Pirate's Escape by BobbyTables
Summary
After a day's plundering you must escape the Royal Navy and make it back to your secret cove with your cargo still intact! Each level you can expand your ship but be careful, the more weight you have the worse your speed. Use sails to counteract the weight of new guns and cargo. Avast matey! Go forth and flee honorably to escape with your life and booty!
Controls
Use WASD to move and Arrow Keys to Fire
Gameplay
The more cargo you bring back the more gold you earn but be careful cargo is heavy. Also, you earn 5g for every ship tile you destroy so don't slack on the cannons either :) Sails will decrease your speed and hull tiles are cheap ways to protect your more important investments. Pay attention to the weight,speed, and cargo in the top left hand corner as you build your ship. Make it to the objective marker with at least the minimum number of cargo for that level to win!
About
This is my second Unity game and Ludum Dare competition. I didn't optimize it at all, so it may occasionally lag (sorry!) on the later levels. I also have the artistic ability of a kindergartner so its just a mash up of what I could find on the unity store. You might be wondering why everyone is sailing under the same flag? A cynical mind might say (and be accurate) the programmer was lazy and forgot to add the pirate flag. But the intellectual would conclude the pirate just underwent an undercover mission and hence is flying under the flag of the Royal Navy. Hope you enjoy the game!
Change Log
1 - Fixed a bug where rocks would spawn too close to the player and some typos
2 - Made some performance improvements (primarily spreading out ship creation through multiple frames rather than instantaneous)

Ratings
| Overall | 495th | 3.522⭐ | 25🧑⚖️ |
| Fun | 115th | 3.891⭐ | 25🧑⚖️ |
| Innovation | 335th | 3.452⭐ | 23🧑⚖️ |
| Theme | 542th | 3.478⭐ | 25🧑⚖️ |
| Mood | 523th | 3.341⭐ | 24🧑⚖️ |
| Given | 37🗳️ | 4🗨️ |
Although one point of improvement might be the camera movement behind the ship it feels a bit too "square" maybe a delay on the camera would be nice.
Anyway congrats, it is a really nice game
Maybe it could be fun, if you could replay levels but they were harder to beat. You could make levels where lots of small ships come from all sides and levels where only a hand full large ships with canons are fighting you. I'm thinking of very fast paced start -> get destroyed -> rearrange ship -> start again.
All in all very fun game! My final score was 51785 :)
Wish you could rotate the camera with Q and E or similar. Some upgrade that affected the turning would be nice. The range on your cannons felt a bit OP sometimes.
@notpresident35 - Thanks! I agree, definitely needs some touch up; glad you like it!
@Asellio - Always fun to have your own customization options :)
@AFlatThrasher - Glad you have fun! The best part of this game is seeing all the different strategies folks came up with. Of course, I didn't have a good feel of balancing game mechanics so I'm sure some designs are OP but its cool to see the ships created.
@binaryunit - I'll have to try the camera idea, that makes sense and I agree that would definitely help out.
@stmatn - Great suggestions! I really like the upgrade idea and would love to do some sort of talent tree. More enemies would also be fun, someone mentioned maybe sea monsters too :)
@nekoballs - Rotating the cannons is a cool idea. If I did that, I would probably make some sort of delay to make it feel a bit more realistic. If I had time I would have liked to add crewman to the ship and maybe the more crewman you had the faster the rotation.
Wow this game is awesome! I love it so much! Great idea, great way of doing it! I can't wait to see more of this!