Robot Vs. You by Bryan Coen
The game is an FPS Board game, Proceed cautiously and take cover. Destroy all robots!
Screenshot:

Made with: Unreal Engine 4, Blender, GIMP, Audacity and Ootomata.
| Windows | https://bryan-coen.itch.io/robot-vs-you |
| HTML5 (web) | |
| Source code | https://www.dropbox.com/sh/0pargjh0g5rciq4/AABpMxvwuHpCnI3fKwMkh11Ka?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/41/robot-vs-you |
Ratings
| Overall | 438th | 3.231⭐ | 28🧑⚖️ |
| Fun | 409th | 3.173⭐ | 28🧑⚖️ |
| Innovation | 636th | 2.635⭐ | 28🧑⚖️ |
| Theme | 642th | 2.731⭐ | 28🧑⚖️ |
| Graphics | 145th | 3.769⭐ | 28🧑⚖️ |
| Audio | 169th | 3.346⭐ | 28🧑⚖️ |
| Humor | 212th | 3.063⭐ | 26🧑⚖️ |
| Mood | 196th | 3.36⭐ | 27🧑⚖️ |
| Given | 34🗳️ | 20🗨️ |
And you've done it in UE4! Wow. Well done! :thumbsup:
I quickly found out that you can avoid triggering a "healing tile" to save it for later, then promptly got stuck inside the boss for a little while. Fortunately, I managed to defeat him with ease.
The lack of subsequent levels was honestly quite disappointing, as the experience was quite enjoyable, and I found the idea of triggering enemy spawns yourself to be interesting.
Note that the winning tile doesn't require that previous tiles are cleared, so a cunning player can avoid the boss, as well as a number of the other tiles, by simply walking around them (which I did on my second run). This might be worth changing in the future.
I would say it lacked variety in "platforms/board spaces" but considering the time, it's nice.
Oh and also robots shoots the player just after spawning, so it makes it really hard to avoid getting hit.
my pc sucks lagging ;(
Yet in it's own right this is still an accomplishment - to make in compo time a shooter with cool graphics, I think you have a sense of style(low poly and yet does not feel cheap at all). Cheers for the hard work!