The More the Not So Much Merriblobs by pinneh

[raw]
made by pinneh for LD 40 (COMPO)

Collect the green blobs, avoid the red blobs. The end.

Oh right, and click the inner box to start moving the white blob around.

Music by Gee - https://www.youtube.com/channel/UC-SSgYlhmxTTh8J2L58bV3g

and by OurMusicBox - https://www.youtube.com/channel/UCEXX5i6961zc4-L8thTctBg

Ratings

Overall 307th 3.438⭐ 42🧑‍⚖️
Fun 201th 3.561⭐ 43🧑‍⚖️
Innovation 354th 3.134⭐ 43🧑‍⚖️
Theme 362th 3.402⭐ 43🧑‍⚖️
Graphics 468th 2.952⭐ 44🧑‍⚖️
Audio 168th 3.41⭐ 41🧑‍⚖️
Humor 468th 2.206⭐ 36🧑‍⚖️
Mood 342th 3.054⭐ 39🧑‍⚖️
Given 43🗳️ 42🗨️

Feedback

Matthias Schedel
04. Dec 2017 · 17:20 UTC
Great concept :) - Sometimes it just seams impossibly to reach a dot without getting hit by a red one - maybe you prevent red dots always staying at the same position ?
grostonton
04. Dec 2017 · 17:22 UTC
Yes, awesome, so simple, and yet so excellent! :thumbsup:
🎤 pinneh
04. Dec 2017 · 17:23 UTC
Yeah, I've noticed a few things like that that I should change. But I don't know if I'm allowed to anymore? I don't want to break any rules or anything.
Rob White
04. Dec 2017 · 17:28 UTC
A nice simple concept. The levels seem like they might be randomly generated? It would explain some of the awkward level design that I experienced. That being said, the fact that you have 3 lives enables you to sort of play a bit haphazardly which I'm not a fan of (I would rather it be more puzzle like and force me to do it all in one life). A nice little game though!
🎤 pinneh
04. Dec 2017 · 17:30 UTC
Thank you @grostonton!
@rob-white It is randomly generated. I decided to add the extra lives when I realized some of the levels can get pretty awkward, but it also allows for strategic suicide missions as the levels get progressively more difficult.
tvance
04. Dec 2017 · 20:02 UTC
This is a fun game! The music is some of the best in this compo. I love how the "green collect" sound is like adding to the freestyle jazz. It was a little laggy for me but I thoroughly enjoyed it.
🎤 pinneh
04. Dec 2017 · 20:35 UTC
@tvance, thanks for playing! I was pleasantly surprised when the "green collect" sounds actually worked out as intended! Was also afraid it might be a bit laggy (especially if webgl is not enabled), I was more worried about completing it than optimizing it, the codebase is like 900 lines of mess :|
torcado
05. Dec 2017 · 00:55 UTC
Cool game! reminds me of the old "World's Hardest Game". It would be nice to know where the next red ball would spawn, or at least prevent it from spawning on the cursor, which happened to me quite frequently. It also caused some green balls to be completely inaccessible.
Also, I do like the music but Compo rules disallow any music you didn't make.
Other than that, it was fun! nice job
Lawrence
05. Dec 2017 · 01:05 UTC
Despite a few problems with red dots spawning in seemingly impossible to solve positions this is perfect!

Very neat idea and well implemented. Good job. :slight_smile:
MoseGames
05. Dec 2017 · 01:27 UTC
One of the funniest games ive played yet.
🎤 pinneh
05. Dec 2017 · 03:19 UTC
@torcado I didn't realize that about the music :| that really sucks (for me). Thanks for playing and good advice! I think I might polish it up sometime in the future (not for the jam).
🎤 pinneh
05. Dec 2017 · 03:20 UTC
@lawrence @mosegames thank you! Glad you enjoyed playing ^^
bridgs
05. Dec 2017 · 06:37 UTC
Simple fun! A shame red orbs don't have any indicator of where they'll spawn. A spawn animation would help.
🎤 pinneh
05. Dec 2017 · 14:53 UTC
@bridgs Thank you! I'll have to add something like that in a future iteration.
Mors
06. Dec 2017 · 00:06 UTC
It's both simple and pretty fun! Red dots spawning on top of green ones is kind of annoying though.
Mors
06. Dec 2017 · 00:06 UTC
It's both simple and pretty fun! Red dots spawning on top of green ones is kind of annoying though.
🎤 pinneh
06. Dec 2017 · 16:32 UTC
@mors, thank you. I'll need to think up a good way to prevent the red blobs from completely obstructing the green ones. It seems to be a bigger problem than I had expected it to be.
lunarDust
06. Dec 2017 · 18:11 UTC
it 's simple and really fun! i love the purple blob. so cute. it's really cool when red blobs block each other to give you the chance to collect the green one.
🎤 pinneh
06. Dec 2017 · 19:30 UTC
@lunardust thank you! I'm very happy you enjoyed playing =]
eldogg
06. Dec 2017 · 23:04 UTC
At first I thought it was too simple.

