Gate Breaker by GrassWhopper
A Game where you play as a small bug, stuck warped space that can not escape. she must do her best to defeat the evil guardians that hold the keyword that allow her to open the gate so she can escape.
help this small bug be free.
controls {WASD = Movement and Rotate To mouse position}
Right Control, or Left control, Or Mouse Left Click To Shoot.

download at https://grasswhooper.itch.io/gate-breaker
source code at : https://github.com/GrassWhooper/Gate-Breaker-LD38-
| Original URL | https://ldjam.com/events/ludum-dare/38/gate-breaker |
Ratings
| Overall | 464th | 2.8⭐ | 42🧑⚖️ |
| Fun | 448th | 2.625⭐ | 42🧑⚖️ |
| Innovation | 454th | 2.55⭐ | 42🧑⚖️ |
| Theme | 485th | 2.55⭐ | 42🧑⚖️ |
| Graphics | 214th | 3.475⭐ | 42🧑⚖️ |
| Audio | 412th | 1.567⭐ | 32🧑⚖️ |
| Humor | 437th | 1.765⭐ | 36🧑⚖️ |
| Mood | 498th | 2.342⭐ | 40🧑⚖️ |
| Given | 24🗳️ | 38🗨️ |
The lack of challenge disturbs me the most. It is a cake walk from the beginning to the end and once you know the password speedrunning it is just a matter of seconds. A randomised password with properly challenging enemies would elevate the experience to a whole new level.
Small tweaks is all it takes, it's a fine start. Have some :star::bug::bee::beetle:
and sharing your opinion. after giving it a small thought once more, you're correct. it can be very easy once you know how to get around and learn the password.
glad it was at least enjoyable, even by a small amount.
i will definitely keep your suggestions in mind.
Movement and shooting is really smooth I love it, it's like floating in water, great job here.
And thank you for reviewing my game!
Also collecting keywords and typing them in at the end is a nice oldschooly thing to do.
For this type of twin stick I'd like the screen to be zoomed out some more so I have a chance to dodge the enemies bullets.
Granted it's a little easy but that could easily be fixed. You've certainly got the mechanics of a playable game. Am I right in thinking there is no audio? You might want to opt out of that category.
and yes, there is actually no audio, i had to cut that out, so i can make it in time.
and i guess with some rework on difficulty, and few extra levels, it can turn into a fun ride.
- Zooming out a little bit so that I can see more enemies and bullets
- feedback on player input and events, i.e sound effects or screenshake would have made this game much crunchier.
That said, I think it's a very solid twin stick. The two minibosses/bugs were a little too easy to kill in my opinion. Their attacks came out pretty slowly, and I had a more difficult time with the basic enemies in the stage, but I really like the overall chaos that the basic enemies create. The art style was also very well done. It felt very retro. The most important thing about art is that it's focused, and this was definitely very focused in on the old-school space invaders type graphics.
Nice job!
i guess i really should increase the difficulty of the game.
i will be keeping these issues in mind, and hopefully learn from them for my next tries.
thanks for your kind words and criticism guys.
The art is really cool, and the gameplay is smooth, fun to play :)
I think it was a bit unbalanced, like too many enemies, too much life or maybe the enemies damaging not enough, in the end there was not too much challenge, I could focus only on the bugs having the password without taking care too much of the other ones and still completing the games.
And some more feedback when shooting or an enemy dying (screenshake for example <3) would be nice, but still the particles when hitting an enemy were cool! For this kind of things there is a talk made by JW (half of Vlambeer) that is really great, here is link if you feel like watching it :) https://youtu.be/AJdEqssNZ-U