Lucis by Kristian David

You wake up as a living lightbulb, who accidentally stole the electric power of the power plant which powers the city if Lightopolis. With the apocalypse glazing over the skies of Lightopolis, you must escape the city before the other lightbulb steal your power or be caught by the LightoPolice.
Every movement that you make uses some of your power. Even just using your light makes your power slowly decrease.

Due to the infinite amount of electric current flowing through your body, you gained some abilities:
1.Use discharge to release an electric current that will slow your enemies down. It also lights up the enemies filament so you can see them easier.
2.Use Magnet to attract batteries.
Touch or collide with batteries and working street lamps to gain power.
Once you ran out of power (0.5%), then you will lose the game.
Your goal is to reach the end of the street for you to escape.

Control:
Movement - WASD or Arrow Key
Discharge - Left Mouse Button
Use Magnet - Right Mouse Button
Space/Left Shift - Run
Zoom - Scroll Wheel
Youtube Link: https://www.youtube.com/watch?v=WMtWnQgzwa4
Task:
1. Create a web version and an itch.io site.
2. Transfer the Source Code from GameJolt to BitBucket or GitHub
3. Create a mac and linux version
Tools Used:
1. Unity3d (With Post-Processing Effects)
2. MonoDevelop
3. Blender
4. Paint.net
5. Bfxr
Changes Made:
1. Removed the lower quality settings because the lighting wont work properly. Only the highest setting remain
2. Added the game banner in the Application Config
3. I decreased the game's difficulty
| Windows | http://gamejolt.com/games/lucis/272803 |
| HTML5 (web) | https://kripp.itch.io/lucis |
| Original URL | https://ldjam.com/events/ludum-dare/39/lucis |
Ratings
| Overall | 279th | 3.4⭐ | 62🧑⚖️ |
| Fun | 401th | 3⭐ | 62🧑⚖️ |
| Innovation | 387th | 2.967⭐ | 62🧑⚖️ |
| Theme | 102th | 3.917⭐ | 62🧑⚖️ |
| Graphics | 245th | 3.492⭐ | 65🧑⚖️ |
| Audio | 442th | 2.362⭐ | 60🧑⚖️ |
| Mood | 248th | 3.148⭐ | 63🧑⚖️ |
| Given | 9🗳️ | 0🗨️ |
Congrats!
Also I'm not sure was it intentional or not, but when I sneak-shot the first bulb, all the other bulbs also were displayed as broken... even the police ones... And it made kind of hard to guess who is still active and who is dead already.
PS: Oh... And just a suggestion - if you want to get more feedback, you should give more feedback... Just a hint...
The visuals are good and the gameplay is fun but I need a few retries to understand what is going on.
Is it possible to get past the roadblock?
Loved the gameplay and liked the little little things you added to your game
keep it up!, Hope I see this game in the future too....
It really nails the theme and the graphics are cool.
https://ldjam.com/events/ludum-dare/39/long-live-the-pig
- During the first plays I didn't notice that the player was a light bulb, I think his glass could be more evident.
- Maybe you can add some effect to the batteries to be more clear that is interactive and get the player more chances when his energy is low and he almost can see.
- The main menu and the buttons could be more integrated (maybe with some light on/of effect like a light bulb?) and more responsive.
- The feel of the game could be more cool if you improve the FX, especially the shooting effect.
I hope it helps. You made a good game, congratulations.