Target Microglial by Ristoretto

[raw]
made by Ristoretto for LD35 (JAM)
The deadly shapeshifting virus enters a Microglial cell.

Float - Left Click
Shift - Right Click

By

Rikard Legge - Programming
Anders Franklin - Level Design
Einar Cederlund - Programming
Simon Eliasson - Music
Christoffer Lundberg - Graphics
Johan Berglund - Concept

Ratings

Coolness 48% 1201
Overall(Jam) 3.16 618
Audio(Jam) 3.17 385
Fun(Jam) 3.00 629
Graphics(Jam) 3.58 405
Humor(Jam) 2.37 579
Innovation(Jam) 2.96 622
Mood(Jam) 3.33 359
Theme(Jam) 2.79 896

Feedback

3T3A
19. Apr 2016 · 17:51 UTC
I have noticed one major thing. I made my theory :p . I think you got the idea to use an actual virus that can shapeshifting himself attacking an cell. But , the gameplay, the feel isn't by the theme. But your game is very good and look magnificient. Great job!
sheepsalamanderfox
21. Apr 2016 · 11:40 UTC
Graphics are nice but quite confusing, we can't clearly make the difference between background and obstacles until we get crashed ... But the gameplay is smooth and pleasant.
marod
22. Apr 2016 · 17:40 UTC
It's a bit confusing but good job!
jk5000
22. Apr 2016 · 17:54 UTC
The idea i good, and the graphics and music is fit the game well. Sadly the game was really hard.
Elemental Zeal Games Studios
22. Apr 2016 · 18:33 UTC
That was pretty challenging.
Djapz30
24. Apr 2016 · 07:45 UTC
Cool game!

Mechanics are solid, Graphics are Well done!

very challenging though XD I died a lot and I was confused with what had killed me 'x')a

Overall awesome job! Keep the good work =v=)b
frogcheese
01. May 2016 · 10:08 UTC
A solid, challenging game. Would've personally liked to have a checkpoint once you got past the first level since I wasn't very good at it... It wasn't really clear to me either that you can roll on top of the flat red/blue things - I thought that simply touching them was enough to kill you until I came to the second level.

Other than that, it's really a cool runner game with good audio and stylish graphics. Great job!
runvs
01. May 2016 · 10:36 UTC
Nice entry. I like the sounds and the graphics very much.
The gameplay mechanics were kind of tough and I needed some runs until I got used to it. If you could implement less hard learning curve (some smaller enemy blocks) at the beginning this would be great.
I could also imagine this very well on mobile!
NuberuGames
01. May 2016 · 10:45 UTC
Nice idea but I think you could have been more permissive with the collisions, it seems a little bit unfair sometimes. Good job
Pavel M. Dlouhý
01. May 2016 · 11:07 UTC
Very nice game!
Kerdelos
01. May 2016 · 13:09 UTC
Like some said, the graphics makes it hard to distinguish obstacles from background,I do not really see how this fits in the theme and the hitbox are maybe too sensitives.
But i think it could be much better with a little bit of polish, keep at it guys ;)
nihilaleph
01. May 2016 · 13:34 UTC
Very nice graphics and audio! Mechanics are cool, but took some time to understand it... Also it was a bit difficult to distinguish what's background and what's obstacle... Also felt a bit unfair when I landed past the center of a "rock" but still died... So I wasn't able to beat it ^^;

Anyways great entry!
neilcorre2k6
01. May 2016 · 14:49 UTC
wow, took me some time to get it, but cool game! :D