Not Me! by Gio-
Description
It's like Tinder but you have to BUST the murderer.
"In the criminal justice system, the people are represented by two separate yet equally important groups. The police who investigate crime and the district attorneys who kill the offenders. These are their stories" (Cit.)
Analyze carefully every alibi of the suspects and find the killer... But if you cannot understand who the culprit is: KILL AND SACRIFICE one of them to get clues and ultimately bring JUSTICE!
Screenshots





PostScriptum
Please do not kill too much in this game
Thanks for playing!
Credits
Made with :heart: by Cyberpan
| Android | https://cyberpan.itch.io/not-me |
| HTML5 (web) | https://cyberpan.itch.io/not-me |
| Original URL | https://ldjam.com/events/ludum-dare/43/not-me |
Ratings
| Overall | 219th | 3.776⭐ | 51🧑⚖️ |
| Fun | 391th | 3.418⭐ | 51🧑⚖️ |
| Innovation | 116th | 3.75⭐ | 50🧑⚖️ |
| Theme | 164th | 4.02⭐ | 51🧑⚖️ |
| Audio | 129th | 3.811⭐ | 47🧑⚖️ |
| Humor | 151th | 3.663⭐ | 51🧑⚖️ |
| Mood | 301th | 3.592⭐ | 51🧑⚖️ |
| Given | 5🗳️ | 5🗨️ |
"cheeki breeki" - 12 Logvinovih iz 10
About the android build, we fix that by releasing a html 5 version of the game.
Good job anyway, it was fun to play. :)
I think you should consider introducing more problem solving/ thinking scenarios. At the moment, the initial sacrifice to start off with feels a bit like trial and error. Think of point and click adventures and how they tackle problem solving.
The game looks polished enough for the app store. That's an impressive faet for your team in three nights. :thumbsup:
Other than that, pretty solid game! Good atmosphere and graphics! (If you're gonna release the game be careful with the simmilarities to Reigns, it might be considered in poor taste to have not only the same mechanic but also the same artstyle)
Kudos for putting ace people in there :)
Due to that difficulty, I felt the game could use some balancing to make it (slightly) more solvable who the killer is without having to sacrifice too many times - This may be the case however, and I was just exceptionally bad at figuring it out, haha.
I had an issue a few times where I swiped one direction and got the opposite effect I was hoping for, however, this may have been due to my mouse leaving the game-window and causing some confusion. Wasn't a major issue, but it did cause a few accidental deaths.
Those comments aside, this was a very neat entry. Well done to the development team! :rocket:
Anyway, cool work. Hope you take this further.