ChiroNinja by Reiv

[raw]
made by Reiv for LD35 (JAM)
You are a ninja. You have been kidnapped by aliens. They made weird things to you and now you can transform into a bat. Use your abilities in order to escape.

---CONTROLS---

E - Switch between Bat or Ninja


-NINJA CONTROLS-

A or D - move
W - Jump
SPACEBAR - Throw shurikens

-BAT CONTROLS-

A or D - move
W - Jump
Hold SPACEBAR near the Roof or a Wall to stick to it

So yeah, this is my first Ludum Dare! Sadly I didn't manage to finish. I spend half of the time struggling and learning GM but I gained a lot of experience, so I hope to make something better for the next time!

I will appreciate all your critics and suggestions. It will help me to keep getting better :)

Ratings

Coolness 79% 2
Overall(Jam) 3.18 610
Fun(Jam) 2.79 806
Graphics(Jam) 3.90 236
Humor(Jam) 2.28 624
Innovation(Jam) 2.97 606
Mood(Jam) 2.71 819
Theme(Jam) 3.72 243

Feedback

pixelgriffin
19. Apr 2016 · 02:47 UTC
Really like your art style. Amazing color palette!
Imperial Unit
19. Apr 2016 · 03:26 UTC
Great looking characters and animations. The different styles of movement provided varied game play options.
Falak
19. Apr 2016 · 09:35 UTC
Cotrol the bat are realy strange.
Big Cow
19. Apr 2016 · 19:03 UTC
Great! I like the innovative choice of bat as the shape shift. Art is good too reminds me of game boy games for some reason. Well done.
luquio
19. Apr 2016 · 22:34 UTC
se ve muy bueno! deberias hacer una version para osx o web asi es mas facil de probar. Me gustaron principalmente los graficos, cheers!
rahulparihar
19. Apr 2016 · 23:16 UTC
Nice platformer. And good use of theme, loved the visuals and animation :)
cabezotta
19. Apr 2016 · 23:19 UTC
Great entry! Awesome artwork!
glitchu
20. Apr 2016 · 02:33 UTC
It's my first ludum dare too! I can relate to alot of the things you said in the description. Very nice pixelart and animations; I love it. The controls for the bat is a bit finnicky but overall it works really well so congrats on getting something out!
Sabina Lis
20. Apr 2016 · 23:42 UTC
Beautiful art, great work!
Yword
21. Apr 2016 · 14:58 UTC
Nice pixel arts and really cool characters! Well done for your first Ludum Dare!
fafastudio
21. Apr 2016 · 15:00 UTC
Concept is really interresting, i loved your art, and also loved the bat mechanics !
Great entry for a first game, and first approach of game maker !
Aaranos
22. Apr 2016 · 23:14 UTC
Nice, really good concept. Bat was a little difficult to control but that is somewhat expected.
ryjcio
22. Apr 2016 · 23:19 UTC
I like your art style, amazing job with animations! But controls are really hard and unpredictible, it makes the game very hard. Hitboxes of obstacles are far to wide for me, I didn't expect spikes to kill me from aside.
Hankenstien
23. Apr 2016 · 02:35 UTC
Good job on the animation, even if you didn't finish it your next one will be even better. Good submission.
Freank
25. Apr 2016 · 18:41 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
pixelpotions
27. Apr 2016 · 19:10 UTC
Cool artwork/animations/palette! I specially liked the way the controls works for the bat, is challenging at the beggining but necessary.
Also never thought a bat/ninja could fit so well. Good job.
🎤 Reiv
05. May 2016 · 02:04 UTC
Thanks everyone for the feedback! :)
CarlsonAndPeeters
05. May 2016 · 03:55 UTC
Great visual style and nice choice of shape shifting mechanics! Congrats on your first ludum dare!
rayman1900
05. May 2016 · 16:52 UTC
Great game overall, it's just so hard to control the bat. I think the falling is too strong, which is a little bit hard to move and jump at the same time. Maybe if there was a greater linear velocity it would be more easy to control
PinkIndian
06. May 2016 · 16:56 UTC
Great first LD entry. The sprites were really well done, although there should have been more animation frames.
But geez, was this game hard. Sorry but I couldn't finish the first level. the instakill spikes and rapid fire lasers were too much.
But great job anyhow. Maybe next time make a little easier game :)