{"author_link":"\/users\/foolmoron","author_name":"foolmoron","author_uid":"1002602","comments":[{"author_name":"sndr","author_uid":"1052002","time":"2018-04-24T21:58:31Z","epoch":1524607111,"modified":1524607111,"text":"This is a really cool take on the theme! Interesting genres you chose, and you got a sweet little game with quite a polished mechanic. :) Good job!!","likes":1,"format":"md"},{"author_name":"Arbosis","author_uid":"1074877","time":"2018-04-24T22:03:09Z","epoch":1524607389,"modified":1524607389,"text":"This is cool, I can see it working on mobile as well. I hope you keep working on it  :)","likes":1,"format":"md"},{"author_name":"incobalt","author_uid":"1001938","time":"2018-04-24T22:11:13Z","epoch":1524607873,"modified":1524607873,"text":"Short and to the point. That's nice. There's a bit too much randomness in the arcing, though. It's hard to tell if you're going to hit something or not.","likes":1,"format":"md"},{"author_name":"benbusby","author_uid":"1074103","time":"2018-04-24T22:12:25Z","epoch":1524607945,"modified":1524607945,"text":"The visuals and sound effects in this are fantastic. If this were a mobile game, I'd buy it in an instant. Gets really fun when you try to go as fast as possible. The highest I'm able to get is about 155K. Really nice job with this!","likes":1,"format":"md"},{"author_name":"Bhavin","author_uid":"1050836","time":"2018-04-25T18:14:39Z","epoch":1524680079,"modified":1524680079,"text":"Woah!! That was all 5 for sure!!","likes":1,"format":"md"},{"author_name":"machrom","author_uid":"1049479","time":"2018-04-25T18:27:58Z","epoch":1524680878,"modified":1524680878,"text":"Really cool mechanic, polished and great overall. Nice job :)","likes":1,"format":"md"},{"author_name":"ppNovAqq","author_uid":"1005990","time":"2018-04-25T18:45:02Z","epoch":1524681902,"modified":1524681902,"text":"This was really cool! Nice game!","likes":1,"format":"md"},{"author_name":"John Darrington","author_uid":"1073626","time":"2018-04-26T02:02:55Z","epoch":1524708175,"modified":1524708175,"text":"Loved the mechanic, loved the \"sharpshooter\" reminded me of quake. Polished idea, was hoping for more random dying based on your description :D","likes":1,"format":"md"},{"author_name":"aeveis","author_uid":"1004834","time":"2018-04-26T04:59:17Z","epoch":1524718757,"modified":1524718757,"text":"The randomness of the lightning is pretty funny with the snake mechanic. All the score heuristics were nice. Here's my high score: ![zap-herder.png](\/\/\/raw\/2e2\/1\/z\/141ab.png)","likes":1,"format":"md"},{"author_name":"candlesan","author_uid":"1009980","time":"2018-04-28T03:49:51Z","epoch":1524887391,"modified":1524887391,"text":"Loved the concept. Felt like the lightning gave me not quite enough time to actually plan my path but it could also be my slow reflexes from getting older. Mood was great and the sound was really well done.","likes":1,"format":"md"},{"author_name":"Kappa.B","author_uid":"1000383","time":"2018-04-28T05:42:45Z","epoch":1524894165,"modified":1524894165,"text":"Interesting game, Loved the particle effects and sounds, if felt great to move around and try to make the longest line. I wish I had taken s creenshot of my high score to share but my high score was 59k. Well done ","likes":1,"format":"md"},{"author_name":"Kutase","author_uid":"1002846","time":"2018-04-28T19:37:26Z","epoch":1524944246,"modified":1524944246,"text":"Nice concept. Graphics style looks cool. As unity developer I will also learn ECS and new job system. Your source code may help me.","likes":1,"format":"md"},{"author_name":"Baby Dino Herd","author_uid":"1010395","time":"2018-04-29T02:43:12Z","epoch":1524969792,"modified":1524969792,"text":"Really excellent job! I'm very impressed with the overall level of polish, particularly in terms of the graphics, UI, mechanics, and game flow. Everything works really well for a nice short-form experience.","likes":1,"format":"md"},{"author_name":"Remi Gourrierec","author_uid":"1006016","time":"2018-04-29T18:33:23Z","epoch":1525026803,"modified":1525026803,"text":"Good short game. Kind of limited but feedback and visual experience keep us trying to make a better score.