Blitztris by ThatFrankGuy
What is this game🎮
You woke up from a LAN party pwnage hangover. Oh no! Drunk from your awesomeness, you jammed someone's arcade ROM chips into your Blitzboy™ Tetris handheld!
Gameplay🔧
Assimilate enemies to shield your core!
Clear 3 x 3 squares to counter-attack!
Beware of the glictching boundary!

What does it have to do with the theme?
We action lovers all have grudges against those flow-breaking puzzles. Now in Blitztris we can finally show off our reflex and genius at the same time!
Aah, faceplanted on the way home.
There's a hole in the road.

Come on over and grab your Blitzboy

| Windows | https://kingofwhawha.itch.io/blitztris |
| macOS | https://kingofwhawha.itch.io/blitztris |
| Original URL | https://ldjam.com/events/ludum-dare/41/blitztris |
Ratings
| Overall | 520th | 3.5⭐ | 38🧑⚖️ |
| Fun | 498th | 3.389⭐ | 38🧑⚖️ |
| Innovation | 198th | 3.792⭐ | 38🧑⚖️ |
| Theme | 430th | 3.792⭐ | 38🧑⚖️ |
| Graphics | 204th | 4.108⭐ | 39🧑⚖️ |
| Humor | 540th | 2.95⭐ | 32🧑⚖️ |
| Mood | 171th | 3.813⭐ | 34🧑⚖️ |
| Given | 40🗳️ | 37🗨️ |
I think if there are some more feedback(awards/punishment) when players touch the wall or finish the counter-attack, then this game can be more interesting. Or just simply set up a target score for players!
Otherwise, I think the current game mechanism may lead some players to just dodging all the blocks.🤣
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Also the bubble wrap was a fun extra.
@patrickgh3 Thanks for all the feedback! We are still working on the balance of the game. Also we are improving the game's feedback. I have no idea why the button stopped working though... One more thing to investigate! As of the mouse turning.. it's a design decison we argued about. We actually had a another control scheme where you r block always faces wherever your cursor is but our designer cut it out due to some gameplay issue.
Thanks everyone for the input! Happy jaming!
We always run out of time to do the How to Play section (it's never been our strong suit😂). Thanks for reminding us. We'll add it in the next update for sure!
@ted Thanks for the kind words! we totally forgot to add a sensitivity option ughhh sorry about that. It's now on our to-do list!
I just tried downloading the First download (top of the list, Windows) My virus scanner marked this as Win32:Malware-gen. It seems a generic threat, that could easily be a false positive, but for obvious reasons, I won't be trying this game
Good graphics, good audio, good gameplay
The only thing i would complain about is the movement. Seems like rotation is smooth and free, while movement has a fixed distance for the input, making the block "slide" too much. I think both should use the same approach.
Made sense? :sweat_smile:
@Aszu Thanks you SOO much for the feedback. Without you telling us we would never have noticed that it was an issue! We'll fix it in the next patch. And yes that totally made sense😁. It woudl be great if you could let us know which version (old or new) you downloaded so we can see if this is more of a optimization or a design issue.
Keep up the good work!
It was kind of hard to understand how to play at first (okay I didn't read your post), but then I loved the few rounds I played.
Great great work .o/

Nitpicks/suggestions:
* more player feedback would be nice in regards to the bullethell parts of the game. If could tell in advance which blocks will fire projectiles and in what patterns, it would mean I could a plan in advance a bit better
* I still don't get when/why the camera sometimes zooms in
* when the player picks up a lot of blocks, the camera could be even more zoomed out (in the current version I had to stay at the bottom and hope a bunch of projectiles would appear)
* the rotation controls are weird
* twin-stick controls would probably make me play it even longer :sweat_smile:
I usually don't shill my game when commenting, but since it's arcady and bullethelly as well, I'd appreciate it if you [gave it a shot](https://ldjam.com/events/ludum-dare/41/super-dashball), especially the multiplayer mode.
I'm actually visiting my cousin tonight so it's a perfect time to play your multiplayer game!
The rotation seems to be taken from the mouse position, but without being converted into world coordinates (so screen coordinates), at least it feels like that.
Also, where can I find the awesome 'jazzy' track? (I've checked the tracks mentioned on your itch page and I'm currently downloading the massive music pack but I'm afraid I won't be able to find it in there...)
BTW. my top score is now 476, which is, funnily enough, exactly 100 higher than my previous best.

I believe the "jazzy" one you are talking about is one of the first three tracks. The GDC music pack is pretty nice. It's got a lot of ambient sound effects and some useful small clips, but it doesn't have any compositions in there. I hope you find it useful!
Actually, I meant this track
https://www.youtube.com/watch?v=aTajM_nH1E0
Also, I found a new tiny bug (feature?) - bullets are removed on pause (you can see it happen at the very start of the video and then around 8 secs ).
Glad to be of sevice, your game deserves it anyway. Plus you managed to find the time to play mine in multiplayer, so I owe you one anyway :wink: