Proxima Centauri b by Goncalo Monteiro

Use cursors to control the Explorer unit.
Use the mouse to place buildings and interact with the UI.
Build, Explore, Survive!
(A lot of known bugs, but I'm keeping them until LD ends)
Links(web): https://goncalom.itch.io/pcb
Programmer, Art: https://twitter.com/ertaigm
Music & SFX: https://twitter.com/jumperrormusic | https://soundcloud.com/jumperror
Ratings
| Overall | 299th | 3.5⭐ | 22🧑⚖️ |
| Fun | 334th | 3.25⭐ | 22🧑⚖️ |
| Innovation | 224th | 3.45⭐ | 22🧑⚖️ |
| Theme | 111th | 3.95⭐ | 22🧑⚖️ |
| Graphics | 230th | 3.9⭐ | 22🧑⚖️ |
| Audio | 239th | 3.333⭐ | 20🧑⚖️ |
| Humor | 423th | 2.474⭐ | 21🧑⚖️ |
| Mood | 376th | 3.25⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 13🗨️ |
Nice entry!
I had troubles getting the explorer to go over the edge of the cube, if I went off the bottom edge he would disappear even if I rotated the cube down and yet I was still able to move him each turn.
The art and sound effects are both well done, and the random events kept things somewhat interesting as time went on. I'm not really sure what the goal was, I just kept building farms and solar panels each turn, the explorer didn't really seem to have an effect on anything whether or not I moved it around.
This is a really good start and I hope you continue to work on it, good job!
It's also be nice to be able to spend resources to get more explorers and beef up explorers for V2. That and start colonizing another cube, etc...
Really nice art and a great game for the theme!
Although I took me 17 turns to realize that I can move the explorer with keyboard.
It would be great if you could play full-screen and that mouse point shows exactly where I build, but those are small nuisances.
Well done.