\n\nGood work !","likes":1,"format":"md"},{"author_name":"ectucker1","author_uid":"1008294","time":"2018-04-29T21:29:53Z","epoch":1525037393,"modified":1525037393,"text":"This game is a lot of fun to play, but I didn't quite understand what was going on. I'm not sure precisely what causes death, or what causes the \"risky\" bonus. The audio feedback was great, but I'm just not sure what triggers everything.","likes":1,"format":"md"},{"author_name":"Anudin","author_uid":"1013459","time":"2018-04-29T22:40:12Z","epoch":1525041612,"modified":1525041612,"text":"- Visuals feel polished\n- The zapping feels smooth\n\n- Sound effects are too repeating\n- Score system seems completely luck based - got 200k score and I don't know how\n- I often died on my first zap and don't understand how that's possible\n\nMaybe make the random twitching slower so the player actually has time to react? But in general I like what you did - the game feels \"alive\" and it's a nice change from stale worlds \/ games. But there are serious changes needed to make this more skill based and therefore more fun.","likes":1,"format":"md"},{"author_name":"foolmoron","author_uid":"1002602","time":"2018-04-29T23:40:49Z","epoch":1525045249,"modified":1525045249,"text":"@Anudin Yeah I agree it's balanced too randomly right now. If you know how the bonuses work and go for them strategically you can reliably get ~200k, but getting above that is pretty random.\n\n@ectucker1 \"risky\" is if the path you're taking touches 1 dot that has already been touched before, death is when you hit 2 dots that have already been touched. It is definitely very random right now but that's kinda what I was going for.\n\nThanks for the feedback!","likes":1,"format":"md"},{"author_name":"C1FR1","author_uid":"1053863","time":"2018-04-30T02:28:41Z","epoch":1525055321,"modified":1525055321,"text":"its somewhat skill based to get a large area of zapped dots, but the ending score seems almost 100% luck based, I have covered about half the area then died early one one run, then on the next round I covered the whole board and got about a third of the previous score. High score for me is 129,064. Aside from the amount of luck involved its an interesting concept, and its kinda fun trying to get a high score. Visuals are pretty good too.","likes":1,"format":"md"},{"author_name":"PanicTheFirst","author_uid":"1005365","time":"2018-04-30T18:59:06Z","epoch":1525114746,"modified":1525114746,"text":"This game looks awesome! I really like the visuals. Gameplay is also pretty nice and I played more rounds than I thought I would. :D Good job!","likes":1,"format":"md"},{"author_name":"DDRKirbyISQ","author_uid":"1001883","time":"2018-05-03T01:24:16Z","epoch":1525310656,"modified":1525310656,"text":"GOTTA GO FAST","likes":2,"format":"md"}],"format":"md","images":["ld41\/77204-d55052bc5080621260e733a26e91a436.png"],"links":[{"url":"https:\/\/foolmoron.itch.io\/zap-herder","text":"HTML5 (web)"},{"url":"https:\/\/www.newgrounds.com\/portal\/view\/710119","text":"HTML5 (web)"},{"url":"https:\/\/drive.google.com\/open?id=1r5Mrr7UmXplsBL3K-1MMPWOvBpgcQgi1","text":"Windows"},{"url":"https:\/\/drive.google.com\/open?id=1WlRZCuw-9eMUAUIr4zvPb02ponsaWWuq","text":"macOS"}],"metadata":{"g_key":"39443","g_author":"1002602","g_event":"LD41","g_eventkey":"72","g_subevent":"COMPO","g_urlkey":"222478","g_title":"Zap Herder","g_status":"USEAR3","g_place":"313","g_commentcount":"20","g_site2_node_id":"77204","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"77204","n_urlkey":"222478","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/zap-herder","n_slug":"zap-herder","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"2602","n_created":"1523564297","n_modified":"1524607714","n_version":"273845","n_status":"COMMIT"},"node":{"id":77204,"parent":73256,"superparent":9,"author":2602,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-04-23T02:11:31Z","created":"2018-04-12T20:18:17Z","modified":"2018-04-24T22:08:34Z","version":273845,"slug":"zap-herder","name":"Zap Herder","body":"![itch.gif](\/\/\/raw\/a2a\/z\/10fa3.gif)\n\nAn electrified arcade highscore game mixing the totally incompatible genres of snake-like action with turn-based movement and some luck-based risk taking!