LudumDare 41 - Threerena by 3DLeon

[raw]
made by 3DLeon for LD 41 (JAM)

Hi Ludum Dare! We wanted to do a combination of classic movement [Like turnbased games] and crazy multiplayer action [something frenetic and crazy with slow movement and shooting style].

In this game two players will have to play against each other to win 3 rounds. Between rounds there will be 'laws' which change the gameplay. So in some cases you will have to fight invisible, with tramps and with slow bullets. Those 'laws' change every round to match crazy combinations. All the resources are made by ourselves during the development.

You will need a friend :c. The game isnt singleplayer, only local multiplayer.

We really hope you enjoy it and we hope you post feedback about it.

[Sry for our english, we are not native :'c]

Cartas_GG.png

Mapa01.jpg

Shoot 03.png

Shoot 01.png

We made the game entirety in PlayMaker [Unity] and only for PC (Maybe for now... (?)) and we wanted to show you some screenshot showing how it was done :D

Player_movement.png

Here we have our very first FSM. The movement one. As we sad, we wanted to make it seem like these old games that doesn't have free movement. Instead, they have these squares where you can walk. So, first you have to finish the 'walking' and then you can shoot. It's a very limited type of movement, but we wanted to do it that way, we wanted to make our game a little more strategy because a failure movement could became a lost round.

Player_shoot.png

This is the shooting manager. This is a simple FSM where our player can only shoot in front of their faces. So they will have to be in front of each other in order to kill the other. As we said earlier, we want you to think before you do an action, so, if you miss the soot, your friend [or enemy in this case (?)] can oneshot you.

Game_Manager.png

And then we have this precious thing that we call the 'Game Manager'. But does it do? It make the game a little more fun. And by little I meant A LOT. Earlier I told you abot these 'laws', so this is the culprit. In seconds, you could find yourself in a fight shooting each other and then you can be killed by a surprise trap, or a 'Speed of ligth' bullet, or just because lights went out.

We really hope you enjoy our game and, if there is any issue, bug or glitch; we really encorageous you to tell us about it here in the comments.

If you dont want to donwload it, you can find it on Gamejolt and play it on browser

Thank you for reading! Have a nice day! ^^

Ratings

Overall 326th 3.694⭐ 33🧑‍⚖️
Fun 373th 3.517⭐ 32🧑‍⚖️
Innovation 494th 3.468⭐ 33🧑‍⚖️
Theme 805th 3.29⭐ 33🧑‍⚖️
Graphics 392th 3.783⭐ 32🧑‍⚖️
Audio 539th 3.05⭐ 32🧑‍⚖️
Humor 427th 3.135⭐ 28🧑‍⚖️
Mood 648th 3.217⭐ 32🧑‍⚖️
Given 33🗳️ 32🗨️

Feedback

Matthew Roelle
23. Apr 2018 · 17:23 UTC
Unfortunately I didn't have someone to play with when I tried it out, but I tested it through on my own, very well done! I love the idea of random modifiers and 1v1 gameplay :)
Librorumque64
23. Apr 2018 · 17:58 UTC
Nice backstage tour. One shot kill mechanic seemed a bit strange to me but the everything else is nice and polished.
Jaime Paz Lopes
23. Apr 2018 · 22:40 UTC
really cool game, i got really unlucky and my first law was the invisible one, it is hard to play not knowing the game and not seeing you character, but it was fun.
Kusaihana
24. Apr 2018 · 10:38 UTC
Thanks a lot for sharing the game cycle! Really cool 🙃
gamesient
24. Apr 2018 · 13:32 UTC
Great Idea, would have been fun with a single player option as well. A suggestion for keybinding for player 2 could have been the numpad as an option.
Javialonso
24. Apr 2018 · 14:28 UTC
@gamesient We thought the same but we used those keys because not all the computers have the numpad and they couldn't play our game, in the future this option will be added and thanks for telling us :D
ccglp
25. Apr 2018 · 07:37 UTC
Solid game here :) Feels very finished.

It's very pretty, and visual feedback works well, with the cards appearing from the bottom, or the sfx on the menu. Good job here !
Kilelock
25. Apr 2018 · 07:52 UTC
@Matthew-Roelle @Librorumque64 @Jaime-Paz-Lopes @Kusaihana @gamesient @ccglp Thank you guys for the feedback! We are really grateful to see that the game is going so well ^^

First of all, sry for not adding 'singleplayer', we almost ran out of time and we didnt want to have an uncompleted AI. We are trying our best to learn Photon and add a multiplayer mode.

The 'One-shot kill' is made to make the game harder and faster. We wanted the people to feel the danger of getting exposed for trying to get the kill. And yeah, the 'powerups' [cards] are made to make the game funier and harder too. There will be games where you shoot while you move and you have super velocity; and others where you can't see your player and there are traps around.

So as I said, thanks for the feedback and we are very happy that you liked it! ^^
iamtalin
25. Apr 2018 · 08:20 UTC
Great core mechanic with a high degree of polish and completeness. Had to play both characters but I can see how this would work well in multiplayer!
royur
25. Apr 2018 · 08:48 UTC
cool idea. no single player though :(
arzi
25. Apr 2018 · 11:33 UTC
I like the art style, but can't play the game because it's multiplayer only :( So no rating.
kilosaurus
25. Apr 2018 · 12:52 UTC
Nice one, liked playing even alone
PSiv
25. Apr 2018 · 12:53 UTC
I could see this being really fun as a full multiplayer game, the mixtures of modifiers are interesting and I think if the games lasted a bit longer it would let you experience all the fun combinations more. A big issue for me is the font, it goes well with the aesthetics of the game but it makes some words difficult to read.
dmanzano101
25. Apr 2018 · 13:09 UTC
Really liked the idea! Good visuals decisions to represent both characters (in - game + UI).

Maybe Audio is the part that i like less.

Great Job! Keep working on it
Hare Software
25. Apr 2018 · 13:34 UTC
I love your graphics style and the polished feel of everything. I imagined you guys had to work hard on this, but the result is totally worth it. Congrats guys!
🎤 3DLeon
25. Apr 2018 · 14:54 UTC
@kilosaurus Then try it with friends, we couldn't stop playing even during the development. We had a really good time.
Thanks for the support! :D

@PSiv We knew about the problem with the font, but we thought texts in the game aren't actually important when you have played the game twice, so we decided to make it look cool.
Thank you for posting your opinion. You really got what the game is about. :)

@dmanzano101 Thanks for the support!, although we haven't a composer or dominate any composing software we wanted to make all the resources by our own, so I can understand what you say. We'll try to improve the sound.

@Hare Software Thank you for the comment :D it was our first time in a jam, and yeah, we suffered a lot, but this kind of support make it completely worthy.

And again, thanks a lot to all of you who are posting your opinions and support, it'll really help us to improve the game and the future projects.
yecorinho
25. Apr 2018 · 15:43 UTC
É um jogo muito divertido e bom para jogar com os amigos "um jogo putamadre"
sndr
27. Apr 2018 · 13:01 UTC
This looks amazingly polished! Everything, from countdown animation to characters and setting! The laws mechanic is creative and very interesting to see in execution. Love that you rescued this type of coops. Used to play a lot of these with my siblings back in the 90s! Haha!
Shelvid
30. Apr 2018 · 16:56 UTC
Sadly i was alone when trying this but tried it 1v1 against myself. loved the idea of random events on arena! Looped music could use some polish but other than that... really smooth and great game. Nice entry!
Beebo Studios
02. May 2018 · 00:14 UTC
Nice game, looks like a lot of fun! Here, take a fish: 🐟