Ludum Dare experience, I guess :)
@jvolonte haha, didn't even notice it could be interpreted like that
@fahim-faysal thank you so much. Music is not at all what I do for a living, so I'm happy if it reached its goal!
@Andreadbx and it was a pleasure to watch you playing it ;)
@lola merci à toi!
@gaming-night Really touching, thanks a lot! We'll see, but the most important part is all of you playing it and enjoying it
More seriously, thanks for the warm words, and glad you liked it!
The graphics are lovely and the sounds are very cute. Would love to have a way of seeing what you were able to accomplish each playthrough, maybe by having a timeline of your actions at the end
Really awesome work!
Make a complete game like that !! For Pete's sake !!!!
I also played a game. If you can, please try it, rate it and comment.
https://ldjam.com/events/ludum-dare/44/junkebox-panic
The atmosphere/mood for this game is probably the best I've experienced so far, I just would like to see an extension of the main song for a S-tier experience!
@deprecat we thought about that but had no actual time left to implement it! Jam rules, you know :)
@euler-moises thanks! We'll try to give it a shot asap
@hugimugi7 haha too much pressure! The funny thing is that I personally didn't knew about Minit while doing the game. Discovered it post release, looks awesome :)
@ianlux thank you so much! I agree for the music, but unfortunately piano is only a hobby to me, so it'd have taken too much time to compose a longer music sheet ^^` will try to go further next time!
Indeed, the game turns a lot about world exploration and multiple playthrough, as we wanted the player to explore the game unguided.
It's more on a philosophical point tho, that we never have enough time in a life to do everything we want :) We wanted the Gameplay to replicate that feeling. But thankfully, in a game, you can get a lot of different lifes!
Thanks again, we hope you enjoyed the experience anyway!
Other than that, you already know everything that I think. Great game :)
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
@ursagames, I watched the video, and you actually only missed one ending in the game... Pretty impressive!
Would love to know what engine was used and the logic behind the code that generates the world tiles. You can email me at starplebe@gmail.com if you'd like or reply here. Whichever works for you. Thank you!
There's only a couple minor things I noticed for improvement. The walking/bouncing tile animations, while awesome, might be a bit overkill. Maybe the tiles could slow down as they near the surface?
As someone else mentioned, it does seem unnecessary to lose life while idling. It makes the player feel like they need to rush. Which is a shame, because this is a game where it's worth looking around at the environment.
Still an awesome game and I hope to see more from your group in the future!