\n\n**NOTE:** The web version is slow for the first few clicks, but it becomes smooth after that. Download the desktop version for better performance, although the game is known to crash on exit...\n\nMade as an learning exercise for Unity 2018's new entity component system and threaded job scheduler. Each of the 20,000 dots on the screen are real, individually processed entities that are updated every frame at (hopefully) 60fps. The lightning path is calculated based on the actual positions of the dots each frame.\n\n**CLICK\/TAP** to **ZAP** and mark the dots along your path as zapped\n\n**GET POINTS** based on how many dots you zapped, plus bonus multipliers\n\n**HIGHSCORE** for a fleeting sense of accomplishment \n\n**BONUSES**  \nThe multipliers that pop up are based on the following actions:  \n**Quick Click** - move in a short amount of time after stopping  \n**Gotta Go Fast** - move instantly after stopping  \n**Long Distance** - make a long movement  \n**Sharpshooter** - make a super long movement  \n**Risky** - touch 1 zap that has already been zapped while moving (mostly random)  \n**Wow** - capture a good amount of unmarked zaps when you die  \n**Glorious** - capture a ton of unmarked zaps when you die in a blaze of glory  \n\n\nSOURCE CODE : https:\/\/github.com\/foolmoron\/ZapHerder","meta":{"author":[2602],"link-01":"https:\/\/foolmoron.itch.io\/zap-herder","link-02":"https:\/\/www.newgrounds.com\/portal\/view\/710119","link-02-tag":"42336","cover":"\/\/\/content\/a2a\/z\/10f9e.png","link-01-tag":"42336","link-03":"https:\/\/drive.google.com\/open?id=1r5Mrr7UmXplsBL3K-1MMPWOvBpgcQgi1","link-03-tag":"42337","link-04":"https:\/\/drive.google.com\/open?id=1WlRZCuw-9eMUAUIr4zvPb02ponsaWWuq","link-01-name":"Itch","link-02-name":"Newgrounds","link-04-tag":"42339","link-05":"https:\/\/github.com\/foolmoron\/ZapHerder"},"path":"\/events\/ludum-dare\/41\/zap-herder","parents":[1,5,9,73256],"love":0,"notes":20,"notes-timestamp":"2018-05-03T01:24:16Z","grade":{"grade-01":40,"grade-02":40,"grade-03":40,"grade-04":40,"grade-05":40,"grade-06":40,"grade-07":32,"grade-08":37},"magic":{"cool":109.36239248647,"feedback":26,"given":45,"grade":38.625,"grade-01-average":3.447,"grade-01-result":313,"grade-02-average":3.158,"grade-02-result":419,"grade-03-average":3.671,"grade-03-result":180,"grade-04-average":3.382,"grade-04-result":442,"grade-05-average":3.829,"grade-05-result":121,"grade-06-average":3.5,"grade-06-result":116,"grade-07-average":2.533,"grade-07-result":375,"grade-08-average":3.214,"grade-08-result":256,"smart":22.540528927263}},"text":"![itch.gif](\/\/\/raw\/a2a\/z\/10fa3.gif)\n\nAn electrified arcade highscore game mixing the totally incompatible genres of snake-like action with turn-based movement and some luck-based risk taking!\n\n**NOTE:** The web version is slow for the first few clicks, but it becomes smooth after that. Download the desktop version for better performance, although the game is known to crash on exit...\n\nMade as an learning exercise for Unity 2018's new entity component system and threaded job scheduler. Each of the 20,000 dots on the screen are real, individually processed entities that are updated every frame at (hopefully) 60fps. The lightning path is calculated based on the actual positions of the dots each frame.\n\n**CLICK\/TAP** to **ZAP** and mark the dots along your path as zapped\n\n**GET POINTS** based on how many dots you zapped, plus bonus multipliers\n\n**HIGHSCORE** for a fleeting sense of accomplishment \n\n**BONUSES**  \nThe multipliers that pop up are based on the following actions:  \n**Quick Click** - move in a short amount of time after stopping  \n**Gotta Go Fast** - move instantly after stopping  \n**Long Distance** - make a long movement  \n**Sharpshooter** - make a super long movement  \n**Risky** - touch 1 zap that has already been zapped while moving (mostly random)  \n**Wow** - capture a good amount of unmarked zaps when you die  \n**Glorious** - capture a ton of unmarked zaps when you die in a blaze of glory  \n\n\nSOURCE CODE : https:\/\/github.com\/foolmoron\/ZapHerder","title":"Zap Herder"}