The More the Not So Much Merriblobs by pinneh
Collect the green blobs, avoid the red blobs. The end.
Oh right, and click the inner box to start moving the white blob around.
Music by Gee - https://www.youtube.com/channel/UC-SSgYlhmxTTh8J2L58bV3g
and by OurMusicBox - https://www.youtube.com/channel/UCEXX5i6961zc4-L8thTctBg
| HTML5 (web) | https://pinneh.itch.io/the-more-the-not-so-much-merrier |
| Original URL | https://ldjam.com/events/ludum-dare/40/the-more-the-not-so-much-merriblobs |
Ratings
| Overall | 307th | 3.438⭐ | 42🧑⚖️ |
| Fun | 201th | 3.561⭐ | 43🧑⚖️ |
| Innovation | 354th | 3.134⭐ | 43🧑⚖️ |
| Theme | 362th | 3.402⭐ | 43🧑⚖️ |
| Graphics | 468th | 2.952⭐ | 44🧑⚖️ |
| Audio | 168th | 3.41⭐ | 41🧑⚖️ |
| Humor | 468th | 2.206⭐ | 36🧑⚖️ |
| Mood | 342th | 3.054⭐ | 39🧑⚖️ |
| Given | 43🗳️ | 42🗨️ |
@rob-white It is randomly generated. I decided to add the extra lives when I realized some of the levels can get pretty awkward, but it also allows for strategic suicide missions as the levels get progressively more difficult.
Also, I do like the music but Compo rules disallow any music you didn't make.
Other than that, it was fun! nice job
Very neat idea and well implemented. Good job. :slight_smile:
But then after a few levels and getting a feel for it, I was having a good time. The controls are good, the concept is simple. There are tactics with when you pop out of the safe zone.
I think the levels were randomized, which meant some were better than others, I like it when there would be a large space, it added some variety, I think it seemed to favour smaller levels.
Good concept, well executed. The Jazz fits quite well.
The movement mechanics were very fluid and visually appealing. Probably the biggest reason I played it for as long as I did!
I think it had the right amount of forgiveness before giving you the loss, considering some levels are almost impossible. :laughing:
I didn't feel the size of the levels lead well to the theme. I almost didn't catch that it was happening.
This is a good example that simple graphics can work, if polished well!
But sadly, it didn't really fit the theme.
I agree that the level size doesn't really ramp up as one would expect it to, I figured the randomness would end up working the level size in better than it did but It definitely didn't (or not as much as I had wanted anyways).
I personally think it fits the theme well but maybe I put enough focus on the mechanics that were created specifically for the theme. (Larger level -> more baddies / other mechanics, more health and more collected -> slower moving player and faster moving enemies, there are a few more) I'll think about pushing the theme a bit harder next jam!
Thanks for the feedback everyone!