APOLLO v-1.0 by grey
APOLLO v-1.0

Hi there! This is my entry for the Ludum Dare 40 game jam. You control a small rocket and have to collect the red dots. Each dot adds weight to your rocket, making it harder to control. Every 15 points you get an upgrade.
Title screen
In-game screenshots
CONTROLS:
W - Accelerate
A - Yaw left
D - Yaw right
R - (Re)start
K - Kill Player
C - Show controls
B - Toggle bloom
I - Toggle CRT
M - Toggle music
? - Toggle cheats
What's your highscore?
Work used:
Music - Fall Falling by Kevin MacLeod
https://freepd.com/Electronic/Fall%20Falling
CRT Shader - Based on the tutorial by Alan Zucconi
https://www.alanzucconi.com/2015/07/08/screen-shaders-and-postprocessing-effects-in-unity3d/
Font - Pixeled by OmegaPC777
https://www.dafont.com/de/pixeled.font
If I (unintentionally) used your work against your will, please contact me.
EDIT: Since there are some great ideas in the comments, I will continue developing this game once rating has finished.
Features to add:
- Speed indicator
- Crash indicator
- Improved upgrade mechanic
- De-spaghettify code (You should see the current mess)
- Replace current music and font with own work
| HTML5 (web) | https://greyld.itch.io/apollo-v01 |
| Other (platform) | https://greyld.itch.io/apollo-v01 |
| Original URL | https://ldjam.com/events/ludum-dare/40/apollo-v-1-0 |
Ratings
| Overall | 374th | 3.63⭐ | 29🧑⚖️ |
| Fun | 279th | 3.63⭐ | 29🧑⚖️ |
| Innovation | 716th | 3.019⭐ | 29🧑⚖️ |
| Theme | 399th | 3.63⭐ | 29🧑⚖️ |
| Humor | 877th | 2.229⭐ | 26🧑⚖️ |
| Mood | 498th | 3.385⭐ | 28🧑⚖️ |
| Given | 30🗳️ | 25🗨️ |
Nice visuals, would have liked to see some particles though, I think that would fit so well with this
Fantastic sound, suits the game well
Pretty challenging, couldn't get past 25 before giving up
Overall I enjoyed this one :smile:
The gameplay was pretty fun too, I played quite a few times and got a high score of 50
PD: Highscore 60.
Gets quite challenging after a while.
Regardless, I found the game to be that kind of entertaining-because-it's-challenging. The controls are a bit floaty (yet they somewhat feel good given the design), and the game feels very rewarding. It does keep getting harder and harder, so it fits the theme perfectly.
The aesthetics are superb. Very retro, very vivid.
If there's one thing that I don't get is that the instructions say that there's an upgrade every 15 points. I got to 40 and never noticed anything of the sort. Did it mean after 15 dots? In which case, given how I suck at this, odds are that I'll never see them.
Anyhow, fantastic work. In behalf of our team, I wish you a snazzy LD. Keep up the good work! :whale:
It would be neat if there was a way to show the ship's current speed, so you could know if you were going too fast to hit something before you hit it. I was never quite sure if I was going to lose, but the neat glitch effect that happens when you lose was fun so I didn't mind much. My high score was 65. Thanks for making the game!
@fractalsunrise I love hovering like that as well. Try flying low, do you notice something? :stuck_out_tongue_winking_eye:
Great work! :D