Fallen Girl by fullmontis




2018-12-25: Added Postjam version of the game
Fallen Girl is a simple platformer where you have to give up some of your abilities to move on.
How to play:
ARROWS to move
Z to jump and skip scenes
It should be played with Chrome or Firefox because sound may not work otherwise.
You can find other projects by me at my itch page.
If you liked it you can also find my other illustrations and projects on Twitter.
| HTML5 (web) | https://fullmontis.itch.io/fallen-girl |
| Source code | https://fullmontis.itch.io/fallen-girl |
| Original URL | https://ldjam.com/events/ludum-dare/43/fallen-girl |
Ratings
| Overall | 157th | 3.619⭐ | 90🧑⚖️ |
| Fun | 233th | 3.301⭐ | 90🧑⚖️ |
| Innovation | 245th | 3.201⭐ | 89🧑⚖️ |
| Theme | 120th | 3.864⭐ | 90🧑⚖️ |
| Graphics | 44th | 4.125⭐ | 90🧑⚖️ |
| Audio | 80th | 3.584⭐ | 85🧑⚖️ |
| Mood | 30th | 4.017⭐ | 89🧑⚖️ |
| Given | 7🗳️ | 10🗨️ |
A bit short, but really good! :)
In the second screen you have to follow the arrows to continue even if you will get hurt :smile: That's the way I interpreted the theme, and I'm not sure if it is confusing. You can check the gif I added to see if it helps.
@kbf123 Thanks, I'm glad you liked it. I got a little caught in the end so I couldn't make it much longer unfortunately, so I tried to polish what I had done.
Hate the invisible wall, will encounter
Missed the restart button thought, not only because it breaks the flow, but also because interrupts that beautiful music that takes a while to start playing again (at least on my computer).
The game has a nice art style, and it's a good submission overall !
@isaque-picao-sanches @purrseus @walterp @tomcat94 @andrew-garcia @shahroz-khan @ekin @badosz @sapphiris @syrapt0r @august1413 @gevernus Thank you, I'm glad you liked it!
@notlivingpool @lontrus @daruudaruu @morriss Thanks for the suggestions, I will keep them in mind for the postjam version.
@jeroenpx @matt-fabius @valden The bumping on the ceiling is not a bug, it's a feature :smile: I'm not sure if you noticed or if you're referencing something else but you can drop off a ledge and still jump once, this allows to get the first heart for example. I added a gif to show how it should be done. Unless you'referencing it more in general, in which case I should look more into it because technically you should be able to control the jump height by how much you press space.
Audio was a very quiet, but otherwise pretty good.
Graphics were the strongest part. I'm quite a fan of such an art style.
The jumping was a bit floaty (but I understand that that's kind of how it is with an adjustable jump height).
And although the sacrifice mechanic and the element of choice were nice, it was basically always a better choice to give up a heart.
It's just a shame you didn't have a time to add a restart option, because I must admit having to reload the page and re-do everything is annoying :/
Oh well, still solid jam entry !
Would have been nice to have checkpoints and some of the controls felt a bit sluggish. but overall I liked it. The atmosphere and the mood brings it together.
Loved the art and mood though.
Edit: Played it one more time, lost 3 health trying to do one jump, but managed to make it to the end, nice!
Otherwise, I love the graphics and the atmosphere!
Anyway I enjoyed the gameplay just a little, because I think the idea wasn't fully present in the jam version.
Keep rocking man!
I love the story illustrations and rhymes that you added in the post-jam version. I couldn't get the good ending though, it's really easy to slip up and miss a tight jump timing. I think if the checkpoints didn't cost life, it would be a lot more feasible. I know the idea is that the checkpoints are supposed to be a tradeoff, but that means if you are going for the good ending it means you are incentivized to not use any of them, which in turn means that if you ever mess up a screen or two it's all over.
In the compo version as well, it was quite easy to use a checkpoint with little health remaining and find myself locked into an almost impossible situation.
For anyone else playing -- the volume of the music and sound was quite soft, so if you don't hear it, maybe just try turning the volume up!
The sound and art make for a great mood!
I really liked this one!