Swords of Xalavus by 64mega

Swords of Xalavus
Swords of Xalavus is a simple CRPG made with nothing but HTML5, Typescript and a sprinkling of insanity.

Note: There is only one sound effect in the game (For colliding with solid objects) and a single music track - the game is supposed to be mostly silent. The audio that is present doesn't work 100% correctly in Firefox or IE11, but works fine in Chrome and Edge.
Play it on itch.io
Get the Source Code on GitHub
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Ratings
| Given | 0🗳️ | 0🗨️ |
also making the regeneration of the mp slower would also help
The tileset and sprite styles are top notch, too!
One downside was the lack of key-repeat, my fingers are still sore from running around ;-)
I played until the end, and it was fun!
Some improvement ideas: the text scrolling is laggy as hell, and the music loop is a little glitchy.
And I confirm that we need a key-repeat :-)
And I finished this game too, so many spells and i ended up with using only healing...
The diagonal fighting is very useful here, too.
And the music is really too repetitive.
But I like you use just javascript to make the game! (My game is too.)
The controls also as confusing as they were in the old games though. You really could improve that one part(or it is just me personally never liked old style controls).
The artwork and music was really nicely done. For criticism, the balancing obviously needs adjustment, I didn't even end up using any of the spells or healing herbs, its pretty easy to use the turn movement to attack first and mostly wipe them out on the first hit and never take damage. More dialogue and text please, for me one of the pleasures of rpgs is the story and flavour you get from interacting with characters and objects so more of that would be great. Still for the time constraint I can't complain too much. Anyway great job
I like this more than I should, probably because of the strong nostalgia factor, reminds me of the good ol' days too much.
Balance needs adjustment of course, and more content (plus some sfx, but not much) is obviously needed, but the base is fun as is, and neatly done.
As for the controls, they're confusing, but that's actually like it should be here in my opinion. Feels more like the old games that way, where working out the controls was part of the fun.
Good job - I like it, I had fun, cheers!