Lucis by Kristian David

[raw]
made by Kristian David for LD 39 (COMPO)

Banner.png

You wake up as a living lightbulb, who accidentally stole the electric power of the power plant which powers the city if Lightopolis. With the apocalypse glazing over the skies of Lightopolis, you must escape the city before the other lightbulb steal your power or be caught by the LightoPolice.

Every movement that you make uses some of your power. Even just using your light makes your power slowly decrease.

Screenshot (23).png

Due to the infinite amount of electric current flowing through your body, you gained some abilities:

 1.Use discharge to release an electric current that will slow your enemies down. It also lights up the enemies filament so you can see them easier.

 2.Use Magnet to attract batteries.

Touch or collide with batteries and working street lamps to gain power.

Once you ran out of power (0.5%), then you will lose the game.

Your goal is to reach the end of the street for you to escape.

Screenshot (28).png

Control:

 Movement - WASD or Arrow Key

 Discharge - Left Mouse Button

 Use Magnet - Right Mouse Button

 Space/Left Shift - Run

 Zoom - Scroll Wheel

Youtube Link: https://www.youtube.com/watch?v=WMtWnQgzwa4

Task:

 1. Create a web version and an itch.io site.

 2. Transfer the Source Code from GameJolt to BitBucket or GitHub

 3. Create a mac and linux version

Tools Used:

 1. Unity3d (With Post-Processing Effects)

 2. MonoDevelop

 3. Blender

 4. Paint.net

 5. Bfxr

Changes Made:

 1. Removed the lower quality settings because the lighting wont work properly. Only the highest setting remain

 2. Added the game banner in the Application Config

 3. I decreased the game's difficulty

Ratings

Overall 279th 3.4⭐ 62🧑‍⚖️
Fun 401th 3⭐ 62🧑‍⚖️
Innovation 387th 2.967⭐ 62🧑‍⚖️
Theme 102th 3.917⭐ 62🧑‍⚖️
Graphics 245th 3.492⭐ 65🧑‍⚖️
Audio 442th 2.362⭐ 60🧑‍⚖️
Mood 248th 3.148⭐ 63🧑‍⚖️
Given 9🗳️ 0🗨️

Feedback

RootPew
31. Jul 2017 · 12:51 UTC
This is a really charming entry. Love the minimalism achieved with just using good lighting engine effects.

Congrats!
Sarah
31. Jul 2017 · 13:10 UTC
Cool concept, but its difficult :P I just couldn't get away from the light bulbs without using all my power! Overall good job :)
IgorsGames
31. Jul 2017 · 15:39 UTC
Like the graphics style, I thought when played that lighting the bulbs was decorative and didn't drain power, so the power was never enough :D
BinarySpark
31. Jul 2017 · 19:10 UTC
Looks pretty nice. Charming lighting effects. It seems to be quite difficult (or I'm doing something wrong), and I'm not sure what the function is of shooting at the other bulbs.
FloBar
31. Jul 2017 · 20:22 UTC
I remember seeing your progress in the feed a day ago I think. Was really exited to give it a play. Really dig the visuals and shaders. Good job man.
ianburnette
01. Aug 2017 · 00:48 UTC
Very well done! It's very hard, but in playing it 5 or 6 times, I found I was able to improve. My initial strategy of just sprinting constantly didn't work. Neither did just shooting a whole bunch. It's more of a measured, sprint-sometimes, shoot-sometimes, move-very-carefully strategy that got me the farthest. I still didn't get to the very end, but I felt like I got a good ways through. Nice lighting, nice effects, nice models. I could have used more feedback about when I was taking damage or when I was using power, as death snuck up on me some.
Asofi
01. Aug 2017 · 15:03 UTC
God, that looks really awesome! Really like it!
broken-matrix
01. Aug 2017 · 15:09 UTC
I was able to play it some, but kept getting stuck on the moving concrete wall that blocks you, good game anyway.
broken-matrix
01. Aug 2017 · 15:09 UTC
I was able to play it some, but kept getting stuck on the moving concrete wall that blocks you, good game anyway.
broken-matrix
01. Aug 2017 · 15:09 UTC
I was able to play it some, but kept getting stuck on the moving concrete wall that blocks you, good game anyway.
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Belga54
01. Aug 2017 · 15:13 UTC
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Hilvon
01. Aug 2017 · 15:15 UTC
Maybe it's just my weakass laptop, but it looks like all those light effects are just too much for a WebGL version...

Also I'm not sure was it intentional or not, but when I sneak-shot the first bulb, all the other bulbs also were displayed as broken... even the police ones... And it made kind of hard to guess who is still active and who is dead already.

PS: Oh... And just a suggestion - if you want to get more feedback, you should give more feedback... Just a hint...
neowhoru
01. Aug 2017 · 15:17 UTC
Good Art Style and nice gameplay.
Rapter
01. Aug 2017 · 15:19 UTC
Good idea and good realization!
Baski
01. Aug 2017 · 15:34 UTC
Nice game,but pretty laggy on my pc. (15 fps) (gtx 960, need some polishing, tried both version :/)
PixelSplash
01. Aug 2017 · 15:52 UTC
Nice mood and art! Congrats
Bonelazy
01. Aug 2017 · 19:27 UTC
Very good visuals but the mechanics were not very intuitive. I did not understand what damaged me and what I should have done to avoid it.
Yetman
01. Aug 2017 · 21:43 UTC
Dat roadblock is so annoying O_O
The visuals are good and the gameplay is fun but I need a few retries to understand what is going on.
Is it possible to get past the roadblock?
StrongbowGold
01. Aug 2017 · 21:56 UTC
nice graphics
🎤 Kristian David
02. Aug 2017 · 10:05 UTC
@yetman the roadblock follows you. you need to run to be able to get past the roadblocks
🎤 Kristian David
02. Aug 2017 · 10:12 UTC
@bonelazy you lose power over time and all of your abilities and movement uses power.
Robber
02. Aug 2017 · 10:25 UTC
the game is pretty hard but a nice challenge, i do not see the point of running/not running, i kinda kept shift pressed all the time and just tried to run past everything, nice use of the theme!! cool mood with the enemey bulbs lighting up the place..
Robber
02. Aug 2017 · 10:30 UTC
it took me some time to figure out the timer represented the power you have, maybe something like "power: 75%" would help players :)
MajamiLTU
02. Aug 2017 · 13:30 UTC
Nice idea, interesting gameplay. Good job.
Baconinvader
02. Aug 2017 · 18:12 UTC
Good concept with fun gameplay. Maybe just a little too difficult though...
Rahtainka
02. Aug 2017 · 22:29 UTC
Nice little game. Some background music would be nice but for a compo entry it is really polished. Well done!
Mr Marcgenesis
03. Aug 2017 · 14:23 UTC
Lovely graphics and the sounds are great, but music would go a long way to create a better mood. The lighting effects are nice!
CurseTats
06. Aug 2017 · 09:51 UTC
The Graphics are really well made !

Loved the gameplay and liked the little little things you added to your game

keep it up!, Hope I see this game in the future too....
RisinGoat
07. Aug 2017 · 09:55 UTC
I really missed some music and better SFX. However, being a compo game, I think it's ok.

It really nails the theme and the graphics are cool.
bombjack
07. Aug 2017 · 10:01 UTC
I liked the mood of the game and the idea of the gameplay
CTTFOW
07. Aug 2017 · 10:31 UTC
Like others said, it's a little laggy but works fine. The graphics are good and the gameplay works and it's pretty impressive you made this in only four hours! You asked us to link our games, so here's mine:

https://ldjam.com/events/ludum-dare/39/long-live-the-pig
franfox
07. Aug 2017 · 11:16 UTC
Good art and look and feel, the atmosphere of the game is cool.

- During the first plays I didn't notice that the player was a light bulb, I think his glass could be more evident.
- Maybe you can add some effect to the batteries to be more clear that is interactive and get the player more chances when his energy is low and he almost can see.
- The main menu and the buttons could be more integrated (maybe with some light on/of effect like a light bulb?) and more responsive.
- The feel of the game could be more cool if you improve the FX, especially the shooting effect.

I hope it helps. You made a good game, congratulations.
🎤 Kristian David
07. Aug 2017 · 12:12 UTC
@cttfow I made this game in 6-7 hours per day in just 2 days. So i created this in around 12 - 14 hours. I was wondering why did you say four hours lol.
Brolton
07. Aug 2017 · 15:19 UTC
Haha. Funny! But need hardmode, that level is so easy)
🎤 Kristian David
07. Aug 2017 · 15:31 UTC
@brolton lol I actually made the game a lot easier because most people are complaining that it is too difficult.
Fran Segura
07. Aug 2017 · 15:39 UTC
Nice concept and execution, with some simple objects you achieved a really nice mood and personality. Would have loved some background music but I understand the limitations of the compo. Good job, congrats!
Vasco Rodrigues
07. Aug 2017 · 19:47 UTC
Simple and fun game, with a simple premise. There's really no need to complicate, it's a cool idea and fun to try and gather energy as the poor lightbulb. The movement was good, the graphics/models too, I just missed a background music to go with the gameplay. Good job!
CTTFOW
08. Aug 2017 · 11:39 UTC
I must have confused your game with someone else's, sorry!
Jupiter_Hadley
09. Aug 2017 · 16:47 UTC
Neat effects! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=lk50HLqX0cU