But then after a few levels and getting a feel for it, I was having a good time. The controls are good, the concept is simple. There are tactics with when you pop out of the safe zone.

I think the levels were randomized, which meant some were better than others, I like it when there would be a large space, it added some variety, I think it seemed to favour smaller levels.

Good concept, well executed. The Jazz fits quite well.
Mads Lentoft
06. Dec 2017 · 23:18 UTC
I had a lot of fun trying this game. The music and feel was very chilling with a few exceptions when you had to rush for blobs while avoiding dying. Great game!
🎤 pinneh
07. Dec 2017 · 00:00 UTC
@eldogg Glad you enjoyed playing and good feedback too! The levels are randomized, I'll have to work on the scaling a bit in some future iteration. Thanks for playing ^^
🎤 pinneh
07. Dec 2017 · 00:02 UTC
@mads-lentoft Why thank you for playing! It didn't hit me on how chill the game ended up being until near the end of Sunday I was quite pleased after realizing it.
jchaplin
07. Dec 2017 · 01:57 UTC
Nice concept! Love the music, nice job!
🎤 pinneh
07. Dec 2017 · 02:40 UTC
@jchaplin Thank ya very much!
comatomatoes
07. Dec 2017 · 03:34 UTC
I like how sometimes you have to move your mouse really fast to get a green ball tucked into a complex red configuration. I had a situation in which a purple ball was almost right on top of a green ball and it was quite difficult to get. I basically lost in that level I think. Good work!
🎤 pinneh
07. Dec 2017 · 04:06 UTC
@comatomatoes Thank you! You are actually able to pass through purple blobs if your quick enough and time it between their bullets. But sometimes it is nearly impossible to do that. Glad you enjoyed playing!
ExNihilo
07. Dec 2017 · 09:01 UTC
Other comments said it all, the concept is efficient but the random level generation would require some tweaking to avoid unreachable green dots and unfair enemy spawning.
6smith
08. Dec 2017 · 01:06 UTC
simple and entertaining!
alottabit
08. Dec 2017 · 01:11 UTC
Cool idea - I enjoyed playing. The music was very well done and was probably my favorite part. The levels left a bit to be desired - the difficulty ranged from trivial to almost impossible with no real order. I'm pretty sure they were randomly generated, but I would've loved to go through some hand-crafted ones.
Chong Lee
08. Dec 2017 · 01:17 UTC
Simple but extremely fun and intuitive! I really enjoyed the game! works really well! Also love the mood here, so relaxed.
🎤 pinneh
09. Dec 2017 · 03:55 UTC
@exnihilo @6smith @alottabit @chong-lee thank you all for playing! And I agree on all accounts! Maybe I'll create some hand crafted levels as well as fix the random generation up for the next iteration.
BoltKey
09. Dec 2017 · 20:14 UTC
Nice game, but I am confused by difficulty scaling.
Arden
10. Dec 2017 · 21:29 UTC
This was a pretty fun game for how simple it was.
The movement mechanics were very fluid and visually appealing. Probably the biggest reason I played it for as long as I did!

I think it had the right amount of forgiveness before giving you the loss, considering some levels are almost impossible. :laughing:

I didn't feel the size of the levels lead well to the theme. I almost didn't catch that it was happening.

This is a good example that simple graphics can work, if polished well!
jacobturn
10. Dec 2017 · 21:48 UTC
I loved the game!
But sadly, it didn't really fit the theme.
🎤 pinneh
11. Dec 2017 · 03:28 UTC
@boltkey @arden @jacobtum Thanks for playing ^^ Glad you all enjoyed it!

I agree that the level size doesn't really ramp up as one would expect it to, I figured the randomness would end up working the level size in better than it did but It definitely didn't (or not as much as I had wanted anyways).

I personally think it fits the theme well but maybe I put enough focus on the mechanics that were created specifically for the theme. (Larger level -> more baddies / other mechanics, more health and more collected -> slower moving player and faster moving enemies, there are a few more) I'll think about pushing the theme a bit harder next jam!

Thanks for the feedback everyone!
xclementx
11. Dec 2017 · 14:06 UTC
So you didn't make the music on your own ?
Ayushman
12. Dec 2017 · 17:03 UTC
The music is nice... It is a fun little game to play! Enjoyed it a lot!
🎤 pinneh
12. Dec 2017 · 19:49 UTC
@xclementx correct, apparently that is against the rules, I didn't know at the time -- I'm used to the Jam rules I guess.
🎤 pinneh
12. Dec 2017 · 19:50 UTC
@ayushman thanks for playing, glad you enjoyed!
Marius
27. Dec 2017 · 22:13 UTC
Nice game, fun to play, but i think the resolution is small, i need to be prety close to monitor for playing this game.
Geckoo1337
27. Dec 2017 · 22:55 UTC
Very good concept which could be more exploited to create a real game. Levels are too easy - my point of view. Physics work fine. I love the main jazzy track. Well done ++
oab
28. Dec 2017 · 15:26 UTC
nice